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  • Этот движок работает. Смотрите эту страницу [[Custom Drawn Interface/Android]]
    9 KB (951 words) - 10:46, 14 May 2015
  • Go back to [[Custom Drawn Interface]] [[Category:Custom Drawn]]
    126 bytes (15 words) - 19:41, 7 May 2013
  • *Utilizes the Lazarus Custom Drawn Controls for implementing the LCL standard controls ===Diagram of the Custom Drawn Interface===
    7 KB (959 words) - 06:28, 8 February 2020
  • |Custom Drawn}}</includeonly>
    85 bytes (6 words) - 19:56, 11 July 2015
  • |Android|Custom Drawn}}</includeonly>
    93 bytes (7 words) - 19:58, 11 July 2015
  • Вернуться к [[Custom Drawn Interface]] ...вать LCL-CustomDrawn-Android. Этот старый интерфейс был описан в [[Android Interface]].
    23 KB (2,610 words) - 11:11, 14 May 2015
  • ...rawn-Android. Este antiguo interface se encuentra documentado en [[Android Interface]]. # Construye el conjunto de [[Lazarus Custom Drawn Controls]].
    2 KB (375 words) - 19:59, 11 July 2015
  • Go back to [[Custom Drawn Interface]] ...in Pascal using jnigraphics to draw on a Bitmap Java object which is then drawn by the minimal Java activity on a SurfaceView.
    35 KB (5,483 words) - 21:35, 8 January 2021
  • Go back to [[Custom Drawn Interface]] ...in Pascal using jnigraphics to draw on a Bitmap Java object which is then drawn by the minimal Java activity on a SurfaceView.
    35 KB (4,944 words) - 21:33, 8 January 2021
  • {{Android Interface/Using the Android SDK, Emulator and Phones}}{{AutoCategory}} Go back to [[Custom Drawn Interface/Android]]
    10 KB (416 words) - 02:11, 27 May 2019
  • {{Android Interface/Using the Android SDK, Emulator and Phones}} Go back to [[Custom Drawn Interface/Android]]
    7 KB (1,051 words) - 23:15, 5 January 2015

Page text matches

  • *[[Custom Drawn Interface/Android|Android Interface]] *[[Android Interface/Native Android GUI]]
    562 bytes (73 words) - 19:20, 2 November 2014
  • *[[Android Interface/Native Android GUI]] *[[Android Interface/OpenGL ES GUI]]
    395 bytes (53 words) - 02:37, 21 February 2021
  • {{LanguageBar|Custom Drawn Interface/Using the Android SDK, Emulator and Phones}}<includeonly>{{CategoriesBySuff |Android|Custom Drawn}}</includeonly>
    159 bytes (17 words) - 16:24, 12 July 2015
  • Go back to [[Custom Drawn Interface]] [[Category:Custom Drawn]]
    126 bytes (15 words) - 19:41, 7 May 2013
  • #REDIRECT [[Custom Drawn Interface/Android]]
    44 bytes (5 words) - 06:48, 18 April 2012
  • *[[Win32/64 Interface/ja|Win32/64 インターフェイス]] - WinAPI に関するインターフ
    2 KB (115 words) - 14:57, 4 January 2014
  • *[[GTK1 Interface]] (deprecated) *[[GTK2 Interface]]
    400 bytes (51 words) - 06:42, 15 January 2021
  • *[[Win32/64 Interface|Interface win32/64]] - Interface win32/64 pour Windows 95/98/Me/2K/XP/Vista, mais pas CE. *[[Windows CE Interface/fr|Interface Windows CE]] - Pour Pocket PC et smartphones.
    1 KB (188 words) - 06:27, 18 December 2019
  • ...ustom drawn components for Lazarus. Read more about it in [[Lazarus Custom Drawn Controls]]. ...n controls. This is major difference with with using [fpGUI] or the [fpGUI Interface]: it can't mix native and ownerdrawn (fpgui) components in one application.
    2 KB (310 words) - 00:43, 19 February 2020
  • *[[Lazarus known issues (things that will never be fixed)]] - A list of interface compatibility issues *[[Win32/64 Interface]] - The Windows API (formerly Win32 API) interface for Windows 95/98/Me/2000/XP/Vista/10, but not CE
    1 KB (162 words) - 07:02, 5 June 2020
  • *[[Custom Drawn Interface/X11]]
    396 bytes (53 words) - 05:50, 19 July 2021
  • *[[Win32/64 Interface]] - la interfaz winapi para Windows 95/98/Me/2K/XP/Vista, pero no para CE. *[[Windows CE Interface]] - Para Pocket PC y Smartphones.
