SynEdit

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General

SynEdit is a syntax highlighting edit/memo control with support for many languages/syntaxes.

The SynEdit contained in Lazarus was forked from SynEdit 1.0.3, and was adapted and extended quite a lot. Changes are listed below.

Lazarus package contains a source editor component named TSynEdit, several syntax highlighters and other components used for source editing.

Licensed under the same terms as the original SynEdit (MPL or GPL).

Original vs Lazarus version

Lazarus version is maintained mostly by Martin Friebe. Martin wrote at forum, what has been added to Lazarus version since fork appeared:

Big things added to the Lazarus version:

  • folding
  • configurable gutter / gutter-parts
  • shared text between several editors
  • utf-8 support
  • sync-editing plugin
  • basic RTL/LTR support
  • mouse config via MouseActions
  • rewrite of various highlight/markup modules

Codebases of Delphi/Lazarus versions were independently refactored. There is very few overlap left.

SynEdit 2.0 port

An alternative port of the 2.0.x version of the original SynEdit exists. It's not actively maintained, last commit (now is Jun 2014) was at 2011.

SynEdit in the IDE

The SynEdit in Lazarus is a built-in package, because the IDE uses it itself. Therefore the package can not be removed from the installation list. To remove the entries from the component palette, the SynEditDsgn package can be removed from installation.

Using SynEdit

Highlighters

  • There are several standard highlighters (see tab "SynEdit" at component pallette)
  • There are scriptable highlighters exist, which can adapt to many other file formats:
    • SynAnySyn (standart, on component pallette by default)
    • SynPositionHighlighter (standart, not on component pallette)
    • SynUniHighlighter (standart, not on component pallette)
    • SynFacilSyn (Github)
  • More 3rd-party highlighters exist: SynCacheSyn, SynGeneralSyn, SynRCSyn, SynRubySyn, SynSDDSyn, SynSMLSyn, SynSTSyn, SynTclTkSyn, SynUnrealSyn, SynURISyn, SynVBScriptSyn, SynVrml97Syn, see here.
  • You can write new highlighter, see info at SynEdit_Highlighter.

Edit an existing highlighter

Sometimes you might want to edit existing highlighters (just like I wanted a few days ago) that already exist. In this example we're going to edit the highlighter for pascal-like code (classname: TSynPasSyn; package: SynEdit V1.0; unit: SynHighlighterPas.pas).

Say, what we want to reach is, that our application (lazarus in this case) differs between the three types of comments, which exist in Pascal:

  (* ansi *)
  { bor }
  // Slash

This may be helpful, if you want to differ between different types of your comments (e.g. "Description", "Note", "Reference", etc.) and want them to be e.g. colored in different ways.

How to:

Note-icon.png

Note: Just in case you break something, I suggest to make some "NEW" and "/NEW"-comments, but you don't have to

  • First, open the unit "SynHighlighterPas" which should be located in your SynEdit-directory.
  • As we don't want to cause incompatibilities, we're creating a new type of enumerator which helps us to identify our comment later:

E.g. under the declaration of "tkTokenKind", write this:

