User contributions
From Lazarus wiki
Jump to navigationJump to search- 08:02, 28 January 2013 diff hist -1,158 Castle Game Engine Many text changes to incorporate engine 4.0.0 features. Removed some text that duplicates tutorial. Add fps_game screenshot.
- 07:58, 28 January 2013 diff hist +52 N File:castle game engine fps game.jpg Screenshot from Castle Game Engine example FPS game. current
- 14:32, 13 November 2012 diff hist -1 m User Changes Trunk Remove accidental space before ====, fix the header
- 20:05, 7 June 2012 diff hist +1 Extending TOpenGLControl Fix WGL_AUX_BUFFERS_ARB name.
- 19:04, 3 June 2012 diff hist +2,080 N Extending TOpenGLControl Information how to extend TOpenGLControl, to add properties like ColorBits and AuxBuffers
- 18:55, 3 June 2012 diff hist -1 User:Michalis change link to castle-engine
- 18:49, 3 June 2012 diff hist +153 OpenGL →OpenGL units in Lazarus: Link to "Extending TOpenGLControl"
- 01:50, 11 May 2012 diff hist +406 fcl-passrc In FPC > 2.6.0, Declarations are TFPList, not TList. Also, make the example work for non-units too, by checking is InterfaceSection <> nil, and printing ImplementationSection too.
- 23:32, 16 March 2012 diff hist -3 m File:kambi vrml browser.jpg Class name is TCastleControl now current
- 21:19, 16 March 2012 diff hist +7 Projects using Free Pascal →Castle Game Engine: The engine name no longer suggests VRML/X3D.
- 05:49, 15 March 2012 diff hist +612 File Divide into sections for three file types. Add simplest example code for binary (typed and untyped) files reading.
- 05:31, 15 March 2012 diff hist -2 m File Fix list numbers.
- 05:29, 15 March 2012 diff hist -93 File Remove useless notes that file is usually a file on disk (duh), use modern XxxFile identifiers, mention FileMode, FileRec, TextRec...
- 18:25, 13 March 2012 diff hist +730 File List three types of files - file, file of xxx, and link to Text
- 18:15, 13 March 2012 diff hist -1,175 File This page was largely a copy of (invalid and messy) old Text page. "file of char" is NOT the same as Text/TextFile. Also, no need for unnecessary upper case. "file" is a type, not variable.
- 18:07, 13 March 2012 diff hist +26 m Text Small wording improvements
- 03:38, 13 March 2012 diff hist +214 Text Fixed/removed misinformation and errors: Text is absolutely different than "file of char", use clear "MyFile" instead of "filname", suggest modern TextFile instead of Text, larger example, removed "sp
- 04:32, 1 January 2012 diff hist +66 Castle Game Engine Update for new engine 3.0.0 api: TCastleControl, TCastleScene.
- 17:03, 13 December 2011 diff hist 0 m Debugger Console App →Mac: typo fix
- 03:34, 4 November 2011 diff hist -2 FPC and SDL →SDL_mixer library: load->loud mistake corrected
- 03:33, 4 November 2011 diff hist -1 m FPC and SDL →SDL headers from JEDI-SDL: compiled->compile typo
- 22:22, 19 September 2011 diff hist -4 OpenGL/zh CN →第三方 OpenGL 单元: "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:21, 19 September 2011 diff hist -4 OpenGL/fr →Third party OpenGL units: "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:20, 19 September 2011 diff hist -4 Components and Code examples/es →Paquetes para FPC/Lazarus (no almacenados aquí): "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:19, 19 September 2011 diff hist -4 Components and Code examples/ja →FPC/Lazarus のパッケージ (not hosted here): "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:18, 19 September 2011 diff hist -4 Components and Code examples/de →Packages für FPC/Lazarus (externe Links): "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:17, 19 September 2011 diff hist -4 Components and Code examples/ko →그 외 FPC/Lazarus 용 패키지들 (외부 링크): "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:14, 19 September 2011 diff hist 0 Projects using Free Pascal Move "Castle Game Engine" up, to be alphabetic.
- 22:13, 19 September 2011 diff hist 0 Components and Code examples →Packages for FPC/Lazarus (not hosted here): Move "Castle Game Engine" up, to be alphabetic.
- 22:11, 19 September 2011 diff hist -4 OpenGL →Third party OpenGL units: "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:09, 19 September 2011 diff hist +4 Projects using Free Pascal →Kambi VRML game engine: "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:08, 19 September 2011 diff hist -4 Components and Code examples →Packages for FPC/Lazarus (not hosted here): "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:06, 19 September 2011 diff hist +36 Castle Game Engine "Kambi VRML game engine" renamed to "Castle Game Engine", URLs changed etc.
