Difference between revisions of "Multimedia Programming"
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=Playing Sounds= | =Playing Sounds= | ||
− | |||
− | |||
==Using the Audio Component Suite== | ==Using the Audio Component Suite== | ||
Read the page about the [[ACS|Audio Component Suite]] | Read the page about the [[ACS|Audio Component Suite]] | ||
− | |||
− | |||
==Using the OpenAL Library== | ==Using the OpenAL Library== | ||
Line 84: | Line 80: | ||
==BASS== | ==BASS== | ||
− | http://www. | + | The BASS library can be downloaded from: http://www.un4seen.com/ and http://www.un4seen.com/forum/?topic=8682.0 |
− | http:// | + | There is a DJ application, for Windows and Linux, written with Lazarus and using Bass lib: |
+ | http://members.lycos.co.uk/mixk/ | ||
− | + | ==Audiere Library== | |
− | + | Has bindings for Delphi, but they don't work with FPC: | |
− | == | + | * http://www.casteng.com/whypascal.shtml |
+ | * http://www.afterwarp.net/resources/soundlib | ||
+ | * http://code.google.com/p/audiere-bind-delphi/ | ||
+ | |||
+ | ==Audorra Library== | ||
+ | |||
+ | Works fine with Lazarus: | ||
+ | |||
+ | http://sourceforge.net/projects/audorra/ | ||
+ | |||
+ | ==OMEGA Engine== | ||
+ | |||
+ | The OMAGE Engine is a full game engine in single Omega.dll file which is just 50kb. It can successfully play FLAC,OGG,MP3,MP2,AMR and WMA files. It searches and uses installed audio codecs from the system. | ||
+ | |||
+ | http://sourceforge.net/projects/omega-engine/files/ | ||
+ | |||
+ | The project is dead, but is very easy to use: | ||
+ | |||
+ | <delphi> | ||
+ | Media_Play('Music.mp3', TRUE); | ||
+ | </delphi> | ||
+ | |||
+ | ==SDL + SDL_mixes== | ||
+ | |||
+ | ==FMOD== | ||
+ | |||
+ | Is a closed source solution. | ||
+ | |||
+ | ==Squall sound== | ||
+ | |||
+ | Squall sound works fine with FPC. It has 3D audio and EAX effects, but just supports MP3, OGG and WAV formats. | ||
− | http://www. | + | http://www.afterwarp.net/resources/soundlib |
Revision as of 13:45, 29 August 2010
Playing Videos
Starting a player application
Once you know the command line and parameters you can use TProcessUTF8 to start the player:
<Delphi> uses
Classes, ..., LCLProc, UTF8Process;
...
implementation
procedure TMainForm.Button1Click(Sender: TObject); var
Player: TProcessUTF8;
begin
Player:=TProcessUTF8.Create(nil); try Player.CommandLine:=PathToPlayer+' '+ParametersAndMediaFile; Player.Execute; finally Player.Free; end;
end; </Delphi>
For example to start under Linux the mplayer to play a video use:
<Delphi> uses
Classes, ..., FileUtil, LCLProc, UTF8Process;
...
implementation
procedure TMainForm.Button1Click(Sender: TObject); var
Player: TProcessUTF8; Filename: String; PlayerPath: String; PlayerParams: String;
begin
Filename:='/home/username/video.mpg'; PlayerPath:=FindDefaultExecutablePath('mplayer'); PlayerParams:='"'+Filename+'"'; Player:=TProcessUTF8.Create(nil); try Player.CommandLine:=PlayerPath+' '+PlayerParams; Player.Execute; finally Player.Free; end;
end; </Delphi>
VFW - Video for Windows
Capturing and playing video streams from TV cards and webcams under Windows the VFW API can be used with SysRec.
MPlayer for Linux gtk2/X
mplayer is an open source and free movie player. There is a LCL control embedding the mplayer, so you can built your own movie players or just play a video in your application. You can download it here:
svn co https://lazarus-ccr.svn.sourceforge.net/svnroot/lazarus-ccr/components/mplayer mplayer
Playing Sounds
Using the Audio Component Suite
Read the page about the Audio Component Suite
Using the OpenAL Library
A tutorial for Delphi can be found here: [1]
BASS
The BASS library can be downloaded from: http://www.un4seen.com/ and http://www.un4seen.com/forum/?topic=8682.0
There is a DJ application, for Windows and Linux, written with Lazarus and using Bass lib: http://members.lycos.co.uk/mixk/
Audiere Library
Has bindings for Delphi, but they don't work with FPC:
- http://www.casteng.com/whypascal.shtml
- http://www.afterwarp.net/resources/soundlib
- http://code.google.com/p/audiere-bind-delphi/
Audorra Library
Works fine with Lazarus:
http://sourceforge.net/projects/audorra/
OMEGA Engine
The OMAGE Engine is a full game engine in single Omega.dll file which is just 50kb. It can successfully play FLAC,OGG,MP3,MP2,AMR and WMA files. It searches and uses installed audio codecs from the system.
http://sourceforge.net/projects/omega-engine/files/
The project is dead, but is very easy to use:
<delphi> Media_Play('Music.mp3', TRUE); </delphi>
SDL + SDL_mixes
FMOD
Is a closed source solution.
Squall sound
Squall sound works fine with FPC. It has 3D audio and EAX effects, but just supports MP3, OGG and WAV formats.