Why use Pascal
“A low level language is one whose programs require attention to the irrelevant.”
- 1 Introduction
- 2 Pros and Cons
- 2.1 Pros
- 2.2 Cons
- 3 See also
- 4 External links
Pascal often comes under attack as a language which should be dead, or as a language not suitable for very much.
This document will discuss these claims and add the latest informations about Pascal as of 2013 and beyond.
What is Pascal?
Pascal is a very clean programming language, which looks more like real languages in the sense that it uses real English words as keywords rather than random ASCII characters. This is important in understanding existing code as well as debugging because people don't read individual characters but whole words.
A common misconception is that Pascal started as a teaching language. While this is partially true, the associations are usually wrong; usually that makes people expect systems like Logo, limited playing grounds for children.
Pascal, like its predecessor ALGOL(-60), however was primarily designed as a language for formal specification and teaching of algorithms, mostly with future engineers and computer scientists as target. Contrary to ALGOL-68, emphasis was put on simplicity. This turned out to be beneficial for compiler construction.
The initial Pascal dialects had a series of serious ugliness (like untyped procedure variables) that were quickly remedied, way before the language's prime time in the eighties (revised J&W and early standardization trajectory).
Further modernization and facilities for interfacing to lower level systems were added to nearly every dialect. Most of these weren't standardized back into the language, but this was normal at the time (way before C and POSIX standards). However the dialects were not entirely random, and could be classified into two major streams, UCSD/Borland like and ISO standards compliant, with Apple creating a hybrid between the two (UCSD in origin, but incorporating most level 1 ISO features).
Over the years especially the Borland stream language has matured and gained all capabilities necessary for up-to-date large scale software projects (for example the Free Pascal compiler or the Lazarus IDE).
The particular strength of Pascal is that most development time is spent on the program itself, contrary to C and C++ like languages, where the developer needs to focus on managing the memory of variables or the structure of very basic things like passing parameters and returning them back again.
As a result, Pascal developers do not have to learn a new sub-language inside the same language, like C++, STL, MFC.
The Readln and Writeln effect
Most developers that touched Pascal did not like the language, because they only learned some very basic commands and how to write a more structured code than their mind was thinking at the time.
That is, why languages such as C and Perl, for example, have tended to win the popularity contests. While Pascal seems very basic and very minimalistic, when you uncover the true language, you find that it is much easier to create a program in Pascal than in C, Java and other popular languages. Even languages such as Python, while popular and still remains structured, have many elements of a disoriented language. That issue arrives first of all from the attempt to create the most “perfect” programming language, that will be easy to use, and have the cleanest way to create things.
Pros and Cons
As always: Choosing what programming language to use depends on your program you'd like to program.
Object oriented programming
You want Object Oriented Programming (OOP)? There you got OOP: FPC supports it: see Tutorial.
Real assignment operator
Other languages: mathematically wrong (there are two equations):
x = 42; x = 3 * 3;
Or even worse (x on both sides):
x = 3 * x - 1;
So, x = 0.5 or what (the f***)?
Pascal does it right (there are two consecutive definitions):
x := 42; x := 3 * 3;
Strong type safety
In C you can add a character to a real and interpret it as a boolean (or whatsoever). Why the heck should I do this? In Pascal that is not possible (only with force). The compiler will raise an error.
For example a function in C look like this:
- function signature
- declaration of variables … and definition of function may be mixed up
In Pascal it is clear:
- function/procedure signature
- declaration of variables …
- definition of function/procedure/program
A function defined with the name getLimit will be called though you forgot the upper-case-L in the middle ( (calling getlimit()). It does not raise a compile-time-error.
Principle of scope
There are many chances to limit the validity of identifiers – to limit their scope. Encapsulating functions/procedures or limiting a variable's/constant's/type's scope is done implicitly: Depending where you declare such things, they are only known on the same or lower levels.
You can write Pascal as you speak (or at least it is some more natural):
if x equals true then begin writeline, left round bracket, apostroph, hello world, apostroph, right round bracket, semicolon end
if, left round bracket, x equal equal true, right round bracket left curly brace print formatted, left round bracket, inch-sign, hello world, backslash n, inch-sign, right round bracket, semicolon right curly brace
The counter example shows that you may get lost if you don't know what brackets and braces mean. Indeed, it's a weak pro-point.
Finding people for software projects who already have experience in Pascal can become difficult. It could be harder to find suitable library solutions for specific problems.
More usage of reserved words than reserved characters
Sometimes writing all the reserved words (like "begin", "end", "then", …) feels uncomfortable. Other languages just use parentheses or curly braces – that is just a single letter. Editor functions like "match-corresponding parenthesis/brace" or in Pascal-context "match corresponding begin/end" are harder to find.
On multiple occasions programmers may encounter boundaries the language sets (e.g. the strong type safety mentioned above). These limits are set for good reasons: To prevent programmers from doing stupid stuff (that's actually a pro point). However, if you do not care about bad practices, you might get annoyed by that fact.