Difference between revisions of "FPC and Allegro"

From Lazarus wiki
(Tutorials: Planification)
(Adding category Game Development)
Line 26: Line 26:
*[https://sourceforge.net/projects/allegro-pas/files/ Downloading]
*[https://sourceforge.net/projects/allegro-pas/files/ Downloading]
*[http://allegro-pas.sourceforge.net/docs/ Online documentation]
*[http://allegro-pas.sourceforge.net/docs/ Online documentation]
[[Category:Game Development]]

Revision as of 21:18, 10 January 2018

English (en) español (es)


Allegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like.

Allegro 5 has the following additional features:

  • Supported on Windows, Linux, Mac OSX, iPhone and Android.
  • User-friendly, intuitive C API usable from many languages.
  • Hardware accelerated bitmap and graphical primitive drawing support (via OpenGL or Direct3D).
  • Audio recording support.
  • Font loading and drawing.
  • Video playback.
  • Abstractions over shaders and low-level polygon drawing.
  • And more!

To use Allegro with Free Pascal you need the Allegro.pas wrapper.