CudaText plugins

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Project Manager

This plugin is preinstalled in CudaText. It shows panel "Project" in the sidebar (to show this panel, call plugin by any command, or set plugin's option "Load on program start" and restart, CudaText sidebar will have Project button). On the project panel, on its tree-view, you can add several "root nodes", each node must be existing file or folder. For folder nodes, plugin auto shows all nested folders. You cannot add nodes on other levels (like SynWrite editor does).

Plugin has context menu on its panel, with items:

  • Project file
    • New project
    • Open project
    • Recent projects
    • Save project as...
    • Go to file... - this shows menu with all project files, and then tree-view selection jumps on selected file
    • Project properties... - this shows dialog with current project's options
    • Config... - this shows dialog with global Project Manager options
  • Root nodes - commands for nodes on the project's root level
    • Add folder...
    • Add file...
    • Clear project
    • Remove node
  • Selected file - it's shown only for files
  • Selected directory - it's shown only for folders
  • Refresh - it re-reads state of files/folders from disk

Any project can have "main file", you can choose it in the context menu: "Selected file / Set as main file". Main file's path is used by plugin External Tools, when some tool is configured with macro {ProjMainFile}. This allows tools to run compilation of the main file.

Project Manager options dialog

  • "Ignore files": ";"-separated shell wildcards, which are documented here. If file name (without path) matches any of these wildcards, it will not be listed in the treeview.
  • "Ignore folders": ";"-separated shell wildcards. If folder name matches any of these wildcards, it will not be listed in the treeview.
  • "Ignore all hidden files/folders": Additionally don't list all hidden items. On Unix, hidden mean "beginning with dot". On Windows, hidden means having file-system "hidden" attribute.
  • "Use preview tab on item clicking": If option is on, single click on treeview file item, will open file in "preview tab". Preview tab is single such tab, it's shared by all files, it has italic+underlined tab title. If option is off, clicking file item will open normal tab, separate normal tabs per each file.
  • "Open file after 'Go to file' command": If turned on, command "Project Manager: Go to file" will not only jump to chosen file in the treeview, but also open that file in editor.
  • "Open files by double-click": If turned on, only double-click in the treeview will open file for editing, but not the single click.
  • "On opening file in Git/SVN repo...": On opening any file, Project Manager will check if this file is in the Git/SVN repository (by presense of folder ".git" or ".svn" near the file, or in upper level folders). If yes, Project Manager will create the project from that repository and open it. This gives some slowdown of course.
  • "File type icons": Set of file/folder icons for treeview. You can install additional themes from Addons Manager, see category "filetypeicons" there. Example of such theme: "VSCode Material 24x24". This option shows themes, which are present in the folder "data/filetypeicons".
  • "Toolbar theme": Set of icons for Project Manager toolbar buttons. You can install additional themes from Addon Manager, see the category "projtoolbaricons" there. This option shows themes, which are present in the folder "data/projtoolbaricons".

Preview tab

To see preview tab, call "File / Open folder" and choose a folder with text files. Folder will open in the side panel "Project". Make single click on files in this panel, they will open in "preview tab". Single preview tab is shared by all clicked files in "Project". It has italic caption. When you begin to edit file in this preview tab, tab becomes "normal".

Snippets

To use snippets you need:

  • plugin "Snippets" (install from Addon Manager)
  • snippet package for needed lexer (install from Addon Manager)

Each snippet has a name (shown in the dialog when Snippets plugin is called) and short id (letters, digits, '_', dot). You can type id in editor and press Tab key: snippet for this id will be inserted into text. You can insert snippets also by choosing in dialog: call menu item "Plugins / Snippets".

Only those snippets are enabled, which are suitable for the current lexer. For example, a snippet may be for lexers "C,C++,Objective C" - it is enabled only when these lexers are active. If a snippet has no lexer property, it is always enabled.

Dialog of Snippets plugin:

cudatext snippets menu.png

Texts of snippets usually have tab-stop(s), e.g. ${1:some_text}. Plugin Snippets finds tab-stops and places "markers" for them. After markers are placed, Tab-key works special in editor, it jumps to next marker. See detailed information in the #Markers.

Snippets for HTML tags

CudaText has preinstalled 120+ snippets for HTML tags. (You still need to install Snippets plugin.) They are enabled with HTML lexer. Just type tag name without a bracket, press Tab, and snippet is inserted. E.g. "a"<Tab> will insert:

 <a href="http" title="Title" target="_blank"></a>

These snippets have markers, so Tab key jumps to the next marker. Last marker is usually placed after the entire tag, ie after ">" bracket.

