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Free Pascal поддерживает программирование потоков с процедурным и объектно-ориентированным интерфейсом, который в основном не зависит от платформы.

Официальная документация находится здесь: Programmer's guide chapter 10. Оно подробно описывает интерфейс процедурных потоков.

Объектно-ориентированный интерфейс TThread описан более полно на этой странице: Руководство по разработке многопоточного приложения

Заметки по процедурному управлению потоками

BeginThread возвращает дескриптор потока (handle) напрямую, а также возвращает идентификатор потока (ID) в качестве выходного параметра. В системах Posix дескрипторы потоков (handle) отсутствуют, поэтому копия идентификатора потока возвращается и как идентификатор (ID), и как дескриптор(handle). В Windows дескриптор потока (handle) используется для управления всеми потоками, а ID - это отдельное уникальное значение, используемое в качестве перечислителя потоков. Следовательно, независимо от платформы, дескриптор потока, возвращаемый BeginThread, соответствует ожиданиям всех других функций потоковой передачи RTL. (CloseThread, SuspendThread, WaitForThreadTerminate и т.д.)

GetCurrentThreadID возвращает конкретно идентификатор потока (ID), а не дескриптор (handle). Таким образом, хотя вы можете использовать это в системах Posix для вызова функций потоковой передачи RTL, в Windows это не сработает. Чтобы получить дескриптор (handle), вы можете использовать GetCurrentHandle или OpenThread в Windows API или сохранить дескриптор (handle), полученный от BeginThread.

There are three steps in a thread's lifespan:

  • Another thread creates it by calling BeginThread.
  • The thread completes its work, then exits its top level function; or ends itself explicitly by calling EndThread; or is killed by another thread by calling KillThread.
  • Another thread detects that the thread has terminated, and calls CloseThread to clean up.

CloseThread does nothing on Posix systems, but on Windows it releases the thread handle. If a program keeps creating new threads but neglects to close them, this is a resource leak and could lead to system instability in extreme cases. All handles are released when the program terminates, but it's still good practice to explicitly call CloseThread as soon as a thread exits. The return value of CloseThread is always 0 on Posix, but non-zero on Windows if successful.

DoneThread and InitThread in the system unit are primarily for internal use, ignore them.

KillThread should be avoided if at all possible. If a thread happens to be blocking a manual synchronisation mechanism when it is terminated, any other thread waiting for that mechanism may be left waiting forever.

SuspendThread and ResumeThread are likewise dangerous, and not even supported on Posix systems, due to similar deadlocking concerns. Co-operative synchronisation is the safe alternative (threads themselves check periodically if they are being asked to shut down).

ThreadGetPriority and ThreadSetPriority allow setting a thread's priority between -15 (idle) and +15 (critical), on Windows. On Posix these functions are not implemented yet through the procedural interface.

There is a GetCPUCount function in the system unit. Use this to estimate at runtime how many parallel threads to create.

Thread synchronisation

Synchronisation is used to ensure different threads or processes access shared data in a safe manner. The most efficient synchronisation mechanisms are those provided by the operating system; FPC's synchronisation mechanisms act as a minimal platform-neutral wrapper around the operating system mechanisms.

The native thread synchronisation mechanisms in the system unit are: critical sections, RTL events, semaphores, WaitForThreadTerminate. The code for these can be found in rtl/<arch>/cthreads.pp or rtl/<arch>/

Fully cross-process communication requires a more robust solution, as thread synchronisation mechanisms are insufficient. SimpleIPC may be appropriate for this.

Critical sections

The functions used are InitCriticalSection, EnterCriticalSection, LeaveCriticalSection, and DoneCriticalSection.

Critical sections are a co-operative code mutex, allowing only a single thread at a time into the protected code section, provided each thread enters and exits the section cleanly. This is a safe cross-platform way of protecting relatively small blocks of code.

Threads are only blocked from the section when they call EnterCriticalSection. If a thread is somehow able to get into the section without calling EnterCriticalSection, it is not blocked and the section remains unsafe. Threads are released into the critical section in FIFO order.

The critical section mutex has a lock counter. If a thread holding the critical section mutex calls EnterCriticalSection repeatedly, it must call LeaveCriticalSection an equal number of times to release the mutex. If a thread exits the section without calling LeaveCriticalSection, eg. due to an unhandled exception, the mutex remains locked and other threads waiting for it will be deadlocked.

Calling LeaveCriticalSection when the mutex is not locked causes an error on Posix systems, but on Windows it decrements the lock counter to below 0. Calling DoneCriticalSection while the mutex is still in use causes an error on Posix systems, but on Windows it just deadlocks any threads waiting on the mutex, though any thread already in the critical section is able to leave normally.


The functions used are RTLEventCreate, RTLEventSetEvent, RTLEventResetEvent, RTLEventWaitFor, and RTLEventDestroy.

RTL events are the preferred cross-platform synchronisation method. RTL events start out as unset. They block threads waiting for them; when the event is set, a single waiting thread is released (in FIFO order) and the event is immediately reset.

Due to platform differences, there is no way to directly query an event's current state. There is also no way to directly detect an event wait timeout, because any wait for the event causes an automatic state reset and waits do not have a return value.

If a thread starts to wait for an RTL event that has already been set, the wait completes immediately and the event is automatically reset. The event does not count how many times it has been set, so multiple sets are still cleared by a single reset. Be careful: if you have 8 threads starting to wait for a single RTL event, which will be set 8 times, threads may become deadlocked if anything clears multiple sets in one reset.

Destroying an RTL event while a thread is waiting for it does not release the thread. It is the programmer's responsibility to ensure no thread is waiting for the event when the event is destroyed.


Semaphores were Posix-only, and have been deprecated. They block threads waiting for them, and each SemaphorePost releases one waiting thread. Although semaphores are not available through the RTL, other implementations exist. (where?)


WaitForThreadTerminate blocks the current thread until the target thread has exited. The timeout parameter is ignored on Posix platforms, and the wait will never timeout.

WaitForSingleObject and WaitForMultipleObjects famously do not exist under Linux, so they're not good for cross-platform use. They can be of some use under Windows.