Difference between revisions of "BcdUnit"

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----
 
----
  
FMTBcd  unit defines a number of binary-coded decimal (BCD) routines  
+
FMTBcd  unit defines a number of binary-coded decimal (BCD) routines:
(find the source in ..\Delphi6\Source\Vcl):
+
 
   
 
 
== Types ==
 
== Types ==
  
Line 18: Line 17:
  
 
  PBcd: pointer to TBcd
 
  PBcd: pointer to TBcd
 +
 +
=== Precision ===
 +
 +
Precision states how many decimal digits are valid out of the 64 nibbles available for use.
  
 
=== SignSpecialPlaces ===
 
=== SignSpecialPlaces ===
and 63 (0-63) = amount of decimal MINUS a still unknown number of default digits.
+
 
and 128 (0,128) = The bit with value 128 probably is the signbit.
+
SignSpecialPlaces is three fields packed into a byte.
 +
 
 +
*The first bit is the sign (bit value 128).
 +
*The second bit is 'Special' (So special, I can't work out what it's for).
 +
*The third - eights bits contain the number of decimals (less the number of default digits???). 6 bits gives us up to 32 digits.
 +
 
 
=== Fraction ===
 
=== Fraction ===
 
array of BCD Nibbles, 00..99 per Byte, high Nibble 1st
 
array of BCD Nibbles, 00..99 per Byte, high Nibble 1st
  
 
Can anybody correct the following test cases?
 
Can anybody correct the following test cases?
 +
 +
::What do you mean by 'correct'?
  
 
== test cases ==
 
== test cases ==
 
=== integers ===
 
=== integers ===
 +
 +
 +
If you look at a Tbdc record in the debugger, it will display the Precision as an integer, the SignSpecialPlaces as an interger and the Fraction as an array of integers. The fraction parts of the TBCD are really arrays of nibbles - one nibble per digit, two per byte. Following are some 'debug displays' and their translations. There is a space between bytes. So...
 +
 +
zero is boring...
 +
 
       0 -> (Precision: 0;SignSpecialPlaces: 0;  Fraction:(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       0 -> (Precision: 0;SignSpecialPlaces: 0;  Fraction:(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
 +
1..3
 +
 
       1 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       1 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
      1 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(1,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 
       2 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       2 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
      2 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(2,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 
       3 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       3 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
      3 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(3,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 +
etc...
 
       4 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       4 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       5 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       5 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
Line 39: Line 65:
 
       8 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       8 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       9 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(144,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       9 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(144,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
 +
10 - note: the fractional part is the same as for 1, the precision is now 2. i.e. 10 = 1 * 10^2
 
       10 -> (Precision: 2;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       10 -> (Precision: 2;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
      10 -> (Precision: 2;SignSpecialPlaces: 0;  Fraction:(1,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 +
100 - note: the fractional part is the same as for 1, the precision is now 3. i.e. 10 = 1 * 10^3
 
     100 -> (Precision: 3;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
     100 -> (Precision: 3;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
    100 -> (Precision: 2;SignSpecialPlaces: 0;  Fraction:(1,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
etc
 
     1000 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
     1000 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
    1000 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(1,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 +
some more interesting cases:
 +
 
     1111 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
     1111 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
    1111 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(1,1, 1,1, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 
     1234 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(18,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
     1234 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(18,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
    1234 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(1,2, 3,4, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 +
 
       -5 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       -5 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
      -5 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(5,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 
       -6 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
       -6 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
      -6 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(6,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 
     9999 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(153,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
     9999 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(153,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
    9999 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(9,9, 9,9, 9,9, 9,9, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 
   -9999 -> (Precision: 4;SignSpecialPlaces: 128;Fraction:(153,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
   -9999 -> (Precision: 4;SignSpecialPlaces: 128;Fraction:(153,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
  -9999 -> (Precision: 4;SignSpecialPlaces: 128;  Fraction:(9,9, 9,9, 9,9, 9,9, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 +
 +
Displaying the structure in HEX helps...(you should never see any hex digits in the fraction part - only 0..9 is used)
 +
 