Snippet Panel

Plugin "Snippet Panel" is preinstalled in CudaText. It gives an alternative way to use short text fragments (only simple ones) in editor. It adds button to sidebar, and command "Plugins / Snippet Panel". When called, plugin shows panel in the sidebar, with a drop-down list of folders, which contain several "snippets". You can double-click snippets to insert them into text (multi-carets are supported).

Preinstalled folders:

  • Arrows
  • Currency symbols
  • Greek alphabet (lower)
  • Greek alphabet (upper)
  • HTML - Arrows
  • HTML - Color names
  • HTML - Color names+values
  • HTML - Letters
  • HTML - Math symbols
  • HTML - Special characters
  • Math symbols
  • Quote selection
  • Special characters

Plugin looks for its folders in two places:

  • Folder "clips" in the plugin folder.
  • Folder CudaText/data/clips, which is absent by default, for custom user folders.

Each snippet folder can contain one or more .txt files, in UTF-8 (no BOM) or UTF-16 (with BOM) encoding. Files have snippet per line, in the form "name=value" or simply "name" (if value missed, it equals to name). Each snippet can be simple short string, or string with ${sel} macro to replace selected text. This allows to quote currently selected text by calling snippets from "Quote selection" folder.

CudaLint

CudaLint plugin allows to check correctness of documents in many syntaxes. It was initially ported from SublimeLinter 2.x plugin for Sublime Text. Each lexer must be supported with additionally installed linter, for example:

  • JavaScript is supported with linter based on JSLint tool,
  • HTML is supported with linter based on HTML Tidy tool,
  • CSS is supported with linter based on CSSLint tool,
  • etc

You will find all linters in the Addon Manager: "Plugins / Addon Manager / Install". Linters are installable like other plugins but they don't add commands, they only add folders "[CudaText]/py/cuda_lint_*", which are automatically used by CudaLint. After you install a linter, see readme in its folder, maybe how-to-use info is written there.

Linters - usage

To run linting, use menu item "Plugins / CudaLint / Lint", or set hotkey to this command (in CudaText Command Palette, press F9). You will see statusbar message, which tells how many errors linter found. For each found error, you'll see yellow/red bookmark (you can use usual commands for these bookmarks). Plugin also shows list of errors in the "Validate" panel (to show Validate panel, click V icon on the CudaText sidebar).

Linting can also be run by events:

  • after opening file
  • on saving file
  • after text is changed + pause passed

Events aren't used by default (to not slowdown usual work). To use events, you must enable them in config. Call config by menu item in "Options / Settings-plugins".

Linters - Node.js

Some linters require Node.js, so for those linters, you must install Node first. Those linters are sometimes shipped with Node modules preinstalled (in plugin folder) and sometimes you need to install Node modules via NPM. See linter's readme file for details.

  • Windows: "node.exe" must be in PATH, command "node -v" must work in console.
  • Linux: "nodejs" package must be installed, command "nodejs -v" must work in terminal.

Linters - authoring

To support more lexers, it's a good idea to port linter from SublimeLinter. To port a linter, most you need is:

  • Fix "imports" to use "cuda_lint" module, instead of SublimeLinter modules. cuda_lint gives almost the same classes which SublimeLinter gives. Except Node.js linter class - it's not supported yet. Usual Linter and PythonLinter classes are supported.
  • Change syntax name (for Sublime Text) to CudaText lexer name, names are often different. If no such lexer for CudaText exists yet, ask for it.
  • Remove in linter usage of Sublime Text API to read settings (often used in linters). You can add usage of settings via CudaText API ini_read, or via json module.
  • If linter was using Node.js, take some code to run Node, from cuda_lint_csslint linter.

Linters - per project

How to configure linters per project? In your project (Project Manager plugin), right-click root node of project treeview, call menu item "Project file / Project properties...". In this dialog, in the "Variablies" field, enter variable(s) like this:

linter_css=csslint

Variable prefix "linter_" required, after goes lower-case lexer name (CSS). Value of variable must be name of linter's folder (in "py" folder) without "cuda_lint_". So if linter's folder is py/cuda_lint_aaa, specify value "aaa".

In this example, CudaLint plugin allows, for mentioned lexer CSS, only linter "csslint", even if another CSS linter (e.g. "csstree") is installed and found first.

