Difference between revisions of "BGRABitmap tutorial 2"
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You should see a form with an image drawn in it at the upper-left corner. | You should see a form with an image drawn in it at the upper-left corner. | ||
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+ | [[BGRABitmap tutorial|Previous tutorial]] | [[BGRABitmap tutorial 3|Next tutorial]] |
Revision as of 14:38, 12 March 2011
This tutorial shows you how to load an image and draw it on a form.
Create a new project
Create a new project and add a reference to BGRABitmap, the same way as in the first tutorial.
Load the bitmap
Copy an image into your project directory. Let's suppose it's name is image.png.
Add a private variable to the main form to store the image : <delphi> TForm1 = class(TForm)
private { private declarations } image: TBGRABitmap; public { public declarations } end; </delphi>
Load the image when the form is created. To do this, double-click on the form, a procedure should appear in the code editor. Add the loading instruction : <delphi>procedure TForm1.FormCreate(Sender: TObject); begin
image := TBGRABitmap.Create('image.png');
end; </delphi>
Draw the bitmap
Add an OnPaint handler. To do this, select the main form, then go to the object inspector, in the event tab, and double-click on the OnPaint line. Then, add the drawing code : <delphi>procedure TForm1.FormPaint(Sender: TObject); begin
image.Draw(Canvas,0,0,True);
end; </delphi>
Code
Finally you should have something like : <delphi>unit UMain;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, FileUtil, LResources, Forms, Controls, Graphics, Dialogs, BGRABitmap, BGRABitmapTypes;
type
{ TForm1 }
TForm1 = class(TForm) procedure FormCreate(Sender: TObject); procedure FormPaint(Sender: TObject); private { private declarations } image: TBGRABitmap; public { public declarations } end;
var
Form1: TForm1;
implementation
{ TForm1 }
procedure TForm1.FormCreate(Sender: TObject); begin
image := TBGRABitmap.Create('image.png');
end;
procedure TForm1.FormPaint(Sender: TObject); begin
image.Draw(Canvas,0,0,True);
end;
initialization
{$I UMain.lrs}
end.</delphi>
Run the program
You should see a form with an image drawn in it at the upper-left corner.