Difference between revisions of "BGRAControls"

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{{BGRAControls}}
 
{{BGRAControls}}
== Overview ==
 
  
'''Authors:'''
+
[[File:bgracontrols.png]]
  
Dibo (package founder and maintainer, author: ''TBGRAImageList'', ''TBGRASpeedButton'', ''TBGRAButton'', ''TBGRAPanel'')
+
== Install ==
  
Lainz (package maintainer, author: ''TBGRAImageButton'', ''TBGRAImageToggleBox'', ''TBGRASpriteAnimation'', ''TBGRALabelFX'')
+
Use the [[Online Package Manager]] to get BGRABitmap and BGRAControls.
  
Circular (package maintainer, author: ''TBGRAKnob'', ''TBGRAFlashProgressBar'', ''TBGRAVirtualScreen'', ''TBGRAShape'', ''TBGRAGraphicControl'')
+
Notice that you must check only the packages "bgrabitmappack.lpk" and "bgracontrols.lpk" in the Online Package Manager. The other packages are optional and may need third party packages / libraries to work (OpenGL and PascalScript).
  
Emerson Cavalcanti (author: ''TBGRAImageManipulation'')
+
=== Optional Components ===
  
codedeep (author: ''TBGRALabel'')
+
Since v4.4 the components TBCDefaultThemeManager, TBCKeyboard and TBCNumericKeyboard are not installed by default to allow Linux users to get a seamless installation with the Online Package Manager not installing third party stuff. If you want these components turn on the "Register unit" in the package options for each file (bcdefaulthememanager.pas, bckeyboard.pas, bcnumerickeyboard.pas) then compile and rebuild Lazarus. On Linux you need to install libxtst-dev and libgl-dev first.
  
'''License:''' Modified LGPL.
+
=== Website ===
  
As many people know, Lazarus GTK doesn't have full alpha support. I created a set of components which use TBGRABitmap for drawing icons, so it partially solves the problem with alpha in GTK. But this components set is not only a GTK patch but has more fancy components which are using the power of the BGRABitmap package.
+
BGRABitmap Organization on GitHub: https://github.com/bgrabitmap/
  
== Related Articles ==
+
== BGRA Controls ==
 +
 
 +
BGRA Controls is a set of graphical UI elements that you can use with Lazarus LCL applications.
 +
Under Linux you need to have installed libxtst-dev and libgl-dev.
 +
 
 +
=== TBCButton ===
 +
 
 +
[[Image:bcbutton.png]]
 +
 
 +
A button control that can be styled through properties for each state like StateClicked, StateHover, StateNormal with settings like gradients, border and text with shadows. You can assign an already made style through the property AssignStyle.
 +
 
 +
=== TBCButtonFocus ===
 +
 
 +
Like TBCButton but it supports focus like normal TButton.
 +
 
 +
=== TBCGameGrid ===
 +
 
 +
[[Image:bcgamegrid.png]]
 +
 
 +
A grid with custom width and height of items and any number of horizontal and vertical cells that can be drawn with BGRABitmap directly with the OnRenderControl event.
 +
 
 +
=== TBCImageButton ===
 +
 
 +
[[Image:samplebgraimagebutton.png]]
 +
 
 +
[[Image:samplebgraimagebuttonalpha.png]]
 +
 
 +
A button control that can be styled with one image file, containing the drawing for each state Normal, Hovered, Active and Disabled. It supports 9-slice scaling feature. It supports a nice fading animation that can be turned on.
 +
 
 +
=== TBCXButton ===
 +
 
 +
[[Image:bcxbutton.png]]
 +
 
 +
A button control that can be styled by code with the OnRenderControl event. Or even better create your own child control inheriting from this class.
 +
 
 +
=== TBCLabel ===
  
[[BGRAButton Gallery]] - Gallery of buttons with source code to use in your projects with BGRAButton.
+
[[Image:bclabel.png]]
  
[[BGRASpriteAnimation]] - Usage of the sprite animation component.
+
A label control that can be styled through properties, it supports shadow, custom borders and background.
  
== Installation ==
+
=== TBCMaterialDesignButton ===
  
'''BGRABitmap:''' http://wiki.lazarus.freepascal.org/BGRABitmap
+
A button control that has an animation effect according to Google Material Design guidelines. It supports custom color for background and for the circle animation, also you can customize the shadow.
  
