Platform list

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Contents

Supported architectures

  • I386
  • PowerPC
  • Sparc (initially working, lots of additional work done)
  • AMD64 (x86-64)
  • PowerPC64
  • ARM
  • m68k

Other architectures and their status

  • iA64: non compiling compiler, only some basic units for the compiler implemented
  • Alpha: non compiling compiler, only some basic units for the compiler implemented
  • AVR: separate branch

Supported targets for i386

  • Win32 for i386
  • Linux for i386
  • Target Darwin (Mac OS X) for i386 (2.1.x and later)
  • FreeBSD/ELF for i386
  • Android for i386
  • OpenBSD for i386 (under development, currently maintainerless)
  • OS/2 / eComStation
  • GO32 V2 DOS extender
  • SunOS/ELF for i386 (under development)
  • BeOS port for i386 (under development)
  • NetBSD for i386 (under development, currently maintainerless)
  • Netware for i386 (clib and libc)
  • WDOSX DOS extender
  • OS/2 via EMX (equal to OS/2 target in 1.0.x and earlier; RTL based on EMX runtime library allows building applications running under DOS with EMX extender; currently not completely up to date)
  • Watcom compatible DOS extenders
  • BeOS/Zeta/Haiku for i386
  • Target NativeNT for i386 (under development)

Supported targets for SPARC

  • SunOS/ELF for SPARC (in maintenance mode)
  • Linux for SPARC

Supported targets for PowerPC

Supported targets for PowerPC64

  • Linux (2.1.x and later)
  • Target Darwin (Mac OS X) (2.3.x and later)

Supported targets for AMD64 (x86-64)

Supported targets for ARM

Supported targets for 68K

Unofficial 3rd party ports

  • DOS on 8086+ processors (September 2013: under development in FPC trunk)
  • GP2X (under development)
  • MIPS (branch of 2.0.0, partially merged with trunk as of Feb 2012)
  • ZSeries IBM System/370, S/390 and zSeries mainframes (under development as "i370")

Unlikely to be ported

  • Sanos Win32-compatible console-mode operating system

Resources for porting to new platforms...

... and keeping existing ones up to date.

  • FPC HowToDo - new additions requiring attention of platform maintainers
  • System unit structure - (work in progress - only skeleton finished) description of System unit internals

Cross compilation

Information about compilation for a different platform as the one running the compiler may be found in Cross compiling.

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