   32767 -> (Precision: 5;SignSpecialPlaces: 0;  Fraction:($32,$76,$70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
   32767 -> (Precision: 5;SignSpecialPlaces: 0;  Fraction:($32,$76,$70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
  32767 -> (Precision: 5;SignSpecialPlaces: 0;  Fraction:(3,2, 7,6, 70,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 
   -32768 -> (Precision: 5;SignSpecialPlaces: 128;Fraction:($32,$76,$80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
   -32768 -> (Precision: 5;SignSpecialPlaces: 128;Fraction:($32,$76,$80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
  -32768 -> (Precision: 5;SignSpecialPlaces: 128;Fraction:(3,2, 7,6, 80,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 
   2147483647 -> (Precision:10;SignSpecialPlaces: 0;  Fraction:($21,$47,$48,$36,$47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
   2147483647 -> (Precision:10;SignSpecialPlaces: 0;  Fraction:($21,$47,$48,$36,$47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 +
  2147483647 -> (Precision:10;SignSpecialPlaces: 0;  Fraction:(2,1, 4,7, 4,8, 3,6, 4,7, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 +
 
   -2147483647 -> (Precision:10;SignSpecialPlaces: 128;Fraction:($21,$47,$48,$36,$47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
   -2147483647 -> (Precision:10;SignSpecialPlaces: 128;Fraction:($21,$47,$48,$36,$47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 
+
  -2147483647 -> (Precision:10;SignSpecialPlaces: 128;Fraction:(2,1, 4,7, 4,8, 3,6, 4,7, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
  
 
=== floats ===
 
=== floats ===
Line 60: Line 119:
 
   NullBcd: TBcd = (Precision: 0; SignSpecialPlaces: 0; Fraction:(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0));
 
   NullBcd: TBcd = (Precision: 0; SignSpecialPlaces: 0; Fraction:(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0));
  
it's a zero
+
it's a zero (according to Delphi documentation: "Use NullBcd to indicate an unknown or missing TBcd value. NullBcd is a TBcd with all its fields set to 0. ")
  
 
== Exceptions ==
 
== Exceptions ==
Line 127: Line 186:
 
   function FormatBcd(const Format: string; Bcd: TBcd): string;
 
   function FormatBcd(const Format: string; Bcd: TBcd): string;
 
   function BcdCompare(const bcd1, bcd2: TBcd): Integer;
 
   function BcdCompare(const bcd1, bcd2: TBcd): Integer;
 +
 +
Warnings:
 +
1. All these functions can accept integer as a parameter, but they produce a wrong result.
 +
For converting integers, use
 +
  function BCDToInt(Value: Integer):Integer;
 +
from the ''sysutils'' unit.
 +
 +
2. Converting invalid BCD arrays cause exceptions.
  
 
== Resources ==
 
== Resources ==
only usable resource returned by google shows:
+
* [http://homepages.borland.com/efg2lab/Library/Delphi/MathInfo/ Additional information] available from efg's Computer Lab ([https://web.archive.org/web/20080208085333/http://homepages.borland.com/efg2lab/Library/Delphi/MathInfo/ archived] at archive.org).
http://homepages.borland.com/efg2lab/Library/Delphi/MathInfo/
 
 
 
  
[[Category:Components]]
+
[[Category:FPC]]
 +
[[Category:Proposals]]

Latest revision as of 20:10, 17 February 2021

Welcome

Welcome to information page about FMTBcd. Goal of this page is to contain information needed for implementing FPC version of the FMTBcd.



FMTBcd unit defines a number of binary-coded decimal (BCD) routines:

Types

TBcd  = packed record
   Precision: Byte;
   SignSpecialPlaces: Byte;
   Fraction: packed array [0..31] of Byte;
 end;
PBcd: pointer to TBcd

Precision

Precision states how many decimal digits are valid out of the 64 nibbles available for use.

