The reserved word
nil represents the special value of a pointer variable not pointing anywhere in particular.
In FPC it is implemented as
pointer(0) (the numeric value
0), however the programmer is not supposed to use this fact.
In other programming languages, e.g in C, you write
The terms “null pointer” and “nil pointer” are used interchangeably, even among Pascal programmers.
There are two popular explanations of
nil is short for the Latin word “nihil” meaning “nothing”.
The other suggests,
NIL is an English acronym standing for “not in list.”
Maybe, since the German word „Null“ stands for the digit “zero”, and in order to avoid confusion, or to distinguish between the concept and value, the word
nil was chosen. At any rate, this does not have any implications while programming.
1 program nilDemo(input, output, stderr); 2 var 3 loc: pointer; 4 chk: array of boolean; 5 msg: PChar; 6 prc: TProcedure; 7 obj: TObject; 8 begin 9 // point to nothing 10 loc := nil; 11 // clears dynamic array 12 chk := nil; 13 // empty string 14 msg := nil; 15 // procedural variable not referencing any procedure 16 prc := nil; 17 // loses reference to object 18 obj := nil; 19 end.
nil to a dynamic array is virtually equivalent to the procedure invocation
The values of the array are lost, if the reference count of
dynamicArrayVariable has hit zero.
However, there is no comparable mechanism for other types, e.g. assigning
nil to a
pointer variable will not release (i.e. de-allocate) the memory that is possibly been occupied by the referenced structure.
In Pascal you usually do not write expressions like
pointerVariable =: nil but use more explanatory identifiers.
system.assigned will be replaced by the exact same expression, but conceals the fact a variable is (implemented as) a pointer. So its usage is optional.
SysUtils.FreeAndNil will call a class's
free routine and assign
nil to the handed pointer (variable of type
Although it is a good idea, to clear pointers which do not point to valid objects anymore, this can make debugging more difficult since there is no pointer available pointing to the address at which a certain object used to be.