- 22:01, 19 September 2011 diff hist 0 m Castle Game Engine Kambi VRML game engine moved to Castle Game Engine: "Kambi VRML game engine" renamed to "Castle Game Engine".
- 01:16, 13 August 2011 diff hist +1 m User Changes Trunk →IniFilesDeleteKey() no longer deletes empty sections: Missing ''
- 10:57, 27 July 2011 diff hist +19 Projects using Free Pascal →Kambi VRML game engine: Link to wiki page first.
- 10:23, 27 July 2011 diff hist +4 Castle Game Engine "VRML/X3D", not just "VRML"
- 10:09, 27 July 2011 diff hist +41 Castle Game Engine Say "VRML/X3D" instead of only VRML. X3D is like a latest version of VRML, so emphasize it.
- 10:08, 27 July 2011 diff hist +24 Castle Game Engine For vrml_x3d overview, link to our page. Fix examples/lazarus/vrml_browser/ location.
- 01:39, 4 January 2011 diff hist -1 m Generics →fgl unit: typo fix
- 15:30, 11 December 2010 diff hist +493 User Changes Trunk →Unit changes: FreeGlut -> UnloadGlut document
- 06:40, 1 November 2010 diff hist +602 Projects using Free Pascal Add Kambi VRML game engine
- 06:26, 1 November 2010 diff hist +382 Projects using Free Pascal Add PasDoc section
- 18:22, 13 June 2010 diff hist +1 m UserSuppliedSchemeSettings typo fix (Announcement)
- 02:17, 26 April 2010 diff hist +1,676 fcl-passrc + example source code using fcl-passrc
- 12:43, 2 April 2010 diff hist +238 OpenGL Use {$IFDEF Windows} stdcall; {$else} cdecl; {$endif} in the example snippets
- 12:30, 2 April 2010 diff hist -53 fppkg Update fppkg -h output (to what 2.4.0 produces), replaced showavail/all with list, fppkg path with .../ (no windowsisms)
- 22:11, 31 March 2010 diff hist +182 Castle Game Engine TKamVRMLBrowser better docs, Browser.SceneManager.Items mention
- 17:27, 28 March 2010 diff hist +292 FPMake since fpc 2.4.0, Options is TStrings. Note that it's better, and that $ifdefs may be needed if you need to be compatible.
- 23:22, 17 December 2009 diff hist -43 Castle Game Engine fixed paths to new kambi_vrml_game_engine layout in SVN
- 08:06, 30 October 2009 diff hist +72 Castle Game Engine LGPL is now allowed
- 17:49, 1 February 2009 diff hist +273 Mod Fixed example for negative left side, citing the language reference
- 21:15, 28 January 2009 diff hist -52 FPMake Write call to fpmake as "./fpmake", consequently like on the rest of the page (also, removes ugly Windowism :) )
- 10:39, 28 January 2009 diff hist +172 FPMake Notes that listsources doesn't work with FPC 2.2.2 and 2.2.4rc1
- 10:36, 28 January 2009 diff hist +110 FPMake Updated manifest example output and input for FPC 2.2.2 and 2.2.4rc1
- 10:28, 28 January 2009 diff hist +9 FPMake Fixed example for FPC 2.2.2 and 2.2.4rc1 (BaseInstallDir is inside Defaults)
- 10:24, 28 January 2009 diff hist +78 FPMake Updated for FPC 2.2.2 and 2.2.4rc1
- 10:19, 28 January 2009 diff hist +15 FPMake Improved example --- P.UnitPath, since the intention of the example is to add path to the package (not just a single unit?). Also, loosened whitespace.