External Tools

Several examples of external tools configs. Call dialog of External Tools plugin (menu "Tools / Config..."). Add a new tool. Set dialog properties as shown below.

cudatext-tools-props.png

This must add menu item for tool, in the "Tools" menu (Tools menu appears after you install the plugin).

cudatext-tools-menuitem.png

Tool to compile by GCC

You can test how this tool works on any Linux, because GCC is preinstalled. Test the tool on C++ example, which is created from CudaText by menu "File / New from template / C++".

Properties:

  • Name: C - compile
  • File name: gcc
  • Shell command: unchecked
  • Parameters: "{FileNameOnly}" -o "{FileNameNoExt}"
  • Initial folder: {FileDir}
  • Lexers: C,C++
  • Capture output: Output panel
  • Encoding: utf_8

Optionally, configure "Pattern", so double click in the Output panel will put caret to the source code. Example of GCC error line in the Output panel, it will be handled by double click: "new.cpp:10:3: error: 'zz' was not declared in this scope".

  • Pattern: (?P<file>[^:]+):(?P<line>\d+):(?P<col>\d+): .+

Tool to run C program

Tool is for Linux, so "File name" don't have an extension. For Windows, change "File name" field to "{FileNameNoExt}.exe".

Tool will catch the program output in the Output panel, program text input will not work.

  • Name: C - run
  • File name: "./{FileNameNoExt}"
  • Shell command: checked
  • Parameters: (empty)
  • Initial folder: {FileDir}
  • Lexers: C,C++
  • Capture output: Output panel
  • Encoding: utf_8
  • Pattern: (empty)

Tool to run C program, on Windows, with input in terminal

Tool is for Windows, it allows to run compiled C/C++ program in new console window. Text input will work in this console.

Example C++ program:

#include <stdio.h>
int main ()
{
  int c;
  puts ("Enter text. Include a dot ('.') in a sentence to exit:");
  do {
    c=getchar();
    putchar (c);
  } while (c != '.');
  return 0;
}

Tool props:

  • Name: C - run
  • File name: cmd
  • Shell command: unchecked
  • Parameters: /K "{FileNameNoExt}.exe"
    • Alternative value: /C "{FileNameNoExt}.exe" && pause
  • Initial folder: {FileDir}
  • Lexers: C,C++
  • Capture output: Ignore
  • Encoding: utf_8
  • Pattern: (empty)

Tool to run C program, on Linux, with input in terminal

Tool is for Linux, it allows to run compiled C/C++ program in new terminal window. Text input will work in this terminal window.

Example C++ program:

#include <stdio.h>
int main ()
{
  int c;
  puts ("Enter text. Include a dot ('.') in a sentence to exit:");
  do {
    c=getchar();
    putchar (c);
  } while (c != '.');
  return 0;
}

Tool props:

  • Name: C - run
  • Variant for xterm:
    • File name: xterm
    • Parameters: -hold -e "./{FileNameNoExt}"
  • Variant for gnome-terminal:
    • File name: gnome-terminal
    • Parameters: -- bash -c "./{FileNameNoExt}; read -s -n1 -r -p 'Press any key... '; echo"
  • Shell command: unchecked
  • Initial folder: {FileDir}
  • Lexers: C,C++
  • Capture output: Ignore
  • Encoding: utf_8
  • Pattern: (empty)

Tool to compile+run C program

In the External Tools dialog, press Join button, to join 2 tools created in above steps. Properties of joined tool:

  • Name: C - make+run
  • Series: C - compile; C - run
  • Lexers: C,C++

Tool to run current Batch file

Tool properties:

  • Name: Run batch file
  • File name: cmd.exe
  • Shell command: unchecked
  • Parameters: /c "{FileName}"
  • Initial folder: {FileDir}
  • Lexers: Batch files
  • Capture output: Output panel
  • Encoding: the same as file's encoding: e.g. utf_8 or cp1251 (cp1251 is Russian ANSI codepage)

Tool to compile by Free Pascal

This tool is for Free Pascal 3.x on Linux x64.

Properties:

  • Name: FPC - compile
  • File name:
    • for FPC installed system-wide: fpc
    • for FPC installed via fpcupdeluxe: /home/user/fpcupdeluxe/fpcupdeluxe/fpc/bin/x86_64-linux/fpc.sh
  • Shell command: unchecked
  • Parameters: {FileNameOnly}
  • Initial folder: {FileDir}
  • Lexers: Pascal
  • Capture output: Output panel
  • Encoding: utf_8

Optionally, configure "Pattern", so double click in the Output panel will put caret to the source code. In the "Tool properties" dialog, press "Set" button near the "Pattern" and choose there ready preset for Free Pascal.