'''BGRAControls:''' http://sourceforge.net/projects/bgracontrols/files/
+
=== TBCPanel ===
  
'''Git repository:''' git://bgracontrols.git.sourceforge.net/gitroot/bgracontrols/bgracontrols
+
[[Image:bcpanel.png]]
  
'''Last Snapshot:''' http://bgracontrols.git.sourceforge.net/git/gitweb.cgi?p=bgracontrols/bgracontrols;a=snapshot;h=HEAD;sf=tgz
+
A panel control that can be styled through properties. You can assign an already made style through the property AssignStyle.
  
Hint: If you are using [http://tortoisesvn.net/ TortoiseSVN] client for [[SVN]] you can use [http://code.google.com/p/tortoisegit/ TortoiseGIT] for [[GIT]].
+
=== TBCRadialProgressBar ===
  
Linux (GTK): You need lazarus 0.9.31 from SVN (revision >= 29834).
+
A progress bar with radial style. You can set the color and text properties as you like.
Windows (and others): You can use official lazarus 0.9.30.
 
  
You need to install the BGRABitmap package first (it is a requiered package in my package).
+
=== TBCToolBar ===
  
Install like other components by selecting bgracontrols.lpk from "Package->Open package file". This set of components is crossplatform (tested on linux GTK and windows)
+
A TToolBar with an event OnRedraw to paint it using BGRABitmap. It supports also the default OnPaintButton to customize the buttons drawing. By default it comes with a Windows 7 like explorer toolbar style.
  
== Using ==
+
=== TBCTrackBarUpdown ===
  
Drop and use like normal component.
+
A control to input numeric values with works like a trackbar and a spinedit both in one control.
  
'''Button''':
+
=== TBGRAFlashProgressBar ===
* TBGRAButton
 
* TBGRAImageButton
 
* TBGRAImageToggleBox
 
* TBGRASpeedButton
 
  
'''Label'''
+
[[Image:BC-Bgraflashprogressbar.png]]
* TBGRALabel
 
* TBGRALabelFX
 
  
'''Panel'''
+
A progress bar with a default style inspired in the old Flash Player Setup for Windows progress dialog. You can change the color property to have different styles and also you can use the event OnRedraw to paint custom styles on it like text or override the entire default drawing.
* TBGRAPanel
 
* TBGRAVirtualScreen
 
  
'''Image'''
+
=== TBGRAGraphicControl ===
* TBGRAGraphicControl
 
* TBGRAImageList
 
* TBGRAImageManipulation
 
* TBGRASpriteAnimation
 
  
'''Other'''
+
Is like a paintbox. You can draw with transparency with this control using the OnRedraw event.
* TBGRAFlashProgressBar
 
* TBGRAKnob
 
* TBGRAShape
 
  
== TBGRAImageList ==
+
=== TBGRAImageList ===
  
'''Use as replace of:''' TImageList
+
An image list that supports alpha in all supported platforms.
  
'''Before:'''
+
How app looks with TImageList (with transparent icons):
  
 
[[Image:before-TImageList.png]]
 
[[Image:before-TImageList.png]]
  
'''After:'''
+
How app looks with BGRAImageList:
  
 
[[Image:after-TBGRAImageList.png]]
 
[[Image:after-TBGRAImageList.png]]
  
Component which inherits from TImageList. So each control (tested on TToolBar and TTreeView) which is using TImageList.Draw method for drawing icons, automatically can have alpha support. Just use this component instead of TImageList. This component has been written for enabling GTK alpha, so on Windows (and other interfaces) it works just like normal TImageList (it doesn't use BGRABitmap for drawing)
+
=== TBGRASVGImageList ===
 +
 
 +
It is located in the BGRA Themes tab.
 +
 
 +
[[Image:bgrasvgimagelist_edit.png|450px]]
 +
 
 +
In its properties, one can define the size and a target raster image list (TImageList or TBGRAImageList):
 +
 
 +
[[Image:bgrasvgimagelist_prop.png|350px]]
  
== TBGRASpeedButton ==
+
This will automatically populate the target image list (here on MacOS, it provides the double sized icons for Retina):
  
'''Use as replace of:''' TSpeedButton
+
[[Image:targetimagelist_edit.png|350px]]
 +
 
 +
=== TBGRAImageManipulation ===
 +
 
 +
[[Image:bgraimagemanipulation.jpg]]
 +
 
 +
A tool to manipulate pictures, see the demo that shows all the capability that comes with it.
 +
 
 +
=== TBGRAKnob ===
 +
 
 +
[[Image:BC-Bgraknob.png]]
  
[[Image:BGRASpeedButton.png]]
+
A knob that can be styled through properties.
  
