Difference between revisions of "iPhone Laz Extension"

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=== How to use ===
 
=== How to use ===
 +
 +
=== Hello World ===
 +
 +
The sample requires a objective-p compiler (fpc 2.5.1 or higher) with cocoaint packages compiled for iPhone
 +
 +
program project1;
 +
 +
{$mode objfpc}{$H+}
 +
{$modeswitch objectivec1}
 +
{$linkframework UIKit}
 +
 +
uses
 +
  iPhoneAll, CGContext, CGGeometry, CFString;
 +
 +
type
 +
  TAppDelegate = objcclass(NSObject)
 +
    procedure applicationDidFinishLaunching(application: UIApplication); message 'applicationDidFinishLaunching:';
 +
  end;
 +
 +
  TMyWindow = objcclass(UIWindow)
 +
  public
 +
    procedure drawRect(c: CGRect); override;
 +
  end;
 +
 +
const
 +
  helloworld = 'Hello world';
 +
 +
// window paint method
 +
procedure TMyWindow.drawRect(c: CGRect);
 +
var
 +
  cg : CGContextRef;
 +
begin
 +
  // getting current context
 +
  cg:=UIGraphicsGetCurrentContext;
 +
  // setting back ground color
 +
  CGContextSetRGBFillColor(cg, 0, 0, 0.5, 1);
 +
  CGContextFillRect(cg, c);
 +
 +
  // rotating up-side down context
 +
  CGContextTranslateCTM(cg, 0, c.size.height);
 +
  CGContextScaleCTM(cg, 1, -1);
 +
 +
  // setting text color
 +
  CGContextSetRGBFillColor(cg, 1, 1, 0, 1);
 +
  CGContextSetRGBStrokeColor(cg, 1, 1, 0, 1);
 +
  // setting font  (must set any)
 +
  CGContextSelectFont(cg, 'Helvetica', 30, kCGEncodingMacRoman);
 +
  // rendering text
 +
  CGContextShowTextAtPoint(cg, 0, c.size.height-50, helloworld, length(helloworld));
 +
end;
 +
 +
var
 +
  mainwindow : TMyWindow;
 +
 +
{ TAppDelegate }
 +
 +
procedure TAppDelegate.applicationDidFinishLaunching(application: UIApplication);
 +
begin
 +
  // application has initialized, now we can create the main window
 +
  mainwindow:=TMyWindow(TMyWindow.alloc);
 +
  // initialize window in Objective-C style
 +
  mainwindow := TMyWindow(mainwindow.initWithFrame (UIScreen.mainScreen.bounds));
 +
  // activate and show the window
 +
  mainwindow.makeKeyAndVisible;
 +
end;
 +
 +
function NSStr(const s: string): NSString;
 +
begin
 +
  // converting string to NSString (CFStringRef and NSString are interchangable)
 +
  Result:=NSString( CFStr(PChar(s)));
 +
end;
 +
 +
var
 +
  pool    : NSAutoreleasePool;
 +
begin
 +
  // initialize foundation memory manger (aka autorelease pool)
 +
  pool := NSAutoreleasePool.alloc.init;
 +
  // launching main application loop
 +
  ExitCode:=UIApplicationMain(argc, argv, nil, NSSTR('TAppDelegate'));
 +
  // according to docs the UIApplicationMain never returns,
 +
  // but still the code present in the Obj-C main.m files
 +
  pool.release;
 +
end.

Revision as of 23:07, 4 January 2010

About

iPhone Laz extension is Lazarus IDE extension that's designed to simplify iPhone applications development.


Author

Dmitry 'skalogryz' Boyarintsev

License

modified LGPL (same as the FPC RTL and the Lazarus LCL). You can contact the author if the modified LGPL doesn't work with your project licensing.

Download

The latest stable release can be found on todo: link to the lazarus-ccr sf download location.

Change Log

  • Version 0.5 05 Jan 2010

Dependencies / System Requirements

  • Lazarus 0.9.29 (SVN trunk) or higher
  • Mac OS X 10.5 (Intel) + XCode 3.1 or higher
  • Mac OS X 10.6 + XCode or higher (untested)
  • FPC 2.5.1 (or higher) with Objective-P syntax is recommended to use.
  • Since Apple doesn't provide any tools for development on other than OS X system, the package cannot (should not) be installed and used on Windows or Linux.

Status: Stable / Alpha

Issues:

  • The project, using iPhoneAll unit, compiled for the simulator must use Smart Linking switch (-XX)
  • Then application title is changed (in Project options) a string is added to the main file
 Application.Title:='MyApp';

It must be deleted manually

  • XCode sometimes fails to debug the application on iDevice, though it's loaded successfully
  • todo:

Installation

  • Get the package source via svn or download from Sourceforge
  • Open and install the package

How to use

Hello World

The sample requires a objective-p compiler (fpc 2.5.1 or higher) with cocoaint packages compiled for iPhone

program project1;

{$mode objfpc}{$H+}
{$modeswitch objectivec1}
{$linkframework UIKit} 

uses
  iPhoneAll, CGContext, CGGeometry, CFString; 

type
  TAppDelegate = objcclass(NSObject)
    procedure applicationDidFinishLaunching(application: UIApplication); message 'applicationDidFinishLaunching:';
  end; 

  TMyWindow = objcclass(UIWindow)
  public
    procedure drawRect(c: CGRect); override;
  end;

const
  helloworld = 'Hello world'; 

// window paint method
procedure TMyWindow.drawRect(c: CGRect);
var
  cg : CGContextRef;
begin
  // getting current context
  cg:=UIGraphicsGetCurrentContext;
  // setting back ground color
  CGContextSetRGBFillColor(cg, 0, 0, 0.5, 1);
  CGContextFillRect(cg, c); 

  // rotating up-side down context
  CGContextTranslateCTM(cg, 0, c.size.height);
  CGContextScaleCTM(cg, 1, -1); 

  // setting text color
  CGContextSetRGBFillColor(cg, 1, 1, 0, 1);
  CGContextSetRGBStrokeColor(cg, 1, 1, 0, 1);
  // setting font  (must set any)
  CGContextSelectFont(cg, 'Helvetica', 30, kCGEncodingMacRoman);
  // rendering text
  CGContextShowTextAtPoint(cg, 0, c.size.height-50, helloworld, length(helloworld));
end;

var
  mainwindow : TMyWindow;

{ TAppDelegate }

procedure TAppDelegate.applicationDidFinishLaunching(application: UIApplication);
begin
  // application has initialized, now we can create the main window
  mainwindow:=TMyWindow(TMyWindow.alloc);
  // initialize window in Objective-C style
  mainwindow := TMyWindow(mainwindow.initWithFrame (UIScreen.mainScreen.bounds));
  // activate and show the window
  mainwindow.makeKeyAndVisible;
end;

function NSStr(const s: string): NSString;
begin
  // converting string to NSString (CFStringRef and NSString are interchangable)
  Result:=NSString( CFStr(PChar(s)));
end;

var
  pool    : NSAutoreleasePool;
begin
  // initialize foundation memory manger (aka autorelease pool)
  pool := NSAutoreleasePool.alloc.init;
  // launching main application loop
  ExitCode:=UIApplicationMain(argc, argv, nil, NSSTR('TAppDelegate'));
  // according to docs the UIApplicationMain never returns,
  // but still the code present in the Obj-C main.m files
  pool.release;
end.