Difference between revisions of "Multimedia Programming"

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==Using the OpenAL Library==
 
==Using the OpenAL Library==
  
A tutorial for Delphi can be found here: [http://www.noeska.com/doal/tutorials.aspx]
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{{Note|The OpenAL Library Framework is pre-installed on all Apple computers running macOS -- see /System/Library/Frameworks/OpenAL.framework}}
  
Free Pascal comes with a unit for accessing OpenAL located in fpc/packages/openal as well as [http://svn.freepascal.org/svn/fpc/trunk/packages/openal/examples usage examples]
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A tutorial for Delphi can be found [http://www.noeska.com/doal/tutorials.aspx here].
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Free Pascal comes with a unit for accessing OpenAL located in fpc/packages/openal as well as [http://svn.freepascal.org/svn/fpc/trunk/packages/openal/examples usage examples].
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There is an alternative OpenAL sound manager unit to play wav files by [https://forum.lazarus.freepascal.org/index.php?action=profile;u=59515 Lulu] [https://github.com/Lulu04/OALSoundManager here]. Tested on macOS Mojave 10.14.
  
 
==BASS==
 
==BASS==

Revision as of 09:09, 28 December 2019

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Playing Videos

Several Libraries exist for embedding video playback into applications.

MPlayer for Linux gtk2/X and Windows

mplayer is an open source and free movie player. As part of Lazarus-CCR, there is a LCL control TMPlayerControl embedding the mplayer, so you can built your own movie players or just play a video in your application. You can download the source here:

svn co https://lazarus-ccr.svn.sourceforge.net/svnroot/lazarus-ccr/components/mplayer mplayer

Playing Sounds

Native macOS solutions

  • System Sound Services For up to 30 second sound clips, alerts etc.
  • AVAudioPlayer For longer audio files with volume control, pause, stop, resume, loop control, background music etc.

Windows only: using the Windows API

You can use the Windows API to play e.g. wav files:

...
uses MMSystem;
...
sndPlaySound('C:\sounds\test.wav', snd_Async or snd_NoDefault);

The fail-safe way, which will allow appending paths and nonlatin file names is:

sndPlaySound(pchar(UTF8ToSys('C:\sounds\test.wav')), snd_Async or snd_NoDefault);

Obviously, this is not cross-platform

Using the Audio Component Suite

For more information, read the article about the Audio Component Suite

Using the OpenAL Library

Light bulb  Note: The OpenAL Library Framework is pre-installed on all Apple computers running macOS -- see /System/Library/Frameworks/OpenAL.framework

A tutorial for Delphi can be found here.

Free Pascal comes with a unit for accessing OpenAL located in fpc/packages/openal as well as usage examples.

There is an alternative OpenAL sound manager unit to play wav files by Lulu here. Tested on macOS Mojave 10.14.

BASS

The BASS library can be downloaded from: http://www.un4seen.com/ and http://www.un4seen.com/forum/?topic=8682.0

There is a DJ application, for Windows, Linux and macOS, written with Lazarus and using Bass lib: https://sites.google.com/site/fiensprototyping/

Audiere Library

Has bindings for Delphi, but they do not work with FPC:

Audorra Library

This library works well with Lazarus:

http://sourceforge.net/projects/audorra/

OMEGA Engine

The OMEGA Engine is a full game engine in single Omega.dll file which is just 50kb. It can successfully play FLAC, OGG, MP3, MP2, AMR and WMA files. It searches and uses installed audio codecs from the system.

http://sourceforge.net/projects/omega-engine/files/

The project is dead, but it is very easy to use:

Media_Play('Music.mp3', TRUE);

PortAudio

Various bindings for PortAudio, a cross-platform, open source library for audio playback and recording are available. See [[1]] for some versions. Forum user FredvS has written a Pascal unit that dynamically loads PortAudio: [2] Some examples can be found here: [3]

SDL + SDL_mixer

The basic SDL library comes with a very simple sound system. On top of that, SDL mixer adds more sound APIs which build a more flexible solution.

Units for accessing SDL libraries are located in fpc/packages/sdl.

FMOD

Is a closed source solution. It is free for use for non-comercial software, but requires the payment of license fees for commercial software.

Squall sound

Squall sound works fine with FPC. It has 3D audio and EAX effects, but just supports MP3, OGG and WAV formats.

http://www.afterwarp.net/resources/soundlib

FPSound

FPSound is a new library being developed in the mold of fpspreadsheet and fpvectorial: it has independent modules to read, write and play sound files and also an intermediary representation for editing. See FPSound

uos (United OpenLib of Sound)

uos: United OpenLib of Sound. uos unifies the best open-source audio libraries.

With uos you can:

  • Listen to mp3, ogg, wav, flac, m4a, opus, cd audio, ... audio files.
  • With 16, 32 or float 32 bit resolution.
  • Record all types of input into file.
  • Add DSP effects and filters, however many you want and record it.
  • Do web audio-streaming (listen to web-radio and apply filters).
  • Listen to multiple inputs and outputs.
  • Produce sound with built-in synthesizer.

uos can use the PortAudio, SndFile, Mpg123, Faad, Mp4ff, OpusFile audio libraries and SoundTouch, Bs2b plug-in library.

Included in the package:

  • examples.
  • binary libraries for Linux 32/64, Windows 32/64, macOS 32/64, FreeBSD 32/64 and ARM Rpi.

It can play mp3, ogg, wav, flac, m4a, opus, cda files.

http://github.com/fredvs/uos/

SFML/CSFML for FPC

Simple and Fast Multimedia Library aka SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

CSFML headers binding for FPC can be found at https://github.com/DJMaster/csfml-fpc

Text-To-Speech

See Speech Synthesis for native and cross-platform solutions.

See also