Goto
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Goto is an unconditional jump to a previously declared label (either before or after the goto command).
Example for the declaration of a label and use of goto:
var
fWaterIsBoiling: Boolean;
label
SwitchOffKettle;
begin
...
if fWaterIsBoiling = True then Goto SwitchOffKettle;
...
SwitchOffKettle:
...
end;