Difference between revisions of "MSEide MSEgui Howto"
(+ Win32 Application Icon and Properties) |
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=Win32 Application Icon and Properties= | =Win32 Application Icon and Properties= | ||
+ | |||
+ | 1) Prepare the resource source files in the directory of your program: | ||
+ | |||
+ | File ”version_data.rc”: | ||
+ | |||
+ | <code> | ||
+ | 1 VERSIONINFO | ||
+ | FILEVERSION 4,0,3,17 | ||
+ | PRODUCTVERSION 3,0,0,0 | ||
+ | FILEFLAGSMASK 0 | ||
+ | FILEOS 0x40000 | ||
+ | FILETYPE 1 | ||
+ | { | ||
+ | BLOCK ”StringFileInfo” | ||
+ | { | ||
+ | BLOCK ”040904E4” | ||
+ | { | ||
+ | VALUE ”CompanyName”,”JSC TashkentP” | ||
+ | VALUE ”FileDescription”,”The main program file” | ||
+ | VALUE ”FileVersion”,”0.9a” | ||
+ | VALUE ”InternalName”,”ARM Podpiska” | ||
+ | VALUE ”LegalCopyright”,”JSC TashkentP’s property” | ||
+ | VALUE ”OriginalFilename”,”podpiska.pas” | ||
+ | VALUE ”ProductName”,”The program for ARM Podpiska” | ||
+ | VALUE ”ProductVersion”,”0.9a” | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </code> | ||
+ | |||
+ | File ”icon_data.rc”: | ||
+ | |||
+ | <code> | ||
+ | AppIcon ICON ”app_icon.ico” | ||
+ | </code> | ||
+ | |||
+ | where ”app_icon.ico” is 128x128 24bit ICO image. You may use any size at your favour ( usually depends on preferrable destop resilution/size ) commonly greater or equal to 24x24 pixels. | ||
+ | |||
+ | My favorite editor to prepare such ( and any kind of image ) files is ”Embellish”. | ||
+ | |||
+ | |||
+ | 2) From within Win-32 command shell, complile the prepared files with the supplied | ||
+ | FPC resource compiler : | ||
+ | |||
+ | <code> | ||
+ | # windres -O res -i version_data.rc -o version_data.res | ||
+ | # windres -O res -i icon_data.rc -o icon_data.res | ||
+ | </code> | ||
+ | |||
+ | |||
+ | 3) use the compiled resources in your application : | ||
+ | |||
+ | <code> | ||
+ | program super_puper; | ||
+ | |||
+ | {$ifdef FPC}{$mode objfpc}{$h+}{$INTERFACES CORBA}{$endif} | ||
+ | {$ifdef FPC} | ||
+ | {$ifdef mswindows} | ||
+ | {$apptype console} | ||
+ | {$endif} | ||
+ | {$endif} | ||
+ | uses | ||
+ | {$ifdef FPC}{$ifdef linux}cthreads,{$endif}{$endif}msegui,mseforms, | ||
+ | main,dmmain,dmprint, dmacnt1, dmf18,dmrefs, | ||
+ | connsetupform,mseconsts,mseconsts_ru,mseconsts_uzcyr; | ||
+ | |||
+ | // importing the compiled resources | ||
+ | |||
+ | {$ifdef mswindows} | ||
+ | {$R version_data.res} | ||
+ | {$R icon_data.res} | ||
+ | {$endif} | ||
+ | |||
+ | begin | ||
+ | setlangconsts(’ru’); | ||
+ | application.createdatamodule(tdmmainmo,dmmainmo); | ||
+ | application.createdatamodule(tdmprintmo, dmprintmo); | ||
+ | application.createdatamodule(tdmacnt1mo, dmacnt1mo); | ||
+ | application.createdatamodule(tdmf18mo, dmf18mo); | ||
+ | application.createdatamodule(tdmrefsmo, dmrefsmo); | ||
+ | application.createform(tmainfo,mainfo); | ||
+ | application.run; | ||
+ | end. | ||
+ | </code> | ||
+ | |||
+ | That’s all at the moment. |
Revision as of 22:46, 7 January 2008
Win32 Application Icon and Properties
1) Prepare the resource source files in the directory of your program:
File ”version_data.rc”:
1 VERSIONINFO
FILEVERSION 4,0,3,17
PRODUCTVERSION 3,0,0,0
FILEFLAGSMASK 0
FILEOS 0x40000
FILETYPE 1
{
BLOCK ”StringFileInfo”
{
BLOCK ”040904E4”
{
VALUE ”CompanyName”,”JSC TashkentP”
VALUE ”FileDescription”,”The main program file”
VALUE ”FileVersion”,”0.9a”
VALUE ”InternalName”,”ARM Podpiska”
VALUE ”LegalCopyright”,”JSC TashkentP’s property”
VALUE ”OriginalFilename”,”podpiska.pas”
VALUE ”ProductName”,”The program for ARM Podpiska”
VALUE ”ProductVersion”,”0.9a”
}
}
}
File ”icon_data.rc”:
AppIcon ICON ”app_icon.ico”
where ”app_icon.ico” is 128x128 24bit ICO image. You may use any size at your favour ( usually depends on preferrable destop resilution/size ) commonly greater or equal to 24x24 pixels.
My favorite editor to prepare such ( and any kind of image ) files is ”Embellish”.
2) From within Win-32 command shell, complile the prepared files with the supplied
FPC resource compiler :
- windres -O res -i version_data.rc -o version_data.res
- windres -O res -i icon_data.rc -o icon_data.res
3) use the compiled resources in your application :
program super_puper;
{$ifdef FPC}{$mode objfpc}{$h+}{$INTERFACES CORBA}{$endif}
{$ifdef FPC}
{$ifdef mswindows}
{$apptype console}
{$endif}
{$endif}
uses
{$ifdef FPC}{$ifdef linux}cthreads,{$endif}{$endif}msegui,mseforms,
main,dmmain,dmprint, dmacnt1, dmf18,dmrefs,
connsetupform,mseconsts,mseconsts_ru,mseconsts_uzcyr;
// importing the compiled resources
{$ifdef mswindows}
{$R version_data.res}
{$R icon_data.res}
{$endif}
begin
setlangconsts(’ru’);
application.createdatamodule(tdmmainmo,dmmainmo);
application.createdatamodule(tdmprintmo, dmprintmo);
application.createdatamodule(tdmacnt1mo, dmacnt1mo);
application.createdatamodule(tdmf18mo, dmf18mo);
application.createdatamodule(tdmrefsmo, dmrefsmo);
application.createform(tmainfo,mainfo);
application.run;
end.
That’s all at the moment.