Difference between revisions of "Multimedia Programming/zh CN"

From Lazarus wiki
m (Fixed syntax highlighting; removed categories included in template)
(播放视频)
Line 1: Line 1:
 
{{Multimedia Programming}}
 
{{Multimedia Programming}}
=播放视频=
+
{{Multimedia Programming}}
  
==播放器应用程序==
+
== Playing Videos ==
  
一旦你知道了命令行参数,你可以使用TProcessUTF8启动播放器:
+
The [[Video Playback Libraries]] page contains an annotated list of libraries for Windows, as well as any operating system which is supported by FFmpeg or by VLC. These libraries can be used to embed video playback in your applications.
  
<syntaxhighlight lang=pascal>
+
== Playing Sound ==
uses
 
  Classes, ..., LCLProc, UTF8Process;
 
  
 +
=== Native solutions ===
 +
 +
==== macOS ====
 +
 +
* [[macOS_Play_Alert_Sound|System Sound Services]] For up to 30 second sound clips, alerts etc.
 +
* [[macOS Audio Player|AVAudioPlayer]] For longer audio files with volume control, pause, stop, resume, loop control, background music etc.
 +
* [[macOS NSSound]] A very simple method for playing system sounds, application bundle sound files, other sound files with volume control, pause, stop, resume, loops etc.
 +
* [[#OpenAL_Library|OpenAL]] comes pre-installed on macOS (Deprecated at WWDC2019; to be removed in a  future macOS release).
 +
 +
==== Windows ====
 +
 +
===== Windows API =====
 +
 +
You can use the Windows API to play e.g. wav files:
 +
 +
<syntaxhighlight lang="pascal">
 
...
 
...
 +
uses MMSystem;
 +
...
 +
sndPlaySound('C:\sounds\test.wav', snd_Async or snd_NoDefault);
 +
</syntaxhighlight>
  
implementation
+
The fail-safe way, which will allow appending paths and nonlatin file names is:
 +
<syntaxhighlight lang="pascal">
 +
sndPlaySound(pchar(UTF8ToSys('C:\sounds\test.wav')), snd_Async or snd_NoDefault);
 +
</syntaxhighlight>
  
procedure TMainForm.Button1Click(Sender: TObject);
+
===== Audiere Library =====
var
+
 
  Player: TProcessUTF8;
+
Has bindings for Delphi, but they do not work with FPC:
begin
+
 
  Player:=TProcessUTF8.Create(nil);
+
* http://code.google.com/p/audiere-bind-delphi/
  try
+
 
    Player.CommandLine:=PathToPlayer+' '+ParametersAndMediaFile;
+
===== Squall sound =====
    Player.Execute;
+
 
  finally
+
Squall sound works fine with FPC. It has 3D audio and EAX effects, but just supports MP3, OGG and WAV formats. Open sourced in 2009 and appears dead. Windows only.
    Player.Free;
+
 
  end;
+
https://github.com/xtreme3d/squall
end;
+
 
 +
=== Cross Platform ===
 +
 
 +
==== ACS (Audio Component Suite) ====
 +
 
 +
For more information, read the article about the [[ACS|Audio Component Suite]]
 +
 
 +
==== Audorra Library ====
 +
 
 +
This library for Linux and Windows works well with Lazarus:  
 +
 
 +
http://sourceforge.net/projects/audorra/
 +
 
 +
==== BASS ====
 +
 
 +
Closed source. Free for non-commercial.
 +
 
 +
The BASS library can be downloaded from: http://www.un4seen.com/ and http://www.un4seen.com/forum/?topic=8682.0
 +
 
 +
There is a DJ application, for Windows, Linux and macOS, written with Lazarus and using Bass lib:
 +
https://sites.google.com/site/fiensprototyping/
 +
 
 +
==== FMOD ====
 +
 
 +
[https://www.fmod.com/core FMOD Core] comes with an elegant API compatible with C, C++, C#, and Javascript, and runs on all major platforms. It is a closed source solution. It is free for use for non-comercial software, but requires the payment of license fees for commercial software.
 +
 
 +
==== FPSound ====
 +
 
 +
FPSound is a new library being developed in the mold of fpspreadsheet and fpvectorial: it has independent modules to read, write and play sound files and also an intermediary representation for editing. See [[FPSound]]. Uses OpenAL. Appears dead and non-working.
 +
 
 +
==== OMEGA Engine ====
 +
 
 +
The OMEGA Engine is a full game engine in single Omega.dll file which is just 50kb. It can successfully play FLAC, OGG, MP3, MP2, AMR and WMA files. It searches and uses installed audio codecs from the system. Windows and Linux only.
 +
 