    1 KB (168 words) - 07:25, 18 December 2019
  • ...silver" | [[GTK1 Interface|GTK1]]||style="background: silver" | Deprecated interface||style="background: silver" | working||style="background: silver" | 1.0||st |[[GTK2 Interface|GTK2]]||Main Linux (and similar UNIXes) interface||working||1.0||Gtk2||[[User:Zeljan|Zeljan]]||-
    2 KB (279 words) - 19:54, 21 January 2023
  • Go back to [[Android Interface]] ...s, instead everything will be based on OpenGL ES and on the Lazarus Custom Drawn Controls, as explained in the image below.
    933 bytes (144 words) - 23:15, 5 January 2015
  • ===LCL-CustomDrawn - Implement a custom drawn TCDListView, TCDGrid and other complex controls=== The Lazarus Custom Drawn Controls contains all basic controls already, but the more complex ones are
    5 KB (718 words) - 21:12, 27 January 2017
  • *[[Custom Drawn Interface]]
    1 KB (200 words) - 21:39, 28 October 2016
  • *[[Carbon Interface/ja|Carbonインターフェイス]] *[[Qt Interface Mac/ja|MacにおけるQtインターフェイス]]
    10 KB (411 words) - 15:12, 5 November 2020
  • *Utilizes the Lazarus Custom Drawn Controls for implementing the LCL standard controls ===Diagram of the Custom Drawn Interface===
    7 KB (959 words) - 06:28, 8 February 2020
  • ...rawn-Android. Este antiguo interface se encuentra documentado en [[Android Interface]]. # Construye el conjunto de [[Lazarus Custom Drawn Controls]].
    2 KB (375 words) - 19:59, 11 July 2015
  • {{Lazarus Custom Drawn Controls}} The '''Lazarus Custom Drawn Controls''' are a set of controls equivalent to the standard Lazarus contro
    10 KB (1,303 words) - 22:23, 8 February 2024
  • *[[Custom Drawn Interface/fr]]
    1 KB (211 words) - 21:38, 28 October 2016
  • Этот движок работает. Смотрите эту страницу [[Custom Drawn Interface/Android]]
    9 KB (951 words) - 10:46, 14 May 2015
  • LazDeviceAPIs is a LCL unit which offers an interface to various hardware devices, such as the accelerometer, GPS positioning, SM *[[Custom Drawn Interface/Android]]
    3 KB (324 words) - 01:48, 19 February 2020
  • {{Android Interface/Using the Android SDK, Emulator and Phones}} Go back to [[Custom Drawn Interface/Android]]
    7 KB (1,051 words) - 23:15, 5 January 2015
  • *[[Custom Drawn Interface/Android]]
    3 KB (102 words) - 01:49, 19 February 2020
  • {{Lazarus Custom Drawn Controls}} '''Lazarus Custom Drawn Controls''' это набор элементов управления, эк
    16 KB (409 words) - 00:41, 19 February 2020
  • *[[Lazarus Custom Drawn Controls]] *[[Android Interface]]
    4 KB (502 words) - 23:47, 8 February 2024
  • {{Android Interface/Using the Android SDK, Emulator and Phones}}{{AutoCategory}} Go back to [[Custom Drawn Interface/Android]]
    10 KB (416 words) - 02:11, 27 May 2019
  • * [[Windows CE Interface]] ...azarus port for Android is under construction. Read more in [[Custom Drawn Interface/Android]]
    10 KB (1,394 words) - 17:34, 22 December 2013
  • However, Cocoa button Type is different. (It's required for the button to be drawn differently when "pressed".) | This is not an actual control button, it's LCL-drawn button.
    9 KB (1,374 words) - 09:41, 26 August 2020
  • ...ng-with-lazarus.html Android Programming with Lazarus through Custom Drawn Interface]
    9 KB (1,261 words) - 12:24, 28 January 2016
  • Вернуться к [[Custom Drawn Interface]] ...вать LCL-CustomDrawn-Android. Этот старый интерфейс был описан в [[Android Interface]].
    23 KB (2,610 words) - 11:11, 14 May 2015
  • Go back to [[Custom Drawn Interface]] ...in Pascal using jnigraphics to draw on a Bitmap Java object which is then drawn by the minimal Java activity on a SurfaceView.
