Difference between revisions of "uos"
Line 43: | Line 43: | ||
Then load libraries with: | Then load libraries with: | ||
− | + | uos_LoadLib(PortAudioFileName, SndFileFileName, Mpg123FileName, SoundTouchFileName); | |
+ | |||
-Let's play a sound file... | -Let's play a sound file... | ||
Line 49: | Line 50: | ||
Create the player : | Create the player : | ||
− | + | uos_CreatePlayer(0); /// you may create how many players you want, from 0 to ... | |
− | + | uos_AddIntoDevOut(0); //// Add Output with default parameters | |
− | + | uos_AddFromFile(0,'MySong.mp3'); //// Input from audio file | |
And lets play it... | And lets play it... | ||
− | + | uos_Play(0); //// Play the song... | |
-Let's play a sound file with some dsp effect: | -Let's play a sound file with some dsp effect: | ||
Line 61: | Line 62: | ||
First create the player : | First create the player : | ||
− | + | uos_CreatePlayer(0); /// you may create how many players you want, from 0 to ... | |
− | + | uos_AddIntoDevOut(0); //// Add Output with default parameters | |
− | + | uos_AddFromFile(0,'MySong.mp3'); //// Input from audio file | |
− | + | uos_AddDSPIn(0,1); //// Add how many dsp you want | |
− | + | uos_AddDSPIn(0,2); | |
And lets play it... | And lets play it... | ||
− | + | uos_Play(0); //// Play the song with DSP effect... | |
Line 76: | Line 77: | ||
Create the player: | Create the player: | ||
− | + | uos_CreatePlayer(0); /// you may create how many players you want, from 0 to ... | |
− | + | uos_AddIntoDevOut(0); //// Add Output with default parameters | |
− | + | uos_AddFromDevIn(0) ; //// Input from IN Device | |
And lets play it... | And lets play it... | ||
− | + | uos_Play(0); //// Listen to your mic in your loudspeakers... | |
Line 89: | Line 90: | ||
Create the player : | Create the player : | ||
− | + | uos_CreatePlayer(0); /// you may create how many players you want, from 0 to ... | |
− | + | uos_AddIntoDevOut(0) ; //// Output into OUT Device | |
− | + | uos_AddIntoFile(0,'Myrecord.wav') ; //// Output into OUT Device | |
− | + | uos_AddFromDevIn(0) ; ; //// Input from IN Device | |
− | + | uos_AddDSPIn(0,1); //// Add how many dsp you want | |
− | + | uos_AddDSPIn(0,2) | |
− | + | uos_CreatePlayer(1); | |
− | + | uos_AddFromFile(1,'MySong.mp3') //// the background audio file | |
− | + | uos_AddIntoDevOut(1) ; //// Output into OUT Device; | |
And lets play it... | And lets play it... | ||
− | + | uos_Play(0); //// Listen your mic with DSP effects and record it ... | |
− | + | uos_Play(1); //// Listen to mp3 together with recording | |
Revision as of 17:00, 25 February 2014
UOS (United OpenLib of Sound).
UOS unifies the best open-source audio libraries.
With UOS you can:
. Listen to mp3, ogg, wav, flac,... audio files.
. With 16, 32 or float 32 bit resolution.
. Record all types of input into file.
. Add DSP effects and filters, however many you want and record it.
. Listen to multiple inputs and outputs.
UOS uses the PortAudio, SndFile and Mpg123 audio libraries.
Included in the package: Examples and binary libraries for Linux 32/64, Windows 32/64, Mac OSX 32.
Here some examples how to use UOS :
First : add uos.pas in your uses section.
Then load libraries with:
uos_LoadLib(PortAudioFileName, SndFileFileName, Mpg123FileName, SoundTouchFileName);
-Let's play a sound file...
Create the player :
uos_CreatePlayer(0); /// you may create how many players you want, from 0 to ... uos_AddIntoDevOut(0); //// Add Output with default parameters uos_AddFromFile(0,'MySong.mp3'); //// Input from audio file
And lets play it...
uos_Play(0); //// Play the song...
-Let's play a sound file with some dsp effect:
First create the player :
uos_CreatePlayer(0); /// you may create how many players you want, from 0 to ... uos_AddIntoDevOut(0); //// Add Output with default parameters uos_AddFromFile(0,'MySong.mp3'); //// Input from audio file uos_AddDSPIn(0,1); //// Add how many dsp you want uos_AddDSPIn(0,2);
And lets play it...
uos_Play(0); //// Play the song with DSP effect...
-Listen to your mic into your loudspeakers :
Create the player:
uos_CreatePlayer(0); /// you may create how many players you want, from 0 to ... uos_AddIntoDevOut(0); //// Add Output with default parameters uos_AddFromDevIn(0) ; //// Input from IN Device
And lets play it...
uos_Play(0); //// Listen to your mic in your loudspeakers...
-Now, ear your mic, listen to a mp3, apply some effects and record the mic into wav file at same time:
Create the player :
uos_CreatePlayer(0); /// you may create how many players you want, from 0 to ... uos_AddIntoDevOut(0) ; //// Output into OUT Device uos_AddIntoFile(0,'Myrecord.wav') ; //// Output into OUT Device uos_AddFromDevIn(0) ; ; //// Input from IN Device uos_AddDSPIn(0,1); //// Add how many dsp you want uos_AddDSPIn(0,2) uos_CreatePlayer(1); uos_AddFromFile(1,'MySong.mp3') //// the background audio file uos_AddIntoDevOut(1) ; //// Output into OUT Device;
And lets play it...
uos_Play(0); //// Listen your mic with DSP effects and record it ... uos_Play(1); //// Listen to mp3 together with recording
Here are the basic UOS procedures :
Each procedure has his equivalent with argument for custom parameters...
Quote
Init Procedures : LoadLib; //// Load dynamic libraries InitLib(); //// Init those libraries
Output Procedures: AddIntoDevOut(); //// Output into OUT Device AddIntoFile(); //// Output into Wav File
Input Procedures: AddFromDevIn(); //// Input from IN device AddFromFile(); //// Input from Audio File InputLength(); //// Lenght of Input in samples InputPosition(); //// Get position Seek(); //// Change position
Player Procedures: Play; //// Start playing RePlay; //// Resume playing after pause Stop; //// Stop playing and free thread Pause; //// Pause playing
DSP Procedures : AddDSPIn() //// DSP procedure for input AddDSPOut() //// DSP procedure for output SetDSPin() //// Set DSP In SetDSPout() //// Set DSP out