Difference between revisions of "How To Use Interfaces"

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Copy the text below and it will demonstrate how to use [[Interfaces]] to write less code, avoid code repetition,..., this is a fully working program.
 
Copy the text below and it will demonstrate how to use [[Interfaces]] to write less code, avoid code repetition,..., this is a fully working program.
<syntaxhighlight>{$mode objfpc}{$H+}{$interfaces com} // which is the default
+
The default interface in FPC is COM, which makes that once a class with an interface is instantiated as that interface it will automatically be released.
 +
Note if you change the interface type to CORBA it WILL leak.
 +
 
 +
This example has two unrelated classes, but share the same COM interface.
 +
Since they are instantiated through that interface, destruction is automatic:
 +
<syntaxhighlight lang="pascal">program interfacesygenerics;
 +
{$mode objfpc}{$H+}
 
type
 
type
 
   ITestInterface = interface
 
   ITestInterface = interface
Line 8: Line 14:
 
   end;
 
   end;
  
   TBaseObject = class(TInterfacedObject,ITestInterface)
+
   TOneObject = class(TInterfacedObject,ITestInterface)
 
     procedure DoSomething;
 
     procedure DoSomething;
 
     procedure DoItAll;
 
     procedure DoItAll;
 
   end;
 
   end;
  
   procedure TBaseObject.DoSomething;
+
   TOtherObject = class(TInterfacedObject,ITestInterface)
 +
    procedure DoSomething;
 +
    procedure DoItAll;
 +
  end;
 +
 +
  procedure TOneObject.DoSomething;
 
   begin
 
   begin
     Writeln('TBaseObject DoSomething !');
+
     Writeln('TOneObject DoSomething !');
 
   end;
 
   end;
  
   procedure TBaseObject.DoItAll;
+
   procedure TOneObject.DoItAll;
 
   begin
 
   begin
     Writeln('TBaseObject DoItAll !');
+
     Writeln('TOneObject DoItAll !');
 
   end;
 
   end;
 +
 
 +
  procedure TOtherObject.DoSomething;
 +
  begin
 +
    Writeln('TOtherObect DoSomething !');
 +
  end;
 +
 +
  procedure TOtherObject.DoItAll;
 +
  begin
 +
    Writeln('TOtherObect DoItAll !');
 +
  end;
 +
 
 
var
 
var
   I: ITestInterface;
+
   I: ITestInterface = nil;
 
begin
 
begin
 
   Writeln('Using regular interfaces');
 
   Writeln('Using regular interfaces');
   I := TBaseObject.Create as ITestInterface;
+
   I := TOneObject.Create as ITestInterface;
 +
  if I <> nil then
 +
    Writeln('Got interface OK. Calling it');
 +
  I.DoSomething;
 +
  I.DoItAll;
 +
  I:=nil;  // releases TOneObject
 +
  I := TOtherObject.Create as ITestInterface;
 
   if I <> nil then
 
   if I <> nil then
 
     Writeln('Got interface OK. Calling it');
 
     Writeln('Got interface OK. Calling it');
 
   I.DoSomething;
 
   I.DoSomething;
 
   I.DoItAll;
 
   I.DoItAll;
end.
+
end.</syntaxhighlight>
</syntaxhighlight>
 
 
== See also ==
 
== See also ==
  

Latest revision as of 09:24, 6 October 2021

Copy the text below and it will demonstrate how to use Interfaces to write less code, avoid code repetition,..., this is a fully working program. The default interface in FPC is COM, which makes that once a class with an interface is instantiated as that interface it will automatically be released. Note if you change the interface type to CORBA it WILL leak.

This example has two unrelated classes, but share the same COM interface. Since they are instantiated through that interface, destruction is automatic:

program interfacesygenerics;
{$mode objfpc}{$H+}
type
  ITestInterface = interface
    ['{3FB19775-F5FA-464C-B10C-D8137D742088}']
    procedure DoSomething;
    procedure DoItAll;
  end;

  TOneObject = class(TInterfacedObject,ITestInterface)
    procedure DoSomething;
    procedure DoItAll;
  end;

  TOtherObject = class(TInterfacedObject,ITestInterface)
    procedure DoSomething;
    procedure DoItAll;
  end;
 
  procedure TOneObject.DoSomething;
  begin
    Writeln('TOneObject DoSomething !');
  end;

  procedure TOneObject.DoItAll;
  begin
    Writeln('TOneObject DoItAll !');
  end;
  
  procedure TOtherObject.DoSomething;
  begin
    Writeln('TOtherObect DoSomething !');
  end;

  procedure TOtherObject.DoItAll;
  begin
    Writeln('TOtherObect DoItAll !');
  end;
  
var
  I: ITestInterface = nil;
begin
  Writeln('Using regular interfaces');
  I := TOneObject.Create as ITestInterface;
  if I <> nil then
    Writeln('Got interface OK. Calling it');
  I.DoSomething;
  I.DoItAll;
  I:=nil;  // releases TOneObject
  I := TOtherObject.Create as ITestInterface;
  if I <> nil then
    Writeln('Got interface OK. Calling it');
  I.DoSomething;
  I.DoItAll;
end.

See also