 +
http://sourceforge.net/projects/omega-engine/files/
 +
 
 +
The project is dead, but it is very easy to use:
 +
 
 +
<syntaxhighlight lang="pascal">
 +
Media_Play('Music.mp3', TRUE);
 
</syntaxhighlight>
 
</syntaxhighlight>
  
例如在Linux下启动的mplayer播放视频:
+
==== OpenAL Library ====
 +
 
 +
{{Note|The OpenAL Library Framework is pre-installed on all Apple computers running macOS -- see /System/Library/Frameworks/OpenAL.framework. Apple announced at WWD2019 that '''OpenAL is now deprecated''' and will be removed completely in a future release of macOS.}}
 +
 
 +
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
 +
 
 +
The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener.
 +
 
 +
* See the [https://www.openal.org OpenAL website] for documentation, downloads etc.
 +
 
 +
* A tutorial for Delphi can be found [http://www.noeska.com/doal/tutorials.aspx here].
 +
 
 +
* Free Pascal comes with a unit for accessing OpenAL located in fpc/packages/openal as well as [http://svn.freepascal.org/svn/fpc/trunk/packages/openal/examples usage examples].
 +
 
 +
* There is an alternative OpenAL sound manager unit to play wav files by [https://forum.lazarus.freepascal.org/index.php?action=profile;u=59515 Lulu] [https://github.com/Lulu04/OALSoundManager here]. Tested on macOS Mojave 10.14.
 +
 
 +
==== Play Sound Package ====
 +
 
 +
The [[Play Sound Multiplatform|Play Sound Package]] takes a different approach to playing sound cross-platform. For Windows, it uses the native sound system; for Linux it searches the system for programs which will play sound and executes those asynchronously or synchronously via [[TProcess]] or [[TAsyncProcess]]. Note: only works with Windows and Linux.
 +
 
 +
==== PortAudio ====
  
<syntaxhighlight lang=pascal>
+
Various bindings for [http://www.portaudio.com/ PortAudio], a cross-platform, open source library for audio playback and recording, are available.
uses
 
  Classes, ..., FileUtil, LCLProc, UTF8Process;
 
  
...
+
Forum user FredvS has written a [http://lazarus.freepascal.org/index.php/topic,17521.0.html Pascal unit] that dynamically loads PortAudio.
 +
 
 +
Some examples can be found [http://breakoutbox.de/pascal/pascal.html#PortAudio here].
 +
 
 +
==== SDL + SDL_mixer ====
 +
 
 +
The basic SDL library comes with a very simple sound system. On top of that, SDL mixer adds more sound APIs which build a more flexible solution.
 +
 
 +
Units for accessing SDL libraries are located in fpc/packages/sdl.
 +
 
 +
==== SFML/CSFML for FPC ====
 +
 
 +
[https://www.sfml-dev.org/ Simple and Fast Multimedia Library] aka SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.  With SFML, your application can compile and run out of the box on the most common operating systems: Windows, Linux, macOS and soon Android & iOS.
 +
 
 +
Pre-compiled SDKs for your favorite OS are available on the [https://www.sfml-dev.org/download.php download page].
 +
 
 +
CSFML headers binding for FPC can be found at https://github.com/DJMaster/csfml-fpc
 +
 
 +
==== uos (United OpenLib of Sound) ====
 +
 
 +
'''uos''': United OpenLib of Sound. '''uos''' unifies the best open-source audio libraries.
 +
 
 +
With '''uos''' you can:
 +
*Listen to mp3, ogg, wav, flac, m4a, opus, cd audio, ... audio files.
 +
*With 16, 32 or float 32 bit resolution.
 +
*Record all types of input into a file.
 +
*Add DSP effects and filters, however many you want and record it.
 +
*Do web audio-streaming (listen to web-radio and apply filters).
 +
*Listen to multiple inputs and outputs.
 +
*Produce sound with built-in synthesizer.
 +
 
 +
'''uos''' can use the PortAudio, SndFile, Mpg123, Faad, Mp4ff, OpusFile audio libraries and SoundTouch, Bs2b plug-in library.
 +
 
 +
Included in the package:
 +
 
 +
* examples.
 +
* binary libraries for Linux 32/64, Windows 32/64, macOS 32/64, FreeBSD 32/64 and ARM Rpi.
 +
 
