Difference between revisions of "Basic Pascal Tutorial/Chapter 5/Multidimensional arrays"
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You can have arrays in multiple dimensions: | You can have arrays in multiple dimensions: | ||
− | < | + | <syntaxhighlight> |
type | type | ||
datatype = array [enum_type1, enum_type2] of datatype; | datatype = array [enum_type1, enum_type2] of datatype; | ||
− | </ | + | </syntaxhighlight> |
The comma separates the dimensions, and referring to the array would be done with: | The comma separates the dimensions, and referring to the array would be done with: | ||
− | < | + | <syntaxhighlight> |
a [5, 3] | a [5, 3] | ||
− | </ | + | </syntaxhighlight> |
Two-dimensional arrays are useful for programming board games. A tic tac toe board could have these type and variable declarations: | Two-dimensional arrays are useful for programming board games. A tic tac toe board could have these type and variable declarations: | ||
− | < | + | <syntaxhighlight> |
type | type | ||
StatusType = (X, O, Blank); | StatusType = (X, O, Blank); | ||
Line 19: | Line 19: | ||
var | var | ||
Board : BoardType; | Board : BoardType; | ||
− | </ | + | </syntaxhighlight> |
You could initialize the board with: | You could initialize the board with: | ||
− | < | + | <syntaxhighlight> |
for count1 := 1 to 3 do | for count1 := 1 to 3 do | ||
for count2 := 1 to 3 do | for count2 := 1 to 3 do | ||
Board[count1, count2] := Blank; | Board[count1, count2] := Blank; | ||
− | </ | + | </syntaxhighlight> |
You can, of course, use three- or higher-dimensional arrays. | You can, of course, use three- or higher-dimensional arrays. | ||
Revision as of 15:42, 24 March 2012
5D - Multidimensional Arrays (author: Tao Yue, state: unchanged)
You can have arrays in multiple dimensions:
type
datatype = array [enum_type1, enum_type2] of datatype;
The comma separates the dimensions, and referring to the array would be done with:
a [5, 3]
Two-dimensional arrays are useful for programming board games. A tic tac toe board could have these type and variable declarations:
type
StatusType = (X, O, Blank);
BoardType = array[1..3,1..3] of StatusType;
var
Board : BoardType;
You could initialize the board with:
for count1 := 1 to 3 do
for count2 := 1 to 3 do
Board[count1, count2] := Blank;
You can, of course, use three- or higher-dimensional arrays.
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