Difference between revisions of "BGRABitmap tutorial"
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* Canvas with features brought by BGRABitmap (CanvasBGRA property, Brush and Pen have an Opacity property) | * Canvas with features brought by BGRABitmap (CanvasBGRA property, Brush and Pen have an Opacity property) | ||
** [http://www.youtube.com/watch?v=HGYSLgtYx-U How to convert your application from TCanvas to CanvasBGRA (video)] | ** [http://www.youtube.com/watch?v=HGYSLgtYx-U How to convert your application from TCanvas to CanvasBGRA (video)] | ||
− | * [[BGRABitmap tutorial 14|Drawing with a 2D canvas with affine transformations | + | * [[BGRABitmap tutorial 14|Drawing with a 2D canvas with affine transformations (No. 14)]] |
− | * [[BGRABitmap tutorial 15|Real 3D rendering | + | * [[BGRABitmap tutorial 15|Real 3D rendering (No. 15)]] |
− | * [[BGRABitmap tutorial 16|Using textures with 3D rendering | + | * [[BGRABitmap tutorial 16|Using textures with 3D rendering (No. 16)]] |
=== More === | === More === |
Revision as of 11:19, 7 February 2013
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Home | Tutorial 1 | Tutorial 2 | Tutorial 3 | Tutorial 4 | Tutorial 5 | Tutorial 6 | Tutorial 7 | Tutorial 8 | Tutorial 9 | Tutorial 10 | Tutorial 11 | Tutorial 12 | Tutorial 13 | Tutorial 14 | Tutorial 15 | Tutorial 16 | Edit
Welcome to the index of the tutorials for the library BGRABitmap. You can browse tutorials by number with the bar on the top, or by the following categories :
Install BGRABitmap and draw basic shapes
The images of TBGRABitmap have drawing functions using floating point coordinates or integer coordinates.
- Installing BGRABitmap (No. 1)
- Loading and displaying an image (No. 2)
- Drawing with the mouse (No. 3)
- Line styles (No. 6)
- Splines and Bézier curves (No. 7)
- Texte fonctions (No. 12)
- Integer coordinates and floating point coordinates (No. 13)
Textures and scanners
Pixels are a table in memory containing values in the format TBGRAPixel. We can at this level do various operations.
- Direct pixel access with Scanline (No. 4)
- Combining layers of pixels (No. 5)
- Generating textures (No. 8)
- Phong shading using textures (No. 9)
- Texture mapping (No. 10)
- Using scanners to combine transformations (No. 11)
Other drawing contexts
It is possible to have other contextes, in order to have other basic drawing functions.
- Standard Canvas (Canvas and CanvasOpacity properties) : avoid using it because of the slowness of conversions of bitmap data
- Canvas with features brought by BGRABitmap (CanvasBGRA property, Brush and Pen have an Opacity property)
- Drawing with a 2D canvas with affine transformations (No. 14)
- Real 3D rendering (No. 15)
- Using textures with 3D rendering (No. 16)
More
You can use BGRABitmap to improve TAChart rendering.
More classes are available (you need to create them when you need them):
- TBGRATextEffect, in unit BGRATextFX, allows to prepare the drawing of text line, to add effects like contour and shadow.
- TBGRALayeredBitmap, in unit BGRALayers, allow to create a multi-layered bitmap. Units BGRAPaintNet and BGRAOpenRaster contain implementations to read and write in Paint.NET format (read only) and OpenRaster format (read and write).
- Units BGRAGradientScanner and BGRATransform contain scanners to do various effects.
- Unit BGRAGradients contain procedures to generate gradients and TPhongShading class for Phong shading.
- TBGRACompressableBitmap, in unit BGRACompressableBitmap, allow to store and compress images.
Other units contient low level functions, and you should not need to use them for a normal usage.