 +
It can play mp3, ogg, wav, flac, m4a, opus, cda files.
 +
 
 +
http://github.com/fredvs/uos/
 +
 
 +
== Recording Sound ==
 +
 
 +
=== Native solutions ===
 +
 
 +
==== macOS ====
 +
 
 +
* [[macOS Audio Recorder|AVAudioRecorder]] allows you to make audio recordings straight to a file with very little programming overhead.
 +
 
 +
=== Cross platform solutions ===
 +
 
 +
==== uos (United OpenLib of Sound) ====
 +
 
 +
'''uos''': United OpenLib of Sound. '''uos''' unifies the best open-source audio libraries.
 +
 
 +
With '''uos''' you can:
 +
*Record all types of input into a file.
 +
*Add DSP effects and filters, however many you want and record it.
 +
 
 +
'''uos''' can use the PortAudio, SndFile, Mpg123, Faad, Mp4ff, OpusFile audio libraries and SoundTouch, Bs2b plug-in library.
 +
 
 +
Included in the package:
 +
 
 +
* examples.
 +
* binary libraries for Linux 32/64, Windows 32/64, macOS 32/64, FreeBSD 32/64 and ARM Rpi.
 +
 
 +
http://github.com/fredvs/uos/
 +
 
 +
== MIDI ==
  
implementation
+
Musical Instrument Digital Interface (MIDI) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and related audio devices for playing, editing and recording music.
  
procedure TMainForm.Button1Click(Sender: TObject);
+
See the [[MIDI]] article for more details about the MIDI software aspect.
var
 
  Player: TProcessUTF8;
 
  Filename: String;
 
  PlayerPath: String;
 
  PlayerParams: String;
 
begin
 
  Filename:='/home/username/video.mpg';
 
  PlayerPath:=FindDefaultExecutablePath('mplayer');
 
  PlayerParams:='"'+Filename+'"';
 
  Player:=TProcessUTF8.Create(nil);
 
  try
 
    Player.CommandLine:=PlayerPath+' '+PlayerParams;
 
    Player.Execute;
 
  finally
 
    Player.Free;
 
  end;
 
end;
 
</syntaxhighlight>
 
  
==VFW - Windows视频==
+
== Text-To-Speech ==
  
在Windows捕捉和播放视频流从电视卡和网络摄像头 [[Glossary#VFW|VFW]] [[Glossary#API|API]] 可以用 [[SysRec]].([http://zh.wikipedia.org/wiki/Video_for_Windows 维基百科上的VFM])
+
See [[Speech Synthesis]] for native and cross-platform solutions.
  
==Linux gtk2/X上的MPlayer==
+
== See also ==
  
'''mplayer''' 是一个开源和免费的电影播放器。 There is a LCL control embedding the mplayer(<strike>LCL中可以内嵌入mplayer</strike>), 这样你就可以建立你自己的电影播放器​​或者只是播放视频在您的应用程序。你可以在这里下载:
+
* [[Audio libraries]]
<pre>
+
* [[Video Playback Libraries]]
svn co https://lazarus-ccr.svn.sourceforge.net/svnroot/lazarus-ccr/components/mplayer mplayer
 
</pre>
 
  
 
=播放音频=
 
=播放音频=

Revision as of 04:42, 11 January 2021

Deutsch (de) English (en) 日本語 (ja) 한국어 (ko) русский (ru) 中文(中国大陆)‎ (zh_CN)
Deutsch (de) English (en) 日本語 (ja) 한국어 (ko) русский (ru) 中文(中国大陆)‎ (zh_CN)

Playing Videos

The Video Playback Libraries page contains an annotated list of libraries for Windows, as well as any operating system which is supported by FFmpeg or by VLC. These libraries can be used to embed video playback in your applications.

Playing Sound

Native solutions

macOS

  • System Sound Services For up to 30 second sound clips, alerts etc.
  • AVAudioPlayer For longer audio files with volume control, pause, stop, resume, loop control, background music etc.
  • macOS NSSound A very simple method for playing system sounds, application bundle sound files, other sound files with volume control, pause, stop, resume, loops etc.
  • OpenAL comes pre-installed on macOS (Deprecated at WWDC2019; to be removed in a future macOS release).

Windows

Windows API

You can use the Windows API to play e.g. wav files:

...
uses MMSystem;
...
sndPlaySound('C:\sounds\test.wav', snd_Async or snd_NoDefault);

The fail-safe way, which will allow appending paths and nonlatin file names is:

sndPlaySound(pchar(UTF8ToSys('C:\sounds\test.wav')), snd_Async or snd_NoDefault);
Audiere Library

Has bindings for Delphi, but they do not work with FPC:

Squall sound

Squall sound works fine with FPC. It has 3D audio and EAX effects, but just supports MP3, OGG and WAV formats. Open sourced in 2009 and appears dead. Windows only.

https://github.com/xtreme3d/squall

Cross Platform

ACS (Audio Component Suite)

For more information, read the article about the Audio Component Suite

Audorra Library

This library for Linux and Windows works well with Lazarus:

http://sourceforge.net/projects/audorra/

BASS

Closed source. Free for non-commercial.