Component which inherits from TSpeedButton and draws the glyph using TBGRABitmap. This component has been written for enabling GTK alpha, so on Windows (and other interfaces) it works just like normal TImageList (it doesn't use BGRABitmap for drawing)
+
=== TBGRAResizeSpeedButton ===
  
== TBGRAButton ==
+
A speed button that can resize the glyph to fit in the entire control.
  
'''Use as replace of:''' TButton
+
=== TBGRAShape ===
  
[[Image:bgrabutton.png]]
+
[[Image:samplebgrashape.png]]
  
Customizable graphic component which is using only BGRABitmap functions for drawing. This component is insensitive for -dGTK_ONLY switch. Demo project included in package.
+
A control with configurable shapes like polygon and ellipse that can be filled with gradients and can have custom borders and many other visual settings.
  
Functionality:
+
=== TBGRASpeedButton ===
*Gradients
 
*Double gradients
 
*Rounding
 
*Border style, width and color
 
*Drop down list
 
*Glyph
 
*States (normal, hover, clicked)
 
*Caption with shadow
 
*Full alpha and antialias support
 
*Can work as image if no caption is set (has no stretch function yet)
 
  
== TBGRAPanel ==
+
[[Image:BGRASpeedButton.png]]
  
'''Use as replace of:''' TPanel
+
A speed button that in GTK and GTK2 provides BGRABitmap powered transparency to the glyph.
  
Simple TPanel descendant which can have gradient background. Created especially for TBGRAButton (for creating a nice looking toolbar for bgrabuttons). This component is insensitive for -dGTK_ONLY switch
+
=== TBGRASpriteAnimation ===
  
== TBGRAKnob ==
+
[[Image:bgraspriteanimation.png]]
[[Image:BC-Bgraknob.png]]
 
  
Graphic knob component created by circular.
+
A component that can be used as image viewer or animation viewer, supports the loading of gif files.
  
== TBGRAFlashProgressBar ==
+
=== TBGRAVirtualScreen ===
  
'''Use as replace of:''' TProgressBar
+
Is like a panel. You can draw this control using the OnRedraw event.
  
[[Image:BC-Bgraflashprogressbar.png]]
+
=== TDTAnalogClock ===
  
Flash progressbar created by circular.
+
A clock.
  
== TBGRAImageManipulation ==
+
=== TDTAnalogGauge ===
  
'''Use as replace of:''' TImage
+
A gauge.
  
Component to facilitate the importation of images in an application.
+
=== TDTThemedClock ===
  
In the current version you can import an image and cut out keeping the aspect ratio (or not). For example, if you want to import photos using the 3x4 ratio, adjust the 'ratio' property to 3:4. If import an image with different size, the component will ensure that the image meets the proportions of the desired dimensions.
+
Another clock.
  
You can determine the minimum size of the image adjusting the properties 'MinWidth'and 'MinHeight'.
+
=== TDTThemedGauge ===
  
You can rotate the image using functions builtin.
+
Another gauge.
  
See demo of component:
+
=== TPSImport_BGRAPascalScript ===
  
[[Image:bgraimagemanipulation.jpg]]
+
A component to load BGRABitmap pascal script utilities.
  
After retrieving the image modified by the component, just put the image into your destination using the stretch. It is obvious that the target must have the same ratio chosen on component for do not distort the final result.
+
== BGRA Custom Drawn ==
  
== TBGRAImageButton ==
+
BGRA Custom Drawn is a set of controls inherited from Custom Drawn. These come with a default dark style that is like Photoshop.
  
'''Use as replace of:''' TButton
+
=== TBCDButton ===
  
[[Image:bgraimagebutton.png]]
+
A button control that is styled with TBGRADrawer.
  
