Difference between revisions of "fpGUI"
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For more information, see the fpGUI Toolkit website at: | For more information, see the fpGUI Toolkit website at: | ||
* http://fpgui.sourceforge.net | * http://fpgui.sourceforge.net | ||
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+ | fpGUI is on GitHub too: | ||
+ | Last stable version => | ||
+ | * https://github.com/graemeg/fpgui/ | ||
+ | |||
+ | |||
+ | Last trunk/develop version (very stable too) => | ||
+ | * https://github.com/graemeg/fpgui/tree/develop | ||
+ | |||
See also | See also |
Revision as of 14:29, 27 September 2014
fpGUI is a Object Pascal toolkit for cross-platform application development. It provides single-source portability across Linux, MS Windows, *BSD, Solaris/OpenSolaris, ReactOS and embedded devices like Embedded Linux and Windows CE. fpGUI Toolkit can be used for Open Source and Commercial applications.
fpGUI is a widgetset completely written in Object Pascal. It links directly with the underlying windowing system (Xlib, GDI), and thus avoids the need for many large external libraries (eg: Qt, GTK etc). The main design goal is to get a consistent look and behavior across platforms.
Latest released version: v1.2 (2014-08-20)
For more information, see the fpGUI Toolkit website at:
fpGUI is on GitHub too: Last stable version =>
Last trunk/develop version (very stable too) =>
See also
License
fpGUI uses the LGPL v2 license with a static linking exception - the same as the Free Pascal Compiler's RTL.
Screenshots
This is a small sample of what the fpGUI Toolkit's new 2D graphics engine can do. Full sub-pixel accuracy, anti-aliased line drawing, anti-aliased text, alpha blending, fully customisable gradient and dash-line generator, gamma support etc. The 2D graphics engine is also fully implemented in Pascal, so no external libraries are required, and makes it very portable to other platforms.