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  • {{Development Strategy(ctg)}}
    7 members (1 subcategory, 0 files) - 14:35, 22 May 2018
  • {{Development Strategy(ctg)}}
    2 members (1 subcategory, 0 files) - 14:37, 22 May 2018
  • {{Development Strategy(ctg)}}
    2 members (1 subcategory, 0 files) - 14:37, 22 May 2018
  • |Lazarus|Development Strategy|Versioning and Revision Control|SOPs}}</includeonly>
    138 bytes (12 words) - 16:19, 19 July 2015
  • |Main|Development Strategy}}</includeonly>
    143 bytes (12 words) - 14:58, 22 May 2018
  • |Lazarus|Development Strategy|Versioning and Revision Control}}
    119 bytes (10 words) - 05:35, 17 September 2020
  • {{LanguageBar|Category:Development Strategy}}<includeonly>{{CategoriesBySuffixForCategory
    143 bytes (12 words) - 14:39, 22 May 2018
  • |FPC|FPC developement|Development Strategy|Versioning and Revision Control|SOPs}}</includeonly>
    151 bytes (14 words) - 06:11, 16 September 2020
  • [[Category:Development Strategy]]
    2 KB (364 words) - 19:26, 20 October 2013
  • First, I am terribly annoyed that all development under Windows is once again trying to transplant a level away from hardware ...these forms should be independent of the code design and code base library development environment to allow the designer to use a modified or no VCL VCL.
    4 KB (770 words) - 01:39, 6 September 2012
  • Strategy game, using Tiled to design maps: [[Category:Game Development]]
    3 KB (383 words) - 03:10, 20 September 2022
  • [[Category:Development Strategy]]
    5 KB (695 words) - 20:43, 16 March 2014
  • [[Category:Development Strategy]]
    5 KB (774 words) - 19:29, 20 October 2013
  • [[Category:Development Strategy]]
    13 KB (1,864 words) - 19:28, 20 October 2013
  • ...pull</tt> again, or rebase/merge (will be documented once we decide which strategy to use).}} ...they are ported to the fixes branch from which releases are created. This development model is not naturally supported by git but can be implemented based on che
    28 KB (4,687 words) - 11:48, 6 March 2022
  • Follow the same strategy with TDaemonMapper to populate the Mapper. The debugging strategy on Windows depends on what portion of the code you need to examine:
    47 KB (6,794 words) - 11:40, 29 December 2022
  • ...mpiler]], which is also free and open source. The Lazarus [[IDE|Integrated Development Environment]] (IDE, see [[Screenshots]]) is a programming environment to cr A common strategy in Object-Oriented programming is to provide an '''[[TActionList|ActionList
    31 KB (5,239 words) - 01:43, 8 December 2021

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