Difference between revisions of "Multimedia Programming"

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m (→‎See also: Added link to "Video Playback Libraries")
m (→‎Playing Videos: Removed VFW/SysRec (moved to Video Playback Libraries))
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{{Multimedia Programming}}
 
{{Multimedia Programming}}
 
=Playing Videos=
 
=Playing Videos=
 +
 +
Several [[Video_Playback_Libraries|Libraries]] exist for embedding video playback into applications.
  
 
==Starting a player application==
 
==Starting a player application==
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</syntaxhighlight>
 
</syntaxhighlight>
  
For example to start under Linux the mplayer to play a video use:
+
You don't need to use the [[TMPlayerControl]] to control mplayer.  For example to play a video with mplayer directly under Linux use: (Similar code will work under Windows, or with ffPlay)
  
 
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end;
 
end;
 
</syntaxhighlight>
 
</syntaxhighlight>
 
==VFW - Video for Windows==
 
 
Capturing and playing video streams from TV cards and webcams under Windows the [[Glossary#VFW|VFW]] [[Glossary#API|API]] can be used with [[SysRec]].
 
  
 
==MPlayer for Linux gtk2/X and Windows==
 
==MPlayer for Linux gtk2/X and Windows==

Revision as of 09:39, 3 July 2014

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Playing Videos

Several Libraries exist for embedding video playback into applications.

Starting a player application

Once you know the command line and parameters you can use TProcessUTF8 to start the player:

uses 
  Classes, ..., LCLProc, UTF8Process;

...

implementation

procedure TMainForm.Button1Click(Sender: TObject);
var
  Player: TProcessUTF8;
begin
  Player:=TProcessUTF8.Create(nil);
  try
    Player.CommandLine:=PathToPlayer+' '+ParametersAndMediaFile;
    Player.Execute;
  finally
    Player.Free;
  end;
end;

You don't need to use the TMPlayerControl to control mplayer. For example to play a video with mplayer directly under Linux use: (Similar code will work under Windows, or with ffPlay)

uses 
  Classes, ..., FileUtil, LCLProc, UTF8Process;

...

implementation

procedure TMainForm.Button1Click(Sender: TObject);
var
  Player: TProcessUTF8;
  Filename: String;
  PlayerPath: String;
  PlayerParams: String;
begin
  Filename:='/home/username/video.mpg';
  PlayerPath:=FindDefaultExecutablePath('mplayer');
  PlayerParams:='"'+Filename+'"';
  Player:=TProcessUTF8.Create(nil);
  try
    Player.CommandLine:=PlayerPath+' '+PlayerParams;
    Player.Execute;
  finally
    Player.Free;
  end;
end;

MPlayer for Linux gtk2/X and Windows

mplayer is an open source and free movie player. There is a LCL control TMPlayerControl embedding the mplayer, so you can built your own movie players or just play a video in your application. You can download it here:

svn co https://lazarus-ccr.svn.sourceforge.net/svnroot/lazarus-ccr/components/mplayer mplayer

Playing Sounds

Windows only: using the Windows API

You can use the Windows API to play e.g. wav files:

...
uses MMSystem;
...
sndPlaySound('C:\sounds\test.wav', snd_Async or snd_NoDefault);

The fail-safe way, which will allow appending paths and nonlatin file names is:

sndPlaySound(pchar(UTF8ToSys('C:\sounds\test.wav')), snd_Async or snd_NoDefault);


Obviously, this is not cross-platform

Using the Audio Component Suite

Read the page about the Audio Component Suite

Using the OpenAL Library

A tutorial for Delphi can be found here: [1]

Free Pascal comes with a unit for accessing OpenAL located in fpc/packages/openal as well as usage examples

BASS

The BASS library can be downloaded from: http://www.un4seen.com/ and http://www.un4seen.com/forum/?topic=8682.0

There is a DJ application, for Windows, Linux and Mac OSX, written with Lazarus and using Bass lib: https://sites.google.com/site/fiensprototyping/

Audiere Library

Has bindings for Delphi, but they don't work with FPC:

Audorra Library

Works fine with Lazarus:

http://sourceforge.net/projects/audorra/

OMEGA Engine

The OMEGA Engine is a full game engine in single Omega.dll file which is just 50kb. It can successfully play FLAC,OGG,MP3,MP2,AMR and WMA files. It searches and uses installed audio codecs from the system.

http://sourceforge.net/projects/omega-engine/files/

The project is dead, but is very easy to use:

Media_Play('Music.mp3', TRUE);

PortAudio

Various bindings for PortAudio, a cross-platform, open source library for audio playback and recording are available. See [[2]] for some versions. Forum user FredvS has written a Pascal unit that dynamically loads PortAudio: [3]

SDL + SDL_mixer

The basic SDL library comes with a very simple sound system. On top of that, SDL mixer adds more sound APIs which build a more flexible solution.

Units for accessing SDL libraries are located in fpc/packages/sdl.

FMOD

Is a closed source solution. It is free for use for non-comercial software, but requires the payment of licenses for commercial software.

Squall sound

Squall sound works fine with FPC. It has 3D audio and EAX effects, but just supports MP3, OGG and WAV formats.

http://www.afterwarp.net/resources/soundlib

FPSound

FPSound is a new library being developed in the mold of fpspreadsheet and fpvectorial: it has independent modules to read, write and play sound files and also an intermediary representation for editing. See FPSound

UOS (United OpenLib of Sound)

UOS : United OpenLib of Sound. UOS unifies the best open-source audio libraries.

With UOS you can:

  • Listen to mp3, ogg, wav, flac,... audio files.
  • With 16, 32 or float 32 bit resolution.
  • Record all types of input into file.
  • Add DSP effects and filters, however many you want and record it.
  • Listen to multiple inputs and outputs.

UOS uses the PortAudio, SndFile and Mpg123 audio libraries.

Included in the package:

  • examples.
  • binary libraries for Linux 32/64, Windows 32/64, Mac OSX 32.

http://sites.google.com/site/fiensprototyping/U_OS_Test.tar.gz

http://github.com/fredvs/uos/

See also