The BASS library can be downloaded from: http://www.un4seen.com/ and http://www.un4seen.com/forum/?topic=8682.0

There is a DJ application, for Windows, Linux and macOS, written with Lazarus and using Bass lib: https://sites.google.com/site/fiensprototyping/

FMOD

FMOD Core comes with an elegant API compatible with C, C++, C#, and Javascript, and runs on all major platforms. It is a closed source solution. It is free for use for non-comercial software, but requires the payment of license fees for commercial software.

FPSound

FPSound is a new library being developed in the mold of fpspreadsheet and fpvectorial: it has independent modules to read, write and play sound files and also an intermediary representation for editing. See FPSound. Uses OpenAL. Appears dead and non-working.

OMEGA Engine

The OMEGA Engine is a full game engine in single Omega.dll file which is just 50kb. It can successfully play FLAC, OGG, MP3, MP2, AMR and WMA files. It searches and uses installed audio codecs from the system. Windows and Linux only.

http://sourceforge.net/projects/omega-engine/files/

The project is dead, but it is very easy to use:

Media_Play('Music.mp3', TRUE);

OpenAL Library

Note-icon.png

Note: The OpenAL Library Framework is pre-installed on all Apple computers running macOS -- see /System/Library/Frameworks/OpenAL.framework. Apple announced at WWD2019 that OpenAL is now deprecated and will be removed completely in a future release of macOS.

OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener.

  • A tutorial for Delphi can be found here.
  • Free Pascal comes with a unit for accessing OpenAL located in fpc/packages/openal as well as usage examples.
  • There is an alternative OpenAL sound manager unit to play wav files by Lulu here. Tested on macOS Mojave 10.14.

Play Sound Package

The Play Sound Package takes a different approach to playing sound cross-platform. For Windows, it uses the native sound system; for Linux it searches the system for programs which will play sound and executes those asynchronously or synchronously via TProcess or TAsyncProcess. Note: only works with Windows and Linux.

PortAudio

Various bindings for PortAudio, a cross-platform, open source library for audio playback and recording, are available.

Forum user FredvS has written a Pascal unit that dynamically loads PortAudio.

Some examples can be found here.

SDL + SDL_mixer

The basic SDL library comes with a very simple sound system. On top of that, SDL mixer adds more sound APIs which build a more flexible solution.

Units for accessing SDL libraries are located in fpc/packages/sdl.

SFML/CSFML for FPC

Simple and Fast Multimedia Library aka SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network. With SFML, your application can compile and run out of the box on the most common operating systems: Windows, Linux, macOS and soon Android & iOS.

Pre-compiled SDKs for your favorite OS are available on the download page.

CSFML headers binding for FPC can be found at https://github.com/DJMaster/csfml-fpc

uos (United OpenLib of Sound)

uos: United OpenLib of Sound. uos unifies the best open-source audio libraries.

With uos you can:

  • Listen to mp3, ogg, wav, flac, m4a, opus, cd audio, ... audio files.
  • With 16, 32 or float 32 bit resolution.
  • Record all types of input into a file.
  • Add DSP effects and filters, however many you want and record it.
  • Do web audio-streaming (listen to web-radio and apply filters).
  • Listen to multiple inputs and outputs.
  • Produce sound with built-in synthesizer.

uos can use the PortAudio, SndFile, Mpg123, Faad, Mp4ff, OpusFile audio libraries and SoundTouch, Bs2b plug-in library.

Included in the package:

  • examples.
  • binary libraries for Linux 32/64, Windows 32/64, macOS 32/64, FreeBSD 32/64 and ARM Rpi.

It can play mp3, ogg, wav, flac, m4a, opus, cda files.

http://github.com/fredvs/uos/

Recording Sound

Native solutions

macOS

  • AVAudioRecorder allows you to make audio recordings straight to a file with very little programming overhead.

Cross platform solutions

uos (United OpenLib of Sound)

uos: United OpenLib of Sound. uos unifies the best open-source audio libraries.

With uos you can:

  • Record all types of input into a file.
  • Add DSP effects and filters, however many you want and record it.

uos can use the PortAudio, SndFile, Mpg123, Faad, Mp4ff, OpusFile audio libraries and SoundTouch, Bs2b plug-in library.