Component used to create a button with 4 states from Bitmap. Has Caption support with Shadow.
+
=== TBCDEdit ===
  
The bitmap must contain the 4 states (from top to bottom, with the same Height) in the following order: normal, enter, pressed, disabled.
+
An edit control that is styled with TBGRADrawer.
  
''Example Button:''
+
=== TBCDStaticText ===
  
[[Image:samplebgraimagebutton.png]]
+
A label control that is styled with TBGRADrawer.
  
''Example Button (with Alpha):''
+
=== TBCDProgressBar ===
  
[[Image:samplebgraimagebuttonalpha.png]]
+
A progress bar control that is styled with TBGRADrawer.
  
== TBGRAVirtualScreen ==
+
=== TBCDSpinEdit ===
  
'''Use as replace of:''' TPanel
+
A spin edit control that is styled with TBGRADrawer.
  
The principle is to draw on a memory bitmap.
+
=== TBCDCheckBox ===
  
The component has a specific event, OnRedraw, which is called when the whole bitmap needs to be redrawn. It happens at the beginning, when resizing and when the Redraw method is called.
+
A check box control that is styled with TBGRADrawer.
  
Otherwise, it is possible to modify the Bitmap property and call Invalidate or Repaint, to avoid erasing the whole bitmap content.
+
=== TBCRadioButton ===
  
== TBGRAShape ==
+
A radio button that is styled with TBGRADrawer.
  
'''Use as replace of:''' TShape
+
== Sample code ==
  
[[Image:samplebgrashape.png]]
+
BGRA Controls comes with nice demos to show how to use the stuff and extra things you can use in your own projects.
  
The component has full alpha support and you can put the number of polygons you want with rounded borders & gradients (linear, radial, diamond, reflected).
+
=== Pascal Script Library ===
  
== TBGRAImageToggleBox ==
+
Putting BGRABitmap methods into a .dll with c#, java and pascal headers.
  
'''Use as replace of:''' TToggleBox
+
=== BGRA Ribbon Custom ===
  
Component used to create a toggle box from Bitmap.
+
How to create a fully themed window using the controls to achieve a Ribbon like application.
  
The bitmap must contain 8 images (from top to bottom, with the same Height) in the following order: unchecked normal, unchecked enter, unchecked pressed, unchecked disabled for Unchecked state and checked normal, checked enter, checked pressed, checked disabled for Normal state.
+
=== Tests ===
  
''Example toggle box:''
+
There are test for analog controls (clock and gauge), BC prefixed controls, BGRA prefixed controls, BGRA Custom Drawn controls, how to use Pascal Script and BGRABitmap, bgrascript or how to create your own scripting solution with BGRABitmap.
  
[[Image:sampletogglebox.png]]
+
=== Tests Extra ===
  
== TBGRAGraphicControl ==
+
[[Image:game_maze.png]]
  
'''Use as replace of:''' TPaintBox
+
[[Image:game_puzzle.png]]
  
TBGRAGraphicControl, which allows to draw your component by yourself with alpha blending.
+
[[Image:customdrawnwindows7.png]]
  
== TBGRASpriteAnimation ==
+
[[File:slicescaledtachart.png]]
  
'''Use as replace of:''' TImage
+
These are extra tests like how to use fading effect, an fpGUI theme, games like maze and puzzle, how we created the material design animation, pix2svg or how to convert a small picture to svg using hexagons, rectangles and ellipses, plugins or how to load .dlls and use into a TBGRAVirtualScreen, rain effect, shadow effect, 9-slice-scaling with Custom Drawn or how to theme with bitmaps an application to look like Windows themes and 9-slice-scaling with charts.
  
Read more in the article [[BGRASpriteAnimation]].
+
== Other units ==
  
With this you can do animations from bitmap. You need an image with all the frames layout in in a horizontal position.
+
These units come with BGRA Controls and contains more functionality that is sometimes used with the controls, sometimes not but are usefull in some way. Some are listed here, others you can see linked directly with any control like bcrtti, bcstylesform, bctools and bctypes.
  
It has the ability to specify how many times the animation should be played (0 for infinite, 1, 2, etc) and static to stop the animation, is capable to specify the speed and direction and support transparency.
+
=== BCEffect ===
  
Features:
+
Fading effect with BGRABitmap.
* Animation: invert, position, lap, speed, static, repeat.
 