SignSpecialPlaces

SignSpecialPlaces is three fields packed into a byte.

  • The first bit is the sign (bit value 128).
  • The second bit is 'Special' (So special, I can't work out what it's for).
  • The third - eights bits contain the number of decimals (less the number of default digits???). 6 bits gives us up to 32 digits.

Fraction

array of BCD Nibbles, 00..99 per Byte, high Nibble 1st

Can anybody correct the following test cases?

What do you mean by 'correct'?

test cases

integers

If you look at a Tbdc record in the debugger, it will display the Precision as an integer, the SignSpecialPlaces as an interger and the Fraction as an array of integers. The fraction parts of the TBCD are really arrays of nibbles - one nibble per digit, two per byte. Following are some 'debug displays' and their translations. There is a space between bytes. So...

zero is boring...

      0 -> (Precision: 0;SignSpecialPlaces: 0;  Fraction:(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))

1..3

      1 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      1 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(1,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
      2 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      2 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(2,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
      3 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      3 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(3,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
etc...
      4 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      5 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      6 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      7 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      8 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      9 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(144,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))

10 - note: the fractional part is the same as for 1, the precision is now 2. i.e. 10 = 1 * 10^2

     10 -> (Precision: 2;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
     10 -> (Precision: 2;SignSpecialPlaces: 0;  Fraction:(1,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...

100 - note: the fractional part is the same as for 1, the precision is now 3. i.e. 10 = 1 * 10^3

    100 -> (Precision: 3;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
    100 -> (Precision: 2;SignSpecialPlaces: 0;  Fraction:(1,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
etc
   1000 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
   1000 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(1,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...

some more interesting cases:

   1111 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
   1111 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(1,1, 1,1, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
   1234 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(18,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
   1234 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(1,2, 3,4, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...


     -5 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
     -5 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(5,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,... 
     -6 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
     -6 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(6,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,... 
   9999 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(153,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
   9999 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(9,9, 9,9, 9,9, 9,9, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,... 
  -9999 -> (Precision: 4;SignSpecialPlaces: 128;Fraction:(153,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
  -9999 -> (Precision: 4;SignSpecialPlaces: 128;  Fraction:(9,9, 9,9, 9,9, 9,9, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,... 


Displaying the structure in HEX helps...(you should never see any hex digits in the fraction part - only 0..9 is used)

  32767 -> (Precision: 5;SignSpecialPlaces: 0;  Fraction:($32,$76,$70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
  32767 -> (Precision: 5;SignSpecialPlaces: 0;  Fraction:(3,2, 7,6, 70,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 -32768 -> (Precision: 5;SignSpecialPlaces: 128;Fraction:($32,$76,$80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 -32768 -> (Precision: 5;SignSpecialPlaces: 128;Fraction:(3,2, 7,6, 80,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
  2147483647 -> (Precision:10;SignSpecialPlaces: 0;  Fraction:($21,$47,$48,$36,$47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
  2147483647 -> (Precision:10;SignSpecialPlaces: 0;  Fraction:(2,1, 4,7, 4,8, 3,6, 4,7, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
 -2147483647 -> (Precision:10;SignSpecialPlaces: 128;Fraction:($21,$47,$48,$36,$47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 -2147483647 -> (Precision:10;SignSpecialPlaces: 128;Fraction:(2,1, 4,7, 4,8, 3,6, 4,7, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...

floats

  -0.01234567 ->  (Precision:8; SignSpecialPlaces: 136 {$80+8} Fraction: ( 1,35,69,103, ... 0,0)

Const

 NullBcd: TBcd = (Precision: 0; SignSpecialPlaces: 0; Fraction:(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0));

it's a zero (according to Delphi documentation: "Use NullBcd to indicate an unknown or missing TBcd value. NullBcd is a TBcd with all its fields set to 0. ")

Exceptions

 EBcdException, EBcdOverflowException

??

