Difference between revisions of "How To Use Interfaces"

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Copy the text below and it will demonstrate how to use [[Interfaces]] to write less code, avoid code repetition,..., this is a fully working program.
 
Copy the text below and it will demonstrate how to use [[Interfaces]] to write less code, avoid code repetition,..., this is a fully working program.
 +
The default interface in FPC is COM, which makes that once a class with an interface is instantiated as that interface it will automatically be released.
 +
Note if you change the interface type to CORBA it WILL leak.
  
>>this is a fully working program
+
This example has two unrelated classes, but share the same COM interface.
No, this code contains memory leaks and incorrect use of interfaces. Please pay attention to this
+
Since they are instantiated through that interface, destruction is automatic:
 
+
<syntaxhighlight lang="pascal">program interfacesygenerics;
<syntaxhighlight lang="pascal">
 
program interfacesygenerics;
 
 
 
 
{$mode objfpc}{$H+}
 
{$mode objfpc}{$H+}
 
const
 
  STestInterface = '{3FB19775-F5FA-464C-B10C-D8137D742088}';
 
 
 
type
 
type
 
   ITestInterface = interface
 
   ITestInterface = interface
     [STestInterface]
+
     ['{3FB19775-F5FA-464C-B10C-D8137D742088}']
 
     procedure DoSomething;
 
     procedure DoSomething;
 
     procedure DoItAll;
 
     procedure DoItAll;
 
   end;
 
   end;
  
   { Base class Start }
+
   TOneObject = class(TInterfacedObject,ITestInterface)
  TBaseObject = class(TInterfacedObject)
+
     procedure DoSomething;
     procedure DoAll;
+
    procedure DoItAll;
 
   end;
 
   end;
  
   procedure TBaseObject.DoAll;
+
   TOtherObject = class(TInterfacedObject,ITestInterface)
  begin
 
    Writeln('TBaseObject DoAll !');
 
  end;
 
  { Base class End }
 
 
 
type
 
 
 
  { THook Start}
 
  //Interface implementation on a derived class
 
  THook = class(TBaseObject, ITestInterface)
 
 
     procedure DoSomething;
 
     procedure DoSomething;
    //Contrary to what is stated on the FPC reference manual
+
     procedure DoItAll;
    //it's now possible to use aliases to indicate
 
    //interface implementations
 
     procedure ITestInterface.DoItAll = DoAll;
 
 
   end;
 
   end;
 
+
   procedure THook.DoSomething;
+
   procedure TOneObject.DoSomething;
 
   begin
 
   begin
     Writeln('THook Doing something !');
+
     Writeln('TOneObject DoSomething !');
 
   end;
 
   end;
  { THook End}
 
  
type
+
   procedure TOneObject.DoItAll;
 
+
   begin
  { TRealClass Start }
+
     Writeln('TOneObject DoItAll !');
  TRealClass = class(TBaseObject, ITestInterface)
 
   private
 
    FHook: ITestInterface;
 
   public
 
     constructor Create;
 
    destructor Destroy; override;
 
    //Here we tell the compiler that our class
 
    //interface implementation is provided by
 
    //a member field wich we initialize in this case
 
    //on the constructor
 
    property Hook: ITestInterface read FHook implements ITestInterface;
 
 
   end;
 
   end;
 
+
 
   constructor TRealClass.Create;
+
   procedure TOtherObject.DoSomething;
 
   begin
 
   begin
     //Creating our interface implementor
+
     Writeln('TOtherObect DoSomething !');
    FHook := THook.Create;
 
 
   end;
 
   end;
  
   destructor TRealClass.Destroy;
+
   procedure TOtherObject.DoItAll;
 
   begin
 
   begin
     //Releasing our interface implementor
+
     Writeln('TOtherObect DoItAll !');
    THook(FHook).Free;
 
    inherited Destroy;
 
 
   end;
 
   end;
   { TRealClass End }
+
    
 
 
 
var
 
var
  R: TRealClass;
+
   I: ITestInterface = nil;
   I: ITestInterface;
 
 
 
 
begin
 
begin
 
   Writeln('Using regular interfaces');
 
   Writeln('Using regular interfaces');
 
+
   I := TOneObject.Create as ITestInterface;
   R := TRealClass.Create;
+
  if I <> nil then
 
+
    Writeln('Got interface OK. Calling it');
   //callign the interfaced function directly
+
   I.DoSomething;
   R.DoAll;
+
   I.DoItAll;
 
+
   I:=nil;  // releases TOneObject
   //Calling through the interface
+
  I := TOtherObject.Create as ITestInterface;
   if R.GetInterface(STestInterface, I) then
+
   if I <> nil then
  begin
 
 
     Writeln('Got interface OK. Calling it');
 
     Writeln('Got interface OK. Calling it');
    I.DoSomething;
+
  I.DoSomething;
    I.DoItAll;
+
  I.DoItAll;
  end else
+
end.</syntaxhighlight>
    Writeln('Interface not implemented !');
 
end.
 
</syntaxhighlight>
 
 
 
 
== See also ==
 
== See also ==
  

Latest revision as of 09:24, 6 October 2021

Copy the text below and it will demonstrate how to use Interfaces to write less code, avoid code repetition,..., this is a fully working program. The default interface in FPC is COM, which makes that once a class with an interface is instantiated as that interface it will automatically be released. Note if you change the interface type to CORBA it WILL leak.

This example has two unrelated classes, but share the same COM interface. Since they are instantiated through that interface, destruction is automatic:

program interfacesygenerics;
{$mode objfpc}{$H+}
type
  ITestInterface = interface
    ['{3FB19775-F5FA-464C-B10C-D8137D742088}']
    procedure DoSomething;
    procedure DoItAll;
  end;

  TOneObject = class(TInterfacedObject,ITestInterface)
    procedure DoSomething;
    procedure DoItAll;
  end;

  TOtherObject = class(TInterfacedObject,ITestInterface)
    procedure DoSomething;
    procedure DoItAll;
  end;
 
  procedure TOneObject.DoSomething;
  begin
    Writeln('TOneObject DoSomething !');
  end;

  procedure TOneObject.DoItAll;
  begin
    Writeln('TOneObject DoItAll !');
  end;
  
  procedure TOtherObject.DoSomething;
  begin
    Writeln('TOtherObect DoSomething !');
  end;

  procedure TOtherObject.DoItAll;
  begin
    Writeln('TOtherObect DoItAll !');
  end;
  
var
  I: ITestInterface = nil;
begin
  Writeln('Using regular interfaces');
  I := TOneObject.Create as ITestInterface;
  if I <> nil then
    Writeln('Got interface OK. Calling it');
  I.DoSomething;
  I.DoItAll;
  I:=nil;  // releases TOneObject
  I := TOtherObject.Create as ITestInterface;
  if I <> nil then
    Writeln('Got interface OK. Calling it');
  I.DoSomething;
  I.DoItAll;
end.

See also