Difference between revisions of "GUI design"

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==Overview==
 
==Overview==
  
When working on lazarus, certain design guidelines need to be taken into consideration. To prevent a diversity of styles and ensure the clarity of dialogs. The next article tries to summarize several guidelines to help you designing. But first it starts with a number of screenshots that propose the new Look and Feel for Lazarus
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When working on lazarus, certain design guidelines need to be taken into consideration. To prevent a diversity of styles and ensure the clarity of dialogs. This article tries to summarize these guidelines to help you designing. There is also a buch of screenshots, artwork and dialog information available.
  
 
* [[Desing guidelines]]
 
* [[Desing guidelines]]

Revision as of 16:34, 12 March 2006

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Overview

When working on lazarus, certain design guidelines need to be taken into consideration. To prevent a diversity of styles and ensure the clarity of dialogs. This article tries to summarize these guidelines to help you designing. There is also a buch of screenshots, artwork and dialog information available.

Comments

What you need to keep in mind is the cross-platform nature of Lazarus. If you make all the changes you suggest, the text on the buttons won't be visible in most standard GTK+ themes, or there will be other problems. I fully support the idea of some tweaks like this, but it should be tested in Linux, Win32 and even in MAC (you guys are running it in MAC already, right?) before it's committed. -Tony Maro

That's the only way to do it ;). I have patches of the different dialogs and I would encourage people to test them and post screenshots here. - Darius