Difference between revisions of "Graphics libraries"
From Lazarus wiki
Jump to navigationJump to search (Removed game libraries and frameworks, added links and ordered the table alphabetically.) |
|||
Line 1: | Line 1: | ||
− | This is a list of libraries designed '''only''' to work with graphics. If you're looking for a library to be used for [[Portal:Game Development|game development]] you should use a [[Game framework|game framework]] instead. | + | This is a list of libraries designed '''only''' to work with graphics. If you're looking for a library to be used for [[Portal:Game Development|game development]] you should use a [[Game framework|game framework]] or a [[Game Engine|game engine]] instead. |
==Graphics libraries== | ==Graphics libraries== | ||
Line 36: | Line 36: | ||
==See also== | ==See also== | ||
* [[Game framework]] | * [[Game framework]] | ||
+ | * [[Game Engine]] | ||
[[Category:Graphics]] | [[Category:Graphics]] | ||
+ | [[Category:Libraries]] | ||
[[Category:Comparisons]] | [[Category:Comparisons]] |
Revision as of 13:56, 22 March 2018
This is a list of libraries designed only to work with graphics. If you're looking for a library to be used for game development you should use a game framework or a game engine instead.
Graphics libraries
Name | Developers | Platforms | License | Raster | Vectors | 3D | Supported File Formats | Color formats or framework |
---|---|---|---|---|---|---|---|---|
AggPas | Milano | Windows, Linux, Mac OS | Custom | Yes | Yes | No | BMP, SVG, Flash (TXT), True Type Font | 8-bit grayscale, 15-bit, 16-bit, 24-bit RGB and 32-bit RGB with alpha |
Andorra 2D | Team | Windows and Linux | Common Public License, GNU GPL | Yes | No | No | BMP, PNG, TGA | DirectX and OpenGL |
BGRABitmap | Circular | Win32, Win64, Linux (Gtk & Qt), Mac OS (Carbon) | Modified LGPL | Yes | Yes | Yes | read-write: BMP, JPEG, PNG, static GIF, PCX, LZP, ORA, OXO, TGA, TIFF, XWD, XPM; read-only: PDN, PSD, ICO, animated GIF | 32 bit BGRA, Canvas2d (like HTML5), CanvasBGRA (like TCanvas), OpenGL, ZenGL |
fcl-image | Team | All platforms | Modified LGPL | Yes | No | No | BMP, JPG, PCX, PNG, TGA | Various formats up to 64-bit RGBA |
fpVectorial | Yes | Yes | Yes | PDF, Corel Draw, SVG, DXF | Supports raster images placed inside the vectorial document. Supports documents with multiple pages. | |||
Graphics32 | Team Graphics32 | Win32 and OS X | MPL and LGPL | Yes | No | No | BMP, JPG, WMF, EMF | 32-bit RGBA |
Lazarus TCanvas | Lazarus developers | All supported by the LCL | Modified LGPL | Yes | No | No | BMP, ICO, ICNS, PNG, JPEG, GIF, etc | Represents the native canvas of the widgetset |
Lazarus TLazCanvas+TLazIntfImage | Lazarus developers | All supported by the LCL | Modified LGPL | Yes | No | No | Only via fcl-image | Supports almost any pixel format. Cannot render to the screen directly, but instead is utilized in connection with something that can, like TCanvas or LCL-CustomDrawn |
LazRGBGraphics | Abandoned (formerly Tom Gregorovic) | Modified LGPL | Yes | No | No | 8-bit grayscale and 32 bit RGB without alpha | ||
Vampyre Imaging Library | Marek Mauder | Windows x86/AMD64, Linux x86/AMD64, FreeBSD x86/AMD64, Mac OS X on Intel | Mozilla Public License, GNU LGPL | Yes | No | No | BMP, JPEG, PNG/APNG, GIF, DDS, TGA, MNG, JNG, JPEG2000, TIFF, PSD, PBM, PGM, PPM, PAM, PFM, PCX, XPM, and more | 8, 16, 24, 32, 48 and 64 bit RGB and ARGB formats, indexed formats, grayscale formats, floating point formats (IEEE754 and half precision), compressed formats like DXT1/3/5, 3Dc, and BTC |