* Sprite: fill opacity (global transparency), flip mode (horizontal, vertical, both), key color (transparent color), resample (normal or fine resample modes). AutoSize.
 
* AnimatedGifToSprite: convert an animated gif to a BGRABitmap sprite.
 
  
== TBGRALabel ==
+
=== BCFilters ===
  
'''Use as replace of:''' TLabel
+
A set of pixel filters to use with BGRABitmap.
  
Label component based on TBGRAButton.
+
=== BGRAScript ===
  
Features:
+
Scripting with BGRABitmap, see test project.
* Caption with shadow or not
 
* Full alpha and antialias support or not
 
* WordWarp or not
 
* Caption with Property Editor Multiline
 
  
== TBGRALabelFX ==
+
== Related Articles ==
  
'''Use as replace of:''' TLabel
+
[[BGRASpriteAnimation]] - Usage of the sprite animation component.
  
[[Image:bgralabelfx.png]]
+
[[uE_Controls]] - Other controls developed with BGRABitmap.
  
Features:
+
[[BGRABitmap]] - The library used to create this controls.
* Outline
 
* Shadow
 
  
ToDo:
+
[[LazPaint]] - A paint program developed with Lazarus and BGRABitmap.
* Use BGRATextFX multicolor, textures.
 
* etc.
 
  
 
[[Category:Components]]
 
[[Category:Components]]
 +
[[Category:Graphics]]
 +
[[Category:BGRAControls]]

Latest revision as of 21:27, 13 August 2023

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bgracontrols.png

Install

Use the Online Package Manager to get BGRABitmap and BGRAControls.

Notice that you must check only the packages "bgrabitmappack.lpk" and "bgracontrols.lpk" in the Online Package Manager. The other packages are optional and may need third party packages / libraries to work (OpenGL and PascalScript).

Optional Components

Since v4.4 the components TBCDefaultThemeManager, TBCKeyboard and TBCNumericKeyboard are not installed by default to allow Linux users to get a seamless installation with the Online Package Manager not installing third party stuff. If you want these components turn on the "Register unit" in the package options for each file (bcdefaulthememanager.pas, bckeyboard.pas, bcnumerickeyboard.pas) then compile and rebuild Lazarus. On Linux you need to install libxtst-dev and libgl-dev first.

Website

BGRABitmap Organization on GitHub: https://github.com/bgrabitmap/

BGRA Controls

BGRA Controls is a set of graphical UI elements that you can use with Lazarus LCL applications. Under Linux you need to have installed libxtst-dev and libgl-dev.

TBCButton

bcbutton.png

A button control that can be styled through properties for each state like StateClicked, StateHover, StateNormal with settings like gradients, border and text with shadows. You can assign an already made style through the property AssignStyle.

TBCButtonFocus

Like TBCButton but it supports focus like normal TButton.

TBCGameGrid

bcgamegrid.png

A grid with custom width and height of items and any number of horizontal and vertical cells that can be drawn with BGRABitmap directly with the OnRenderControl event.

TBCImageButton

samplebgraimagebutton.png

samplebgraimagebuttonalpha.png

A button control that can be styled with one image file, containing the drawing for each state Normal, Hovered, Active and Disabled. It supports 9-slice scaling feature. It supports a nice fading animation that can be turned on.

TBCXButton

bcxbutton.png

A button control that can be styled by code with the OnRenderControl event. Or even better create your own child control inheriting from this class.

TBCLabel

bclabel.png

A label control that can be styled through properties, it supports shadow, custom borders and background.

TBCMaterialDesignButton

A button control that has an animation effect according to Google Material Design guidelines. It supports custom color for background and for the circle animation, also you can customize the shadow.

TBCPanel

bcpanel.png

A panel control that can be styled through properties. You can assign an already made style through the property AssignStyle.

TBCRadialProgressBar

A progress bar with radial style. You can set the color and text properties as you like.

TBCToolBar

A TToolBar with an event OnRedraw to paint it using BGRABitmap. It supports also the default OnPaintButton to customize the buttons drawing. By default it comes with a Windows 7 like explorer toolbar style.

TBCTrackBarUpdown

A control to input numeric values with works like a trackbar and a spinedit both in one control.

TBGRAFlashProgressBar

BC-Bgraflashprogressbar.png

A progress bar with a default style inspired in the old Flash Player Setup for Windows progress dialog. You can change the color property to have different styles and also you can use the event OnRedraw to paint custom styles on it like text or override the entire default drawing.

