Programming with Objects and Classes
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Jump to navigationJump to searchFPC includes several language provisions to code in an object oriented manner.
- Objects (chapter 5)
- Classes (chapter 6)
- Interfaces (chapter 7)
- Generics (chapter 8)
These features are described in the indicated chapters of the FPC Language Reference Guide: http://www.freepascal.org/docs.var Here you will find syntax diagrams and further information not contained in this introductory guide. We will start out with Objects and Classes since they form the basis of object oriented programming (oop) in FPC and for Lazarus.
more to follow