Difference between revisions of "Fast direct pixel access"
(New page: =Introduction= Standard graphical LCL components provides Canvas object for common drawing. But most of available graphic routines have some overhead given by universality, platform indep...) |
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==TBitmap.RawImage== | ==TBitmap.RawImage== | ||
+ | |||
+ | This method is so far fastest but more complicated as more care have to be given to stored bitmap structure. | ||
+ | |||
=Speed comparison= | =Speed comparison= | ||
+ | |||
+ | This table shows only raw benchmark results which are dependent on used computer. | ||
+ | |||
+ | {| border="1" cellspacing="0" align="center" | ||
+ | |- | ||
+ | ! Method | ||
+ | ! Frame duration [ms] | ||
+ | |- | ||
+ | | TBitmap.Canvas.Pixels || 1200 | ||
+ | |- | ||
+ | | TBitmap.Canvas.Pixels with BeginUpdate and EndUpdate || 180 | ||
+ | |- | ||
+ | | TLazIntfImage || 9 | ||
+ | |- | ||
+ | | TBitmap.RawImage || | ||
+ | |} | ||
+ | |||
+ | =See also= | ||
+ | |||
+ | * [[Developing with Graphics]] |
Revision as of 21:13, 16 March 2011
Introduction
Standard graphical LCL components provides Canvas object for common drawing. But most of available graphic routines have some overhead given by universality, platform independence and safety. To achieve best drawing speed it is necessary to use specialized bitmap structures and routines. There are some graphical libraries available for faster graphic processing with wide drawing functions. But for some specific usage it is necessary to create own small library with data structures fitted for own application.
In this test let assume that we have simple bitmap structure designed as two dimensional byte array where each pixel have 256 possible colors. This could be gray image or some palette mapped image. All image manipulation will be done with custom functions with direct pixel access. Thanks to defined data structure functions could be optimized for faster block memory operations if necessary.
<delphi>type
TPixel = Byte;
TFastBitmap = class private function GetSize: TPoint; procedure SetSize(const AValue: TPoint); public Pixels: array of array of TPixel; property Size: TPoint read GetSize write SetSize; end;</delphi>
To be able to display image on Form custom image have to be copied to some WinControl area. Image have to be copied repeatedly if motion image is generated. This will shift timing demands even lower.
You can draw image as fast as possible in simple loop: <delphi>repeat
FastBitmapToBitmap(FastBitmap, Image1.Picture.Bitmap); Application.ProcessMessages;
until Terminated;</delphi>
Or draw image for example using Timer with defined drawing interval. Even if nothing is changed on bitmap there is no need to copy bitmap to screen so RedrawPending simple flag could be used. Thanks to delayed draw execution with calling Redraw method drawing of frames could be skipped.
<delphi>TForm1 = class(TForm) published
procedure Timer1Execute(Sender: TObject); ...
public
RedrawPending: Boolean; Drawing: Boolean; FastBitmap: TFastBitmap; procedure Redraw; ...
end;
procedure TForm1.Redraw; begin
RedrawPending := True;
end;
procedure TForm1.Timer1Execute(Sender: TObject); begin
if (not Drawing) and RedrawPending then try Drawing := True; CustomProcessing(FastBitmap); FastBitmapToBitmap(FastBitmap, Image1.Picture.Bitmap); finally RedrawPending := False; Drawing := False; end;
end;</delphi>
Methods
TBitmap.Canvas.Pixels
This is most straighforward but slowest method.
<delphi>function FastBitmapToBitmap(FastBitmap: TFastBitmap; Bitmap: TBitmap); var
X, Y: Integer;
begin
for X := 0 to FastBitmap.Size.X - 1 do for Y := 0 to FastBitmap.Size.Y - 1 do Bitmap.Canvas.Pixels[X, Y] := FastBitmap.Pixels[X, Y] * $010101;
end;</delphi>
TBitmap.Canvas.Pixels with BeginUpdate and EndUpdate
Previous method could be speeded up by update locking and thus redusing per pixel update and event signaling.
<delphi>function FastBitmapToBitmap(FastBitmap: TFastBitmap; Bitmap: TBitmap); var
X, Y: Integer;
begin
try Bitmap.BeginUpdate(True); for X := 0 to FastBitmap.Size.X - 1 do for Y := 0 to FastBitmap.Size.Y - 1 do Bitmap.Canvas.Pixels[X, Y] := FastBitmap.Pixels[X, Y] * $010101; finally Bitmap.EndUpdate(False); end;
end;</delphi>
TLazIntfImage
TBitmap is general bitmap component compatible with Delphi and it use TColor type for pixels. But LCL provide another component better suited for image handling. This component provide faster access to pixels and in addition it supports alpha channel.
<delphi>uses
..., LCLType, LCLProc, LCLIntf;
function FastBitmapToBitmap(FastBitmap: TFastBitmap; Bitmap: TBitmap); var
X, Y: Integer; TempIntfImage: TLazIntfImage;
begin
try TempIntfImage := Bitmap.CreateIntfImage; // Temp image could be precreated and holded owning class for X := 0 to FastBitmap.Size.X - 1 do for Y := 0 to FastBitmap.Size.Y - 1 do begin TempIntfImage.Colors[X, Y] := TColorToFPColor(FastBitmap.Pixels[X, Y] * $010101); end; Bitmap.LoadFromIntfImage(TempIntfImage); finally TempIntfImage.Free; end;
end;</delphi>
TBitmap.RawImage
This method is so far fastest but more complicated as more care have to be given to stored bitmap structure.
Speed comparison
This table shows only raw benchmark results which are dependent on used computer.
Method | Frame duration [ms] |
---|---|
TBitmap.Canvas.Pixels | 1200 |
TBitmap.Canvas.Pixels with BeginUpdate and EndUpdate | 180 |
TLazIntfImage | 9 |
TBitmap.RawImage |