Difference between revisions of "ZenGL"
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ZenGL - cross-platform game development library. | ZenGL - cross-platform game development library. | ||
− | Supported OS: GNU/Linux, Windows, MacOS X | + | '''Supported OS''': GNU/Linux, Windows, MacOS X<br> |
− | Supported compilers: FreePascal, Delphi | + | '''Supported compilers''': FreePascal, Delphi<br> |
− | Graphics API: OpenGL, Direct3D 8/9 | + | '''Graphics API''': OpenGL, Direct3D 8/9<br> |
− | Sound API: OpenAL, DirectSound | + | '''Sound API''': OpenAL, DirectSound<br> |
− | License: GNU LGPL version 3 | + | '''License''': GNU LGPL version 3 |
== Features == | == Features == |
Revision as of 09:35, 15 March 2011
Main
ZenGL - cross-platform game development library.
Supported OS: GNU/Linux, Windows, MacOS X
Supported compilers: FreePascal, Delphi
Graphics API: OpenGL, Direct3D 8/9
Sound API: OpenAL, DirectSound
License: GNU LGPL version 3
Features
* Main o can be used as so/dll/dylib or statically compiled with your application o rendering to own or any other prepared window o logging o resource loading from files and memory o easy way to add supporting for new resource format * Configuration of o antialiasing, screen resolution, refresh rate and vertical synchronization o aspect correction o title, position and size of window o cursor visibility in window space * Input o handling keyboard, mouse and joystick input o handling of Unicode text input o possibility to restrict the input to the Latin alphabet * Textures o supports tga, png and jpg o correct work with NPOT textures o control the filter parameters o masking o render targets for rendering into texture * Text o textured Unicode-font o rendering UTF-8 or ANSI text o rendering text with alignment and other options like size, color and count of symbols * 2D-subsystem o batch render for high-speed rendering o rendering different primitives o sprite engine o rendering static and animated sprites and tiles o rendering distortion grid o rendering sprites with new texture coordinates(with the pixel dimension and the usual 0..1) o control the blend mode and color mix mode o control the color and alpha of vertices of sprites and primitives o additional sprite transformations(flipping, zooming, vertices offset) o fast clipping of invisible sprites o 2D camera with ability to zoom and rotate the scene * Sound o works through OpenAL or DirectSound? in depends on configuration or OS o correct work without soundcard o supports wav и ogg as sound samples o playing audio files in separate thread o control the volume and playback speed o moving sound sources in 3D space * Mathematic o basic set of additional math functions o triangulation functions o basic set of collision functions * Additional o reading and writing ini-files o functions for work with files and memory
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