Difference between revisions of "Class"

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A highly structured data [[type]] in Object [[Pascal]] dialects such as Delphi or the [[ObjFPC]] dialect. Classes are able to contain [[variable]]s, [[constructor]]s, [[destructor]]s, [[function]]s, [[procedure]]s, and properties using access scopes. Another interesting thing about classes is that they free the programmer from the need for [[pointer]]s and [[reference]]s. They are automatically handled by the [[compiler]] at compile time. Classes are able to inherit and to be inherited by other classes. For runtime purposes, any class not specifying a parent class automatically inherits from TObject, as it has required components for all classes. Because of TObject's dependency, any [[subclass]]'s [[destructor]] must have the [[override]] directive.
+
A highly structured data [[type]] in Object [[Pascal]] dialects such as Delphi or the [[ObjFPC]] dialect. Classes are able to contain [[variable]]s, [[constructor]]s, [[destructor]]s, [[function]]s, [[procedure]]s, and properties using access scopes. Another interesting thing about classes is that they free the programmer from the need for [[pointer]]s and [[reference]]s. They are automatically handled by the [[compiler]] at compile time. Classes are able to inherit and to be inherited by other classes. For runtime purposes, any class not specifying a parent class automatically inherits from TObject, as it has required components for all classes. Because of TObject's dependency, any [[subclass]]'s [[destructor]] must have the [[override]] directive. Additionally, any of your class's [[constructor]]s must specify [[inherited]] in their body. A class can have several [[constructor]]s, but only one [[destructor]].
  
 
<delphi>
 
<delphi>
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constructor TMyClass.Create;
 
constructor TMyClass.Create;
 
begin
 
begin
 +
  inherited;
 
   SomeVar := 6;
 
   SomeVar := 6;
 
end;
 
end;
 
</delphi>
 
</delphi>

Revision as of 23:01, 30 March 2009

A highly structured data type in Object Pascal dialects such as Delphi or the ObjFPC dialect. Classes are able to contain variables, constructors, destructors, functions, procedures, and properties using access scopes. Another interesting thing about classes is that they free the programmer from the need for pointers and references. They are automatically handled by the compiler at compile time. Classes are able to inherit and to be inherited by other classes. For runtime purposes, any class not specifying a parent class automatically inherits from TObject, as it has required components for all classes. Because of TObject's dependency, any subclass's destructor must have the override directive. Additionally, any of your class's constructors must specify inherited in their body. A class can have several constructors, but only one destructor.

<delphi> type

   TMyClass = class(TObject)
   private // self access only
       FSomeVar: Integer;
   public // access by anything
       constructor Create; overload;
       constructor Create(Args: array of Integer); overload;
       destructor Destroy; override;
       function GetSomeVar;
       procedure SetSomeVar(newvalue: Integer);
   published // special type of public scope
       property SomeVar: Integer read GetSomeVar write SetSomeVar default 0;
   end;

</delphi>

<delphi> var

   classInstance: TMyClass.Create;

</delphi>

<delphi> constructor TMyClass.Create; begin

 inherited;
 SomeVar := 6;

end; </delphi>