This interface is based on Qt 5 (Qt 5.6.2 is tested). For documentation, fixes and download, go to Qt Project (Installers at download 5.6.2). Lazarus with Qt5 interface (qt5-lcl) can be used on Windows 32/64, Linux x32/x64/arm, MacOSX x64(Cocoa). Qt5 widgetset is available from lazarus trunk 1.7 rev. 53806 and will be available in lazarus 1.8 stable release. There's no support for 32bit Qt5 binary versions from Digia, so if you need 32bit Qt5 on linux you must build complete Qt5 on your own, including libQt5Pas.
There is Q5Pas1.dll binary available.
no 64-bit version yet.
The build is based on mingw, thus you want to use mingw Qt library (i.e. qt-opensource-windows-x86-mingw492-5.6.2.exe).
If you need to build cbindings project, you need mingw. You can use mingw from Qt package (qt-opensource-windows-x86-mingw492-5.6.2.exe) - it's an optional component of Qt package installation.
Running and Deployment
The project needs to be deployed with Q5Pas1.dll.
For Qt5 .dlls that should be deployed, see Qt5 guides: https://doc.qt.io/qt-5/windows-deployment.html.
For MingW based package the following set of DLLs would be required to run a single FORM project.
Those DLLs come with Qt5 package (can be found i.e. at C:\Qt\Qt5.6.2\5.6\mingw49_32\bin).
Builds made base on MSVC rather than MingW might have different set of (non Qt5) dlls required
Bindings sources are located in lcl/interfaces/qt5/cbindings , to build it just follow README.txt.
The following steps have been tested with macOS 10.13.6 (High Sierra), Xcode command line tools 10.0.0 (no Xcode required), Lazarus 1.8.4 and Qt 5.6.2.
After installing Qt 5.6.2 (see above), open up a terminal window and run these commands (paths may vary):
LazarusDir=/Developer/Lazarus QtDir=~/Qt5.6.2 cd $LazarusDir/lcl/interfaces/qt5/cbindings PATH=$QtDir/5.6/clang_64/bin:$PATH qmake
qmake fails with the following error:
xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance
it does not mean that you have to install Xcode. See Qt without Xcode for a workaround and try running
qmake again. (The Xcode dependency seems to be fixed in Qt 5.9.4 or maybe earlier.)
Proceed the build process with the following commands:
make make install
It may be helpful to add symlinks to the Qt5Pas.framework and other *.framework files (so no modifications to the path are required):
cd /Library/Frameworks/ sudo ln -s $QtDir/5.6/clang_64/lib/*.framework .
Remember that Qt5 is 64bit, so in Lazarus under Tools - Options - Environment, you need to change Compiler Executable from
/usr/local/bin/ppcx64 . With ppc386, you would later get the following errors when compiling your Lazarus projects:
Error: linker: Undefined symbols for architecture i386: Error: linker: "_QAbstractButton_click", referenced from: [...] ld: symbol(s) not found for architecture i386
Finally, create a new Lazarus project (or open an existing one), open Project - Project options - Compiler options - Additions and overrides, set
LCLWidgetType:=qt5 . You should now be able to compile your project with the Qt5 widget set.
See  for an example project.
- Lazarus known issues (things that will never be fixed) - A list of interface compatibility issues
- Win32/64 Interface - The Windows API (formerly Win32 API) interface for Windows 95/98/Me/2000/XP/Vista/10, but not CE
- Windows CE Interface - For Pocket PC and Smartphones
- Carbon Interface - The Carbon 32 bit interface for macOS (deprecated; removed from macOS 10.15)
- Cocoa Interface - The Cocoa 64 bit interface for macOS
- Qt Interface - The Qt4 interface for Unixes, macOS, Windows, and Linux-based PDAs
- Qt5 Interface - The Qt5 interface for Unixes, macOS, Windows, and Linux-based PDAs
- GTK1 Interface - The gtk1 interface for Unixes, macOS (X11), Windows
- GTK2 Interface - The gtk2 interface for Unixes, macOS (X11), Windows
- GTK3 Interface - The gtk3 interface for Unixes, macOS (X11), Windows
- fpGUI Interface - Based on the fpGUI library, which is a cross-platform toolkit completely written in Object Pascal
- Custom Drawn Interface - A cross-platform LCL backend written completely in Object Pascal inside Lazarus. The Lazarus interface to Android.
Platform specific Tips
- Android Programming - For Android smartphones and tablets
- iPhone/iPod development - About using Objective Pascal to develop iOS applications
- FreeBSD Programming Tips - FreeBSD programming tips
- Linux Programming Tips - How to execute particular programming tasks in Linux
- macOS Programming Tips - Lazarus tips, useful tools, Unix commands, and more...
- WinCE Programming Tips - Using the telephone API, sending SMSes, and more...
- Windows Programming Tips - Desktop Windows programming tips
Interface Development Articles
- Carbon interface internals - If you want to help improving the Carbon interface
- Windows CE Development Notes - For Pocket PC and Smartphones
- Adding a new interface - How to add a new widget set interface
- LCL Defines - Choosing the right options to recompile LCL
- LCL Internals - Some info about the inner workings of the LCL
- Cocoa Internals - Some info about the inner workings of the Cocoa widgetset