- 10:14, 28 January 2009 diff hist +85 FPMake Fixed more complex example to compile with FPC 2.2.2 and 2.2.4rc1 (also improved, to use AllWindowsOSes and such sets)
- 10:05, 28 January 2009 diff hist -1 m FPMake * consequent indent
- 10:04, 28 January 2009 diff hist -40 FPMake Updated simple example fpmake.pp
- 10:00, 28 January 2009 diff hist +148 FPMake Updated fpmake --help output for fpmake with FPC 2.2.2 (and 2.2.4rc1 is identical)
- 01:19, 20 December 2008 diff hist +63 Castle Game Engine + Browser.Scene.Spatial for code example
- 08:13, 16 October 2008 diff hist +87 Components and Code examples + Kambi VRML game engine link
- 08:06, 16 October 2008 diff hist +109 OpenGL + Kambi VRML game engine link
- 08:05, 16 October 2008 diff hist 0 m Castle Game Engine Kambi VRML Game Engine moved to Kambi VRML game engine: renamed to "game engine" lowercase, since this is the more common spelling
- 07:30, 16 October 2008 diff hist +133 Castle Game Engine + screenshot, mention that engine is generally not dependent on LCL
- 07:22, 16 October 2008 diff hist +78 N File:kambi vrml browser.jpg Screenshot of TKamVRMLBrowser component on a form, with nice VRML scene loaded
- 06:18, 16 October 2008 diff hist +68 Castle Game Engine * mention "ProcessEvents := true" call
- 06:04, 16 October 2008 diff hist +2,269 N Castle Game Engine + Kambi VRML game engine page
- 12:51, 28 March 2008 diff hist +97 User:Michalis Update my homepage, added vrmlengine link
- 12:48, 28 March 2008 diff hist +17 FPC and SDL Updated jedi-sdl WWW page and SouceForge CVS URLs
- 01:37, 28 November 2006 diff hist +579 N Talk:Networking ChildNodes stuff will cause mem leaks
- 14:28, 23 November 2006 diff hist +12 Executing External Programs Changed links to pasdoc units from CVS to SVN
- 21:29, 11 October 2006 diff hist +552 OpenGL glext contains higher lib
- 19:11, 2 August 2006 diff hist -8 Executing External Programs Fixed links to pasdoc CVS
- 18:18, 23 July 2006 diff hist +67 m Size Matters →Incorrect compiler configuration
- 23:31, 13 March 2006 diff hist +1,665 Talk:FPC and SDL Why -Fu.../*/Pas is a bad idea current
- 05:21, 7 February 2006 diff hist +423 FPC and SDL Reworded smpeg notice (see discussion on talk page), moved Delphi-compat notice to jedi-sdl section
- 05:09, 7 February 2006 diff hist +843 Talk:FPC and SDL OK, I'll keep notice about smpeg.dll
- 02:46, 9 January 2006 diff hist -100 FPC and SDL Introduction reworded to sound better
- 02:35, 9 January 2006 diff hist +244 N User:Michalis
- 02:31, 9 January 2006 diff hist +786 N Talk:FPC and SDL Question is section "Tips and tricks" relevant
- 02:13, 9 January 2006 diff hist +1,617 FPC and SDL More elaborate section "SDL headers from JEDI-SDL"
- 20:55, 10 November 2005 diff hist +55 Generics Vote →Vote for adding generic keyword
- 01:30, 20 July 2005 diff hist -8 Executing External Programs Updated links to pasdoc cvs
- 02:58, 11 June 2005 diff hist +2 m Executing External Programs Better wording
- 02:56, 11 June 2005 diff hist +982 Executing External Programs Links to pasdoc units using aspell
- 13:43, 15 April 2005 diff hist +5 m Code Conversion Guide →About: Fixed links
- 00:01, 5 January 2005 diff hist -212 Avoiding implicit try finally section Fixed a lot of typos, some small changes
- 23:47, 4 January 2005 diff hist 0 m Talk:Avoiding implicit try finally section
- 23:47, 4 January 2005 diff hist +871 Talk:Avoiding implicit try finally section Moved Plugwash suggestion from "article" to "discussion", my answer given
- 00:28, 30 December 2004 diff hist +159 Avoiding implicit try finally section Changed, as this issue is relevant with all types that must be initialized/finalized
- 21:12, 29 December 2004 diff hist +10 m Avoiding implicit try finally section Corrected italics, better wording
- 21:07, 29 December 2004 diff hist +542 Avoiding implicit try finally section This issue is no longer relevant with FPC > 1.9.5 from 2004-12-26
- 09:22, 25 December 2004 diff hist -36 Avoiding implicit try finally section Minor changes for clarity
- 09:19, 25 December 2004 diff hist +1,940 N Avoiding implicit try finally section Page created, with link to discussion in fpc-devel archives and demo source code
- 08:57, 25 December 2004 diff hist +162 N Writing efficient code Page created, added link to "Avoiding implicit try finally section"
- 08:51, 25 December 2004 diff hist 0 m FPC →Using FPC: Moved Writing efficient code link
- 08:50, 25 December 2004 diff hist +28 FPC →Using FPC