  {NEW}
  TtckCommentKind = (tckAnsi, tckBor, tckSlash);
  {/NEW}
  • In the declaration of "TSynPasSyn" search for "FTokenID" and add the following between "FTokenID" and the next field
  {NEW}
  FCommentID: TtckCommentKind;
  {/NEW}
  //This creates a new field, where we can store the information, what kind of comment we have
  • In the declaration of "TSynPasSyn" search for "fCommentAttri" and add the following between "fCommentAttri" and the next field
  {NEW}
  fCommentAttri_Ansi: TSynHighlighterAttributes;
  fCommentAttri_Bor: TSynHighlighterAttributes;
  fCommentAttri_Slash: TSynHighlighterAttributes;
  {/NEW}
  //This allows us, to return different Attributes, per type of comment
  • Next, search for the constructor-definition of "TSynPasSyn", which should be "constructor TSynPasSyn.Create(AOwner: TComponent);"
  • We need to Create our new Attributes, thus we add our Attributes somewhere in the constructor (I suggest, after the default "fCommentAttri")
  (...)
  AddAttribute(fCommentAttri);
  {NEW}
  fCommentAttri_Ansi := TSynHighlighterAttributes.Create(SYNS_AttrComment+'_Ansi', SYNS_XML_AttrComment+'_Ansi'); //The last two strings are the Caption and the stored name
  //If you want to have default settings for your attribute, you can e.g. add this:
  //fCommentAttri_Ansi.Background := clBlack; //Would set "Background" to "clBlack" as default
  AddAttribute(fCommentAttri_Ansi);
  fCommentAttri_Bor := TSynHighlighterAttributes.Create(SYNS_AttrComment+'_Bor', SYNS_XML_AttrComment+'_Bor');
  AddAttribute(fCommentAttri_Bor);
  fCommentAttri_Slash := TSynHighlighterAttributes.Create(SYNS_AttrComment+'_Slash', SYNS_XML_AttrComment+'_Slash');
  AddAttribute(fCommentAttri_Slash);
  {/NEW}
  (...)
  • The "complex" part now is, to search for the points, where "FTokenID" is set to "tkComment" and to set our "subtype", equally (of course, I've already searched them:)
procedure TSynPasSyn.BorProc;
(...)
  fTokenID := tkComment;
  {NEW}
  FCommentID:=tckBor;
  {/NEW}
  if rsIDEDirective in fRange then
(...)
procedure TSynPasSyn.AnsiProc;
begin
  fTokenID := tkComment;
  {NEW}
  FCommentID:=tckAnsi;
  {/NEW}
(...)
procedure TSynPasSyn.RoundOpenProc;
(...)
        fTokenID := tkComment;
        {NEW}
        FCommentID:=tckAnsi;
        {/NEW}
        fStringLen := 2; // length of "(*"
(...)
procedure TSynPasSyn.SlashProc;
begin
  if fLine[Run+1] = '/' then begin
    fTokenID := tkComment;
    {NEW}
    FCommentID:=tckSlash;
    {/NEW}
    if FAtLineStart then begin
(...)
procedure TSynPasSyn.SlashContinueProc;
(...)
    fTokenID := tkComment;
    {NEW}
    FCommentID:=tckSlash;
    {/NEW}
    while not(fLine[Run] in [#0, #10, #13]) do
(...)
  • Now, we just have to retreve the information when "GetTokenAttribute" is called and return the right Attribute, therefore we edit "GetTokenAttribute" as follows:
function TSynPasSyn.GetTokenAttribute: TSynHighlighterAttributes;
begin
  case GetTokenID of
    tkAsm: Result := fAsmAttri;
    {OLD
    tkComment: Result := fCommentAttri; //This is commented and just backup, so it'll be ignored
    /OLD}
    {NEW}
    tkComment: begin
      if (FCommentID=tckAnsi) then Result:=fCommentAttri_Ansi //Type is AnsiComment
      else
      if (FCommentID=tckBor) then Result:=fCommentAttri_Bor //Type is BorComment
      else
      if (FCommentID=tckSlash) then Result:=fCommentAttri_Slash //Type is SlashComment
      else
        Result:=fCommentAttri //If our code failed somehow, fallback to default
    end;
    {/NEW}
    tkIDEDirective: begin
(...)

If you do use lazarus, just reinstall the SynEdit-Package, if not, recompile your project/the package/<similar>.

DONE ! No seriously, you are now ready to differ between the different types of comments.

Aditional Info

The lazarus-IDE does automatically detect, what attributes exist and shows them in the options, such as saves them, if you change them. If your application/IDE doesn't do this, you will have to set Color/Font/etc. of the new Attributes somewhere manually (e.g. in the constructor of TSynPasSyn)

--Life4YourGames

Completion plugins

There are 3 completion plug-ins for SynEdit:

TSynCompletion

  • Offers a list of words in a drop-down via a shortcut key combination (default: Ctrl-Space).
  • Used in the IDE for identifier completion.
  • Included in examples.
  • Available on the component palette (since 0.9.3x).

Example code to invoke the completion pop up programmatically (i.e. without pressing the keyboard shortcut):

YourSynEdit.CommandProcessor(YourSynCompletion.ExecCommandID, '', nil)

TSynAutoComplete

  • Replaces the current token with a piece of text. Not interactive. No drop-down.
  • Included in examples.
  • Available on the component palette.

TSynEditAutoComplete

  • Basic template module. No drop-down.
  • Used by IDE for code-templates. IDE contains additional code extending the feature (drop-down and syncro macros are added by IDE).
  • Not included in examples.

Todo: Differences between 2nd and 3rd need to be documented. Maybe they can be merged.

Logical/Physical caret position

SynEdit offers position of the caret (text blinking cursor) in 2 different forms:

  • Physical X/Y: Corresponds to visual (canvas) position,
  • Logical X/Y: Corresponds to byte offset of the text.

Both are 1-based. Currently Y coordinates are always the same. This may change in future.

The Physical coordinate
is the position in the display grid (ignoring any scrolling). That is:
the letter "a" and "â" take both ONE cell on the grid, increasing physical x by 1. Even though in utf8 encoding "a" takes one byte, and "â" takes several bytes.
however the tab char (#9), besides being just one byte and one char, can take several cells in the grid, increasing the physical x by more than one. There are also some chars in Chinese and eastern languages, that take 2 grid positions (google full-width vs half-width char)
The Logical coordinate
is the byte offset in the string holding the line.
the letter "a" has 1 byte and increases by 1
the letter "â" has 2 (or 3) bytes, and increases by that
tab has 1 byte and increases by that.

Neither of the 2 give the position in UTF8 chars/code-points (e.g. for Utf8Copy or Utf8Length).

The physical X is always counted from the left of the text, even if this is scrolled out. To get the grid-x of the currently scrolled control do:

grid-X-in-visible-part-of-synedit := PhysicalX - SynEdit.LeftChar + 1
grid-y-in-visible-part-of-synedit := SynEdit.RowToScreenRow(PhysicalY); // includes folding
use ScreenRowToRow for reverse

Change text from code

Warning-icon.png

Warning: Changing text via SynEdit.Lines property does not work with undo/redo.