  EBcdException = Class(Exception);
  EBcdOverflowException = Class(Exception);

Utility

 function BcdPrecision(const Bcd: TBcd): Word;
 function BcdScale(const Bcd: TBcd): Word;
 function IsBcdNegative(const Bcd: TBcd): Boolean;

??

Arithmetic

 procedure BcdAdd(const bcdIn1, bcdIn2: TBcd; var bcdOut: TBcd);
 procedure BcdSubtract(const bcdIn1, bcdIn2: TBcd; var bcdOut: TBcd);
 function NormalizeBcd(const InBcd: TBcd; var OutBcd: TBcd; const Prec, Scale: Word): Boolean;

Returns True if successful, False if Int Digits needed to be truncated

 procedure BcdMultiply(const bcdIn1, bcdIn2: TBcd; var bcdOut: TBcd); overload;
 procedure BcdMultiply(const bcdIn: TBcd; const DoubleIn: Double; var bcdOut: TBcd); overload;
 procedure BcdMultiply(const bcdIn: TBcd; const StringIn: string; var bcdOut: TBcd); overload;
 procedure BcdMultiply(StringIn1, StringIn2: string; var bcdOut: TBcd); overload;
 procedure BcdDivide(Dividend, Divisor: string; var bcdOut: TBcd); overload;
 procedure BcdDivide(const Dividend, Divisor: TBcd; var bcdOut: TBcd); overload;
 procedure BcdDivide(const Dividend: TBcd; const Divisor: Double; var bcdOut: TBcd); overload;
 procedure BcdDivide(const Dividend: TBcd; const Divisor: string; var bcdOut: TBcd); overload;

Creation

 procedure VarFMTBcdCreate(var ADest: Variant; const ABcd: TBcd); overload;
 function VarFMTBcdCreate: Variant; overload;
 function VarFMTBcdCreate(const AValue: string; Precision, Scale: Word):Variant; overload;
 function VarFMTBcdCreate(const AValue: Double; Precision: Word; Scale: Word ): Variant; overload;
 function VarFMTBcdCreate(const ABcd: TBcd): Variant; overload;
 function VarIsFMTBcd(const AValue: Variant): Boolean; overload;
 function VarFMTBcd: TVarType;

Conversions

 StrToBcd, TryStrToBcd, DoubleToBcd, DoubleToBcd, IntegerToBcd,
 VarToBcd, CurrToBCD, BcdToStr, BcdToDouble, BcdToInteger,
 BCDToCurr, BcdToStrF, FormatBcd, BcdCompare

to BCD

Convert String/Double/Integer to BCD struct

 function StrToBcd(const AValue: string): TBcd;
 function TryStrToBcd(const AValue: string; var Bcd: TBcd): Boolean;
 function DoubleToBcd(const AValue: Double): TBcd; overload;
 procedure DoubleToBcd(const AValue: Double; var bcd: TBcd); overload;
 function IntegerToBcd(const AValue: Longint): TBcd;
 function VarToBcd(const AValue: Variant): TBcd;
 function CurrToBCD(const Curr: Currency; var BCD: TBcd; Precision: Integer; Decimals: Integer): Boolean;
 

from BCD

Convert Bcd struct to string/Double/Integer

 function BcdToStr(const Bcd: TBcd): string; overload;
 function BcdToDouble(const Bcd: TBcd): Double;
 function BcdToInteger(const Bcd: TBcd; Truncate: Boolean): Longint;
 function BCDToCurr(const BCD: TBcd; var Curr: Currency): Boolean;
 function BcdToStrF(const Bcd: TBcd; Format: TFloatFormat; const Precision, Digits: Integer): string;

Formatting Bcd as string

 function FormatBcd(const Format: string; Bcd: TBcd): string;
 function BcdCompare(const bcd1, bcd2: TBcd): Integer;

Warnings: 1. All these functions can accept integer as a parameter, but they produce a wrong result. For converting integers, use

 function BCDToInt(Value: Integer):Integer; 

from the sysutils unit.

2. Converting invalid BCD arrays cause exceptions.

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