    35 KB (5,483 words) - 21:35, 8 January 2021
  • The Windows CE interface will try to automatically detect the kind of device which is being run if n ...mall screen. Forms are usually maximized to ocupy the whole work area, and custom positioning and sizing is ignored. Windows CE in default resolution will al
    33 KB (5,141 words) - 11:55, 4 March 2020
  • *[[LazDeviceAPIs]] - A LCL unit which offers an interface to various hardware devices such as the Accelerometer, SMS sending, GPS pos *[[Lazarus Custom Drawn Controls]] - A set of custom drawn controls in Lazarus
    27 KB (1,761 words) - 17:35, 1 April 2024
  • Смотрите также [[Custom Drawn Interface/Android]] [[Category:Custom Drawn/ru]]
    13 KB (1,070 words) - 08:22, 9 February 2020
  • ...us.html Programando para Android con Lazarus a través del Interface Custom Drawn]
    10 KB (1,448 words) - 22:17, 16 July 2015
  • == Programming interface == ...lects a white, italic font on lightgray background. A red dotted border is drawn around the cell.
    23 KB (3,520 words) - 15:55, 19 December 2023
  • ** Added ability to add custom cells from selection ...ci</syntaxhighlight>. This is an internal lazarus file and does not affect custom templates, which are still located in the configuration folder.
    13 KB (1,955 words) - 12:18, 1 May 2024
  • ...eats each vertex as a single point. Vertex n defines point n. N points are drawn. ...ndependent line segment. Vertices 2n-1 and 2n define line n. n/2 lines are drawn.
    50 KB (6,200 words) - 01:42, 30 January 2009
  • *[[Lazarus Custom Drawn Controls]] - Lazarus环境下的自画控件 *[[GTK2 Interface|GTK2 界面]] —— 适用于 Unixes,macOS,Windows 的 GTK2。
    19 KB (1,301 words) - 04:43, 4 February 2023
  • ...ce-guidelines/macos/visual-design/color/#dynamic-system-colors Apple Human Interface Guidelines - Dynamic System Colors] In order for a bitmap (a 2d-array of pixel values) to be drawn, a NSBitmapImageRep object.
    12 KB (1,758 words) - 18:08, 31 May 2022
  • ...ee Pascal Tutorials] - From command line interface (CLI) to graphical user interface (GUI) using Lazarus IDE *[[LazDeviceAPIs]] - A LCL unit which offers an interface to various hardware devices such as the Accelerometer, SMS sending, GPS pos
    20 KB (3,053 words) - 20:27, 31 May 2022
  • Go back to [[Custom Drawn Interface]] ...in Pascal using jnigraphics to draw on a Bitmap Java object which is then drawn by the minimal Java activity on a SurfaceView.
    35 KB (4,944 words) - 21:33, 8 January 2021
  • ...ng-with-lazarus.html Android Programming with Lazarus through Custom Drawn Interface]
    10 KB (1,201 words) - 23:10, 26 June 2020
  • ...h opens the generated GUI. The options are synchronized and saved with the custom options memo. ...added DEFINEs are stored in project options, the selected ones are put to custom options.
    20 KB (2,821 words) - 00:40, 19 February 2020
  • ...ched from code, not from the object inspector. It fires before anything is drawn by the chart and offers a <code>var</code> parameter <code>ADoDefaultDrawin ...arameter. If we set it to <code>false</code> we can replace the background drawn by the chart by our own procedures. Very good for our purpose. If left at <
    19 KB (2,817 words) - 12:53, 28 February 2020
  • 其它请参考 [[Custom Drawn Interface/Android]]
    10 KB (1,075 words) - 08:23, 9 February 2020
  • This articles shows how to achieve a custom bitmap structure that is then copied to a TBitmap to render it on the scree <syntaxhighlight lang=pascal>interface
    26 KB (3,459 words) - 08:09, 11 February 2020
  • ...TLazCanvas, TBitmap through TLazIntfImage, etc. This is the first Lazarus interface to support Android. It also supports Windows, Mac OS X (Cocoa) and X11. *New unit in the LCL: lazdeviceapis.pas. This unit offers an interface to more hardware devices such as the accelerometer, GPS, etc. See [[LazDevi
    28 KB (4,033 words) - 00:40, 19 February 2020

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