Graphics libraries

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This is a list of libraries designed only to work with graphics. If you're looking for a library to be used for game development you should use a game framework or a game engine instead.

Graphics libraries

Name Developers Platforms License Raster Vectors 3D Supported File Formats Color formats or framework
AggPas Milano Windows, Linux, Mac OS Custom Yes Yes No BMP, SVG, Flash (TXT), True Type Font 8-bit grayscale, 15-bit, 16-bit, 24-bit RGB and 32-bit RGB with alpha
Andorra 2D Team Windows and Linux Common Public License, GNU GPL Yes No No BMP, PNG, TGA DirectX and OpenGL
BGRABitmap Circular Win32, Win64, Linux (Gtk & Qt), Mac OS (Carbon) Modified LGPL Yes Yes Yes read-write: BMP, ICO/CUR, JPEG, PNG, animated GIF, PCX, LZP, ORA, OXO, SVG, TGA, TIFF, XWD, XPM; read-only: PDN, PSD 32 bit BGRA, Canvas2d (like HTML5), CanvasBGRA (like TCanvas), OpenGL, ZenGL
fcl-image Team All platforms Modified LGPL Yes No No BMP, JPG, PCX, PNG, TGA Various formats up to 64-bit RGBA
fpVectorial Yes Yes Yes PDF, Corel Draw, SVG, DXF Supports raster images placed inside the vectorial document. Supports documents with multiple pages.
Graphics32 Team Graphics32 Win32 and OS X MPL and LGPL Yes No No BMP, JPG, WMF, EMF 32-bit RGBA
Lazarus TCanvas Lazarus developers All supported by the LCL Modified LGPL Yes No No BMP, ICO, ICNS, PNG, JPEG, GIF, etc Represents the native canvas of the widgetset
Lazarus TLazCanvas+TLazIntfImage Lazarus developers All supported by the LCL Modified LGPL Yes No No Only via fcl-image Supports almost any pixel format. Cannot render to the screen directly, but instead is utilized in connection with something that can, like TCanvas or LCL-CustomDrawn
LazRGBGraphics Abandoned (formerly Tom Gregorovic) Modified LGPL Yes No No 8-bit grayscale and 32 bit RGB without alpha
Vampyre Imaging Library Marek Mauder Windows x86/AMD64, Linux x86/AMD64, FreeBSD x86/AMD64, Mac OS X on Intel Mozilla Public License, GNU LGPL Yes No No BMP, JPEG, PNG/APNG, GIF, DDS, TGA, MNG, JNG, JPEG2000, TIFF, PSD, PBM, PGM, PPM, PAM, PFM, PCX, XPM, and more 8, 16, 24, 32, 48 and 64 bit RGB and ARGB formats, indexed formats, grayscale formats, floating point formats (IEEE754 and half precision), compressed formats like DXT1/3/5, 3Dc, and BTC

See also