Tool to call file-compare utility

Tools, which call file-compare utility, to compare 2 files: active files in group-1 and group-2.

WinMerge, KDiff, Kompare

  • Name: Compare files in G1, G2
  • File name: (full name of executable file)
  • Shell command: unchecked
  • Parameters: "{FileName_g1}" "{FileName_g2}"
  • Initial folder: (empty)
  • Capture output: Ignore

Meld

  • Name: Compare files in G1, G2
  • File name: (full name of executable file)
  • Shell command: unchecked
  • Parameters: --newtab "{FileName_g1}" "{FileName_g2}"
  • Initial folder: (empty)
  • Capture output: Ignore

diff

  • Name: Compare files in G1, G2
  • File name: diff
  • Shell command: unchecked
  • Parameters: -Nau "{FileName_g1}" "{FileName_g2}"
  • Initial folder: (empty)
  • Capture output: Copy to new document

Tool to run Python scripts

  • Name: Python3
  • File name:
    • on Windows: full path to "python.exe"
    • on Unix: python3
  • Shell command:
    • on Windows: checked
    • on Unix: unchecked
  • Parameters: "{FileNameOnly}"
  • Initial folder: {FileDir}
  • Lexers: Python
  • Capture output: Output panel
  • Encoding: utf_8
  • Pattern: \s*File "(?P<file>.+)", line (?P<line>\d+)

Tool to open PHP documentation with given topic

Tool to open PHP documentation, in .chm format, for the word under editor's caret. For Windows only. You need to install KeyHH from http://keyworks.helpmvp.com/ , it is stable tool mentioned on several sites. Program "keyhh.exe" will be in your system PATH.

Before making the tool, add "$" char to word chars for PHP lexer. To do it, call "Plugins / Options Editor", in the Options Editor dialog find option "word_chars" and set it to "$". You must save option to PHP lexer-specific config, so in the dialog you must check flag "For [x] Lexer", and choose lexer "PHP", and then write option value "$" and press Enter.

Download PHP documentation in .chm format from PHP.net, google for "php_manual_en chm", it is 16M file.

Tool properties:

  • Name: PHP Help
  • File name: keyhh.exe
  • Shell command: unchecked
  • Parameters: -MyHelp -#klink {CurrentWord} "C:\Work\php_manual_en.chm"
  • Initial folder: (empty)
  • Lexers: PHP
  • Save before: Nothing
  • Capture output: Ignore

Tool to open AutoIt documentation with given topic

Tool to open AutoIt documentation, in .chm format, for the word under editor's caret. For Windows only. You need to install KeyHH from http://keyworks.helpmvp.com/ , it is stable tool mentioned on several sites. Program "keyhh.exe" will be in your system PATH.

With AutoIt installed, you also have .chm documentation, its path is usually "C:\Program Files (x86)\AutoIt3\AutoIt.chm".

Tool properties:

  • Name: AutoIt Help
  • File name: keyhh.exe
  • Shell command: unchecked
  • Parameters: -MyHelp -#klink {CurrentWord} "C:\Program Files (x86)\AutoIt3\AutoIt.chm"
  • Initial folder: (empty)
  • Lexers: AutoIt
  • Save before: Nothing
  • Capture output: Ignore

Tool to open .chm documentation for all lexers

See above example about tool for PHP documentation. Create the similar tool

  • File name: keyhh.exe
  • Shell command: unchecked
  • Parameters: -MyHelp -#klink "{CurrentWord}" "{AppDir}\..\Docs\{Lexer}.chm"
  • Lexers: (empty)

This tool needs renamed .chm files: for lexer AutoIt it needs "AutoIt.chm" and so on. It needs .chm files in a single folder relative to CudaText folder.

URL for Google search

This is URL, not tool. In the External Tools dialog, press URL button, then press Add to add a new URL.

  • Name: Google find
  • URL:
http://google.com/search?q={SelectedText|q}

Tool to open folder of current file in Windows Explorer

Tool properties:

  • Name: Open cur dir in Explorer
  • File name: explorer.exe
  • Shell command: unchecked
  • Parameters: {FileDir}
  • Initial folder: {FileDir}

Tool to go to current file in FreeCommander

  • Name: Go to file in FreeCommander
  • File name: path\to\FreeCommander.exe
  • Shell command: unchecked
  • Parameters: "/L={FileName}" /C
  • Initial folder: {FileDir}