Remote debugging means you work on your local computer and you want to start and debug a program on another computer, the remote machine. In the following examples the name of the local computer is 'localcomp' and the name of the remote computer is 'remotecomp'.
Using SSH (Secure Shell)
SSH (SSH client) is a program for logging into a remote machine and for executing commands on a remote machine. It provides secure encrypted communications between two untrusted hosts over an insecure network. X11 connections and arbitrary TCP/IP ports can also be forwarded over the secure channel.
See the SSH man page for details. This text only covers SSH protocol 2. For differences for protocol 1 see the SSH man page.
Requirements for Lazarus
You must be able to log in via ssh to the remote machine (the computer where the program will run). This means the remote machine has an installed and running SSH server and you have an account allowed to login from your local machine (the computer where the Lazarus IDE is running).
You can test this by doing:
ssh username@remotecomp ls -la
This will create an SSH connection to 'remotecomp' with the username 'username'. After authentication it will print out a directory listing and return.
The IDE needs an SSH connection that does not prompt for a password. There are a lot of possibilities to achieve this. This text only describes a few. For security reasons it is strongly recommended that you read the SSH manpage.
Solution 1: User based authentication.
This will allow one specific user on the local computer to establish an SSH connection to the remote computer as a specific user without prompting for passwords.
- ToDo: describe the server settings. On redhat this works without any change.
- Step 1
- create the public and private keys on the local machine
This will create two files on the local machine:
~/.ssh/id_rsa and ~/.ssh/id_rsa.pub
If you already have these files, skip this step.
ssh-keygen -t rsa
Keep the default and leave the passphrase empty.
- Step 2
- copy the public key of the local machine to the remote machine
scp ~/.ssh/id_rsa.pub user@remotecomp:remote.pub
- Step 3
- create the file ~/.ssh/authorized_keys2 on the remote machine
ssh user@remotecomp touch ~/.ssh/authorized_keys2 chmod 600 ~/.ssh/authorized_keys2
The chmod will set the permissions to only allow yourself to read the file. SSH requires this.
cat remote.pub >> ~/.ssh/authorized_keys2 rm remote.pub exit
- Step 4
You should now be able to login without password.
- Step 5
- Setup the ssh debugger in the IDE
- Step 6
- Set "Run parameters"
For remote debug we need to set the correct value for "Host application", "Command line parameters" and "Working directory". Remember: It is remote!
- Step 7
- Set "Debugger parameters"
Select "Debugger type and path" to "GNU Debugger trough SSH(ssh)"
For now this is the best approach I could find: Steps for remote debugging from Windows to Linux machine, other situations should not be so much different:
1- Manually include gdbmidebugger the public "uses" clause of debugmanager.pas file located in lazarus/ide and recompile ide.
2- Install gdb and gdbserver on Linux.
3- Make a cross compile Lazarus.
4- Set IDE options/Debugger to gdbserver and in the debugger options on the bottom set Debugger_Remote_Hostname to remote Linux machine IP or name and set the port to 2159.
5- Add a Linux build mode to project option.
6- Build project on Linux build mode.
7- Use whatever tool like WinSCP to move binary file to Linux machine. for WinSCP use it like this : WinSCP.com /script=script.txt and content of script.txt will be like this (you can use WinSCP 5.8 and later session/ script menu to make and modify it) :
open sftp://username:remotepassword@remotenameorip/ -hostkey="XXXXXX" cd ./projectdir put -permissions=744 "C:\Project\project1" exit
8- Run gdbserver on remote machine like this : gdbserver host:2159 ./project1
9- Set breakpoints where you want.
10- Run project in your IDE and test it.
For more reading see :