Difference between revisions of "How To Use Interfaces"

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Copy the text below and it will demonstrate how to use interfaces to write less code, avoid code repetition,..., this is a fully working program.
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Copy the text below and it will demonstrate how to use [[Interfaces]] to write less code, avoid code repetition,..., this is a fully working program.
  
 
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<syntaxhighlight lang="pascal">
<syntaxhighlight>program interfacesygenerics;
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program interfacesygenerics;
  
 
{$mode objfpc}{$H+}
 
{$mode objfpc}{$H+}
Line 98: Line 98:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
[[Category:Tutorials]]
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== See also ==
 +
 
 +
*[[Accessing the Interfaces directly]]
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*[[Interfaces]]
 +
*[[Understanding Interfaces]]
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[[Category:Pascal]]
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[[Category:Interfaces]]
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[[Category:Example programs]]

Revision as of 02:19, 9 March 2020

Copy the text below and it will demonstrate how to use Interfaces to write less code, avoid code repetition,..., this is a fully working program.

program interfacesygenerics;

{$mode objfpc}{$H+}

const
  STestInterface = '{3FB19775-F5FA-464C-B10C-D8137D742088}';

type
  ITestInterface = interface
    [STestInterface]
    procedure DoSomething;
    procedure DoItAll;
  end;

  { Base class Start }
  TBaseObject = class(TInterfacedObject)
    procedure DoAll;
  end;

  procedure TBaseObject.DoAll;
  begin
    Writeln('TBaseObject DoAll !');
  end;
  { Base class End }

type

  { THook Start}
  //Interface implementation on a derived class
  THook = class(TBaseObject, ITestInterface)
    procedure DoSomething;
    //Contrary to what is stated on the FPC reference manual
    //it's now possible to use aliases to indicate
    //interface implementations
    procedure ITestInterface.DoItAll = DoAll;
  end;

  procedure THook.DoSomething;
  begin
    Writeln('THook Doing something !');
  end;
  { THook End}

type

  { TRealClass Start }
  TRealClass = class(TBaseObject, ITestInterface)
  private
    FHook: ITestInterface;
  public
    constructor Create;
    destructor Destroy; override;
    //Here we tell the compiler that our class
    //interface implementation is provided by
    //a member field wich we initialize in this case
    //on the constructor
    property Hook: ITestInterface read FHook implements ITestInterface;
  end;

  constructor TRealClass.Create;
  begin
    //Creating our interface implementor
    FHook := THook.Create;
  end;

  destructor TRealClass.Destroy;
  begin
    //Releasing our interface implementor
    THook(FHook).Free;
    inherited Destroy;
  end;
  { TRealClass End }

var
  R: TRealClass;
  I: ITestInterface;

begin
  Writeln('Using regular interfaces');

  R := TRealClass.Create;

  //callign the interfaced function directly
  R.DoAll;

  //Calling through the interface
  if R.GetInterface(STestInterface, I) then
  begin
    Writeln('Got interface OK. Calling it');
    I.DoSomething;
    I.DoItAll;
  end else
     Writeln('Interface not implemented !');
end.

See also