FPC and Allegro

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Revision as of 20:45, 15 March 2020 by Ñuño Martínez (talk | contribs) (→‎Tutorials: Change tutorial to Vivace Allegro)
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Game Development


Allegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: it is a game framework you are free to design and structure your program as you like.

Allegro 5 has the following additional features:

  • Supported on Windows, Linux, macOS, iPhone and Android.
  • User-friendly, intuitive C API usable from many languages.
  • Hardware accelerated bitmap and graphical primitive drawing support (via OpenGL or Direct3D).
  • Audio recording support.
  • Font loading and drawing.
  • Video playback.
  • Abstractions over shaders and low-level polygon drawing.
  • And more!

To use Allegro with Free Pascal you need the Allegro.pas wrapper.

Vivace tutorial

Allegro Vivace is a tutorial used by Allegro beginners for years to being introduced to it. The latest version is here and I've decided to translate it to Pascal (with permission).

See also