TBGRAGraphicControl

Is like a paintbox. You can draw with transparency with this control using the OnRedraw event.

TBGRAImageList

An image list that supports alpha in all supported platforms.

How app looks with TImageList (with transparent icons):

before-TImageList.png

How app looks with BGRAImageList:

after-TBGRAImageList.png

TBGRASVGImageList

It is located in the BGRA Themes tab.

bgrasvgimagelist edit.png

In its properties, one can define the size and a target raster image list (TImageList or TBGRAImageList):

bgrasvgimagelist prop.png

This will automatically populate the target image list (here on MacOS, it provides the double sized icons for Retina):

targetimagelist edit.png

TBGRAImageManipulation

bgraimagemanipulation.jpg

A tool to manipulate pictures, see the demo that shows all the capability that comes with it.

TBGRAKnob

BC-Bgraknob.png

A knob that can be styled through properties.

TBGRAResizeSpeedButton

A speed button that can resize the glyph to fit in the entire control.

TBGRAShape

samplebgrashape.png

A control with configurable shapes like polygon and ellipse that can be filled with gradients and can have custom borders and many other visual settings.

TBGRASpeedButton

BGRASpeedButton.png

A speed button that in GTK and GTK2 provides BGRABitmap powered transparency to the glyph.

TBGRASpriteAnimation

bgraspriteanimation.png

A component that can be used as image viewer or animation viewer, supports the loading of gif files.

TBGRAVirtualScreen

Is like a panel. You can draw this control using the OnRedraw event.

TDTAnalogClock

A clock.

TDTAnalogGauge

A gauge.

TDTThemedClock

Another clock.

TDTThemedGauge

Another gauge.

TPSImport_BGRAPascalScript

A component to load BGRABitmap pascal script utilities.

BGRA Custom Drawn

BGRA Custom Drawn is a set of controls inherited from Custom Drawn. These come with a default dark style that is like Photoshop.

TBCDButton

A button control that is styled with TBGRADrawer.

TBCDEdit

An edit control that is styled with TBGRADrawer.

TBCDStaticText

A label control that is styled with TBGRADrawer.

TBCDProgressBar

A progress bar control that is styled with TBGRADrawer.

TBCDSpinEdit

A spin edit control that is styled with TBGRADrawer.

TBCDCheckBox

A check box control that is styled with TBGRADrawer.

TBCRadioButton

A radio button that is styled with TBGRADrawer.

Sample code

BGRA Controls comes with nice demos to show how to use the stuff and extra things you can use in your own projects.

Pascal Script Library

Putting BGRABitmap methods into a .dll with c#, java and pascal headers.

BGRA Ribbon Custom

How to create a fully themed window using the controls to achieve a Ribbon like application.

Tests

There are test for analog controls (clock and gauge), BC prefixed controls, BGRA prefixed controls, BGRA Custom Drawn controls, how to use Pascal Script and BGRABitmap, bgrascript or how to create your own scripting solution with BGRABitmap.

Tests Extra

game maze.png

game puzzle.png

customdrawnwindows7.png

slicescaledtachart.png

These are extra tests like how to use fading effect, an fpGUI theme, games like maze and puzzle, how we created the material design animation, pix2svg or how to convert a small picture to svg using hexagons, rectangles and ellipses, plugins or how to load .dlls and use into a TBGRAVirtualScreen, rain effect, shadow effect, 9-slice-scaling with Custom Drawn or how to theme with bitmaps an application to look like Windows themes and 9-slice-scaling with charts.

Other units

These units come with BGRA Controls and contains more functionality that is sometimes used with the controls, sometimes not but are usefull in some way. Some are listed here, others you can see linked directly with any control like bcrtti, bcstylesform, bctools and bctypes.

BCEffect

Fading effect with BGRABitmap.

BCFilters

A set of pixel filters to use with BGRABitmap.

BGRAScript

Scripting with BGRABitmap, see test project.

Related Articles

BGRASpriteAnimation - Usage of the sprite animation component.

uE_Controls - Other controls developed with BGRABitmap.

BGRABitmap - The library used to create this controls.

LazPaint - A paint program developed with Lazarus and BGRABitmap.