Text can be accessed via SynEdit.Lines. This is a TStrings based property offering read/write access to each line. It is 0 based.

  SynEdit.Lines[0] := 'Text'; // first line

SynEdit.Lines can be used to set the initial version of the text (e.g. loaded from file). Note that SynEdit.Lines.Add/SynEdit.Lines.Append does not support line breaks inside the added strings. You should add lines one by one.

To modify the content of a SynEdit, and allow the user to undo the action use the following methods:

    procedure InsertTextAtCaret(aText: String; aCaretMode: TSynCaretAdjustMode = scamEnd);
    property TextBetweenPoints[aStartPoint, aEndPoint: TPoint]: String // Logical Points
      read GetTextBetweenPoints write SetTextBetweenPointsSimple;
    property TextBetweenPointsEx[aStartPoint, aEndPoint: TPoint; CaretMode: TSynCaretAdjustMode]: String
      write SetTextBetweenPointsEx;
    procedure SetTextBetweenPoints(aStartPoint, aEndPoint: TPoint;
                                   const AValue: String;
                                   aFlags: TSynEditTextFlags = [];
                                   aCaretMode: TSynCaretAdjustMode = scamIgnore;
                                   aMarksMode: TSynMarksAdjustMode = smaMoveUp;
                                   aSelectionMode: TSynSelectionMode = smNormal );

Examples:

  // Insert text at caret
  SynEdit.InsertTextAtCaret('Text');
  // Replace text from (x=2,y=10) to (x=4,y=20) with Str
  SynEdit.TextBetweenPoints[Point(2,10), Point(4,20)] := Str;
  // Delete/replace single char at caret pos
  var p1, p2: TPoint;
  begin
    p1 := SynEdit.LogicalCaretXY;
    p2 := p1;
    // Calculate the byte pos of the next char 
    p2.x := p2.x + UTF8CharacterLength(@SynEdit.LineText[p2.x]);
    // p1 points to the first byte of char to be replaced
    // p2 points to the first byte of the char after the last replaceable char
    // Replace with "Text" (or use empty string to delete)
    SynEdit.TextBetweenPoints[p1, p2] := 'Text';

Fold/Unfold from code

  • This is still under construction.
  • This only works if current highlighter supports folding (details at SynEdit_Highlighter).
  • Also note that some highlighters support several independent fold-trees. E.g. in Pascal you have folding on keywords (begin, end, class, procedure, etc) which is the primary fold, and folding on $ifdef or $region which is secondary.
  • Folding of current selection is also different from folding on keywords.

Methods for folding:

1) TSynEdit.CodeFoldAction

Folds at the given Line. If there are more than one, folds the inner most (right most). Note: This does not work with selection, nor with Folds that hide entirely / Need testing for 2ndary folds.

2) TSynEdit.FindNextUnfoldedLine

3) TSynEdit.FoldAll / TSynEdit.UnfoldAll

Bookmarks

More info

Discussions on the forum, which contain info about SynEdit:

Example apps

Example applications can be found in the folder "lazarus/examples/synedit".

Adding hotkeys for Cut/Copy/Paste/etc

Hotkeys can be implemented by using SynEdit commands.

uses
  SynEdit, SynEditKeyCmds;
 
procedure TForm1.SynEdit1KeyDown(Sender: TObject; var Key: Word;
  Shift: TShiftState);
begin
  if (Shift = [ssCtrl]) then
  begin
    case Key of
    VK_C: SynEdit1.CommandProcessor(TSynEditorCommand(ecCopy), ' ', nil);
    VK_V: SynEdit1.CommandProcessor(TSynEditorCommand(ecPaste), ' ', nil);
    VK_X: SynEdit1.CommandProcessor(TSynEditorCommand(ecCut), ' ', nil);
    end;
  end;
end;

Further development, discussions

  • RTL (right-to-left): started by Mazen (partly implemented on Windows)
  • SynEdit only uses UTF8; an ASCII/ANSI version no longer exists. A font is pre-selected depending on the system. The user can choose another font, but must then take care to choose a monospaced ont.
    OLD:
    • automatic monospace font selection: At the moment SynEdit starts with a font 'courier'. December 2012/BigChimp: but Courier *is* monospace!!?!? But it would be better, if SynEdit would start with a monospace font (meaning: every character has the same width). At the moment the LCL TFont does not provide such a property. At the moment the user has to choose the right font.
    • automatic UTF-8 font selection: Same as above monospace, but also with an UTF-8 font, so that for example umlaute are shown correctly. At the moment the user has to choose the right font.
  • Dead keys. Most keyboards support typing two or more keys to create one special character (like accented or umlaut characters). (This is handled by LCL widgedset)
  • Redesign of the SynEdit component. The primary goal is more reliable display and navigation in the text. A more modular approach also allows for better integration of extensions, and for specialized controls, for use outside of Lazarus.

See also

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