Included in the package:

  • examples.
  • binary libraries for Linux 32/64, Windows 32/64, macOS 32/64, FreeBSD 32/64 and ARM Rpi.

http://github.com/fredvs/uos/

MIDI

Musical Instrument Digital Interface (MIDI) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and related audio devices for playing, editing and recording music.

See the MIDI article for more details about the MIDI software aspect.

Text-To-Speech

See Speech Synthesis for native and cross-platform solutions.

See also

播放音频

仅Windows:使用Windows API

你可以使用Windows API播放文件(如wav):

...
uses MMSystem;
...
sndPlaySound('C:\sounds\test.wav', snd_Async or snd_NoDefault);

自动防故障的方法,这将允许添加的路径和文件名是非拉丁字母(如:中文):

...
uses LazUTF8;
...
sndPlaySound(pchar(UTF8ToWinCP('C:\sounds\测试.wav')), snd_Async or snd_NoDefault);

或者

...
uses LazUTF8;
...
sndPlaySound(pchar(UTF8ToConsole('C:\sounds\测试.wav')), snd_Async or snd_NoDefault);

显然,这不是跨平台

使用音频组件

查看这个页面页面 Audio Component Suite

使用OpenAL库

Delphi的教程可以在这里找到: [1]

Free Pascal 访问OpenAL单元在 fpc/packages/openal 以及 用法示例

BASS

BASS 库可以到这里下载 :http://www.un4seen.com/http://www.un4seen.com/forum/?topic=8682.0

有一个DJ应用程序,在 Windows, Linux 和 Mac OSX, written with Lazarus and using Bass lib(Lazarus中用Bass库): https://sites.google.com/site/fiensprototyping/

Audiere库

已绑定Delphi,但他们不能工作在FPC:

Audorra 库

Lazarus上工作正常:

http://sourceforge.net/projects/audorra/

OMEGA 引擎

OMEGA引擎是一个完整的游戏引擎只一有个文件Omega.dll仅50KB。它可以播放FLAC,OGG,MP3,MP2,AMR和WMA文件。It searches and uses installed audio codecs from the system.(它在系统中搜索已经安装的音频编解码器)

http://sourceforge.net/projects/omega-engine/files/

这个项目已经停止,它非常容易使用:

Media_Play('Music.mp3', TRUE);

PortAudio

Various bindings for PortAudio, a cross-platform, open source library for audio playback and recording are available.

(PortAudio是一个跨平台,支持音频播放和录音的开源库。)

对于一些版本查看[[2]]。 论坛用户FredvS写了一个Pascal单元,可以动态加载PortAudio:[3]

SDL + SDL_mixer

The basic SDL library comes with a very simple sound system. On top of that, SDL mixer adds more sound APIs which build a more flexible solution.

(基本的SDL库提供了一个非常简单的音效系统。最重要的是,SDL的混音器增加了更多的声音API,它建立一个更加灵活的解决方案。)

访问SDL单位库位于 fpc/packages/sdl.

FMOD

Is a closed source solution. It is free for use for non-comercial software, but requires the payment of licenses for commercial software.

(它是一个闭源的解决方案。它是免费的但非商业使用软件。要求支付商业使用费用。)

Squall 音效

Lazarus上工作正常: 它具有3D音频和EAX特效,但只支持MP3,OGG和WAV格式。

http://www.afterwarp.net/resources/soundlib

FPSound

FPSound is a new library being developed in the mold of fpspreadsheet and fpvectorial: it has independent modules to read, write and play sound files and also an intermediary representation for editing. See FPSound

(FPSound是在fpspreadsheet和fpvectorial基础上开发的新库:它具有独立的模块来读取,编写和播放声音文件并编辑的中间表示。查看 FPSound)

UOS (United OpenLib of Sound)

UOS : United OpenLib of Sound. UOS unifies 最好的开源音频库。

UOS可以:

  • 播放MP3,OGG,WAV,FLAC,...音频文件。
  • With 16, 32 or float 32 bit resolution.(具有16,32或浮点32位分辨率)
  • 记录所有类型输入到文件中。
  • 添加DSP效果器和过滤器, however many you want and record it.
  • Listen to multiple inputs and outputs.(播放多个输入和输出)

UOS使用PortAudio,SndFile和Mpg123音频库。

包中包含:

  • 示例
  • Linux 32/64, Windows 32/64, Mac OSX 32的二进制库

http://sites.google.com/site/fiensprototyping/U_OS_Test.tar.gz

http://github.com/fredvs/uos/

查看更多