Difference between revisions of "MSEide MSEgui Howto"

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m (Fixed syntax highlighting)
Line 5: Line 5:
 
File "version_data.rc":
 
File "version_data.rc":
  
<pre>
+
1 VERSIONINFO
1 VERSIONINFO
+
FILEVERSION 4,0,3,17
FILEVERSION 4,0,3,17
+
PRODUCTVERSION 3,0,0,0
PRODUCTVERSION 3,0,0,0
+
FILEFLAGSMASK 0
FILEFLAGSMASK 0
+
FILEOS 0x40000
FILEOS 0x40000
+
FILETYPE 1
FILETYPE 1
 
{
 
BLOCK &rdquo;StringFileInfo&rdquo;
 
 
  {
 
  {
   BLOCK &rdquo;040904E4&rdquo;
+
   BLOCK &rdquo;StringFileInfo&rdquo;
 
   {
 
   {
  VALUE &rdquo;CompanyName&rdquo;,&rdquo;JSC TashkentP&rdquo;
+
  BLOCK &rdquo;040904E4&rdquo;
  VALUE &rdquo;FileDescription&rdquo;,&rdquo;The main program file&rdquo;
+
  {
  VALUE &rdquo;FileVersion&rdquo;,&rdquo;0.9a&rdquo;
+
  VALUE &rdquo;CompanyName&rdquo;,&rdquo;JSC TashkentP&rdquo;
  VALUE &rdquo;InternalName&rdquo;,&rdquo;ARM Podpiska&rdquo;
+
  VALUE &rdquo;FileDescription&rdquo;,&rdquo;The main program file&rdquo;
  VALUE &rdquo;LegalCopyright&rdquo;,&rdquo;JSC TashkentP&rsquo;s property&rdquo;
+
  VALUE &rdquo;FileVersion&rdquo;,&rdquo;0.9a&rdquo;
  VALUE &rdquo;OriginalFilename&rdquo;,&rdquo;podpiska.pas&rdquo;
+
  VALUE &rdquo;InternalName&rdquo;,&rdquo;ARM Podpiska&rdquo;
  VALUE &rdquo;ProductName&rdquo;,&rdquo;The program for ARM Podpiska&rdquo;
+
  VALUE &rdquo;LegalCopyright&rdquo;,&rdquo;JSC TashkentP&rsquo;s property&rdquo;
  VALUE &rdquo;ProductVersion&rdquo;,&rdquo;0.9a&rdquo;
+
  VALUE &rdquo;OriginalFilename&rdquo;,&rdquo;podpiska.pas&rdquo;
 +
  VALUE &rdquo;ProductName&rdquo;,&rdquo;The program for ARM Podpiska&rdquo;
 +
  VALUE &rdquo;ProductVersion&rdquo;,&rdquo;0.9a&rdquo;
 +
  }
 
   }
 
   }
 
  }
 
  }
}
 
</pre>
 
  
 
File &rdquo;icon_data.rc&rdquo;:
 
File &rdquo;icon_data.rc&rdquo;:
  
<pre>
+
  AppIcon ICON &rdquo;app_icon.ico&rdquo;
AppIcon ICON &rdquo;app_icon.ico&rdquo;
 
</pre>
 
  
 
where &rdquo;app_icon.ico&rdquo; is 128x128 24bit ICO image. You may use any size at your favour ( usually depends on preferrable destop resilution/size ) commonly greater or equal to 24x24 pixels.
 
where &rdquo;app_icon.ico&rdquo; is 128x128 24bit ICO image. You may use any size at your favour ( usually depends on preferrable destop resilution/size ) commonly greater or equal to 24x24 pixels.
  
 
My favorite editor to prepare such ( and any kind of image ) files is &rdquo;Embellish&rdquo;.
 
My favorite editor to prepare such ( and any kind of image ) files is &rdquo;Embellish&rdquo;.
 
  
 
2) From within Win-32 command shell, complile the prepared files with the supplied  
 
2) From within Win-32 command shell, complile the prepared files with the supplied  
FPC resource compiler :
+
FPC resource compiler:
 
 
<code>
 
# windres -O res -i version_data.rc -o version_data.res
 
# windres -O res -i icon_data.rc -o icon_data.res
 
</code>
 
  
 +
  # windres -O res -i version_data.rc -o version_data.res
 +
  # windres -O res -i icon_data.rc -o icon_data.res
  
 
3) use the compiled resources in your application :
 
3) use the compiled resources in your application :
  
<syntaxhighlight>
+
<syntaxhighlight lang=pascal>
 
program super_puper;
 
program super_puper;
  

Revision as of 01:14, 21 February 2020

Win32 Application Icon and Properties

1) Prepare the resource source files in the directory of your program:

File "version_data.rc":

1 VERSIONINFO
FILEVERSION 4,0,3,17
PRODUCTVERSION 3,0,0,0
FILEFLAGSMASK 0
FILEOS 0x40000
FILETYPE 1
{
 BLOCK ”StringFileInfo”
 {
  BLOCK ”040904E4”
  {
  VALUE ”CompanyName”,”JSC TashkentP”
  VALUE ”FileDescription”,”The main program file”
  VALUE ”FileVersion”,”0.9a”
  VALUE ”InternalName”,”ARM Podpiska”
  VALUE ”LegalCopyright”,”JSC TashkentP’s property”
  VALUE ”OriginalFilename”,”podpiska.pas”
  VALUE ”ProductName”,”The program for ARM Podpiska”
  VALUE ”ProductVersion”,”0.9a”
  }
 }
}

File ”icon_data.rc”:

 AppIcon ICON ”app_icon.ico”

where ”app_icon.ico” is 128x128 24bit ICO image. You may use any size at your favour ( usually depends on preferrable destop resilution/size ) commonly greater or equal to 24x24 pixels.

My favorite editor to prepare such ( and any kind of image ) files is ”Embellish”.

2) From within Win-32 command shell, complile the prepared files with the supplied FPC resource compiler:

 # windres -O res -i version_data.rc -o version_data.res
 # windres -O res -i icon_data.rc -o icon_data.res

3) use the compiled resources in your application :

program super_puper;

{$ifdef FPC}{$mode objfpc}{$h+}{$INTERFACES CORBA}{$endif}
{$ifdef FPC}
 {$ifdef mswindows}
  {$apptype console}
 {$endif}
{$endif}
uses
 {$ifdef FPC}{$ifdef linux}cthreads,{$endif}{$endif}msegui,mseforms,
 main,dmmain,dmprint, dmacnt1, dmf18,dmrefs,
 connsetupform,mseconsts,mseconsts_ru,mseconsts_uzcyr;

// importing the compiled resources

{$ifdef mswindows}
 {$R version_data.res}
 {$R icon_data.res}
{$endif}

begin
 setlangconsts('ru');
 application.createdatamodule(tdmmainmo,dmmainmo);
 application.createdatamodule(tdmprintmo, dmprintmo);
 application.createdatamodule(tdmacnt1mo, dmacnt1mo);
 application.createdatamodule(tdmf18mo, dmf18mo);
 application.createdatamodule(tdmrefsmo, dmrefsmo);
 application.createform(tmainfo,mainfo);
 application.run;
end.

That's all at the moment.