Platform list/fr
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Supported architectures
- I386
- PowerPC
- Sparc (initially working, lots of additional work done)
- AMD64 (x86-64)
- PowerPC64
- ARM
- m68k (1.0.x only; support in 2.x not finished)
Other architectures and their status
- iA64: non compiling compiler, only some basic units for the compiler implemented
- Alpha: non compiling compiler, only some basic units for the compiler implemented
- MIPS: non compiling compiler, only some basic units for the compiler implemented
- AVR: separate branch
Supported targets for i386
- GO32V2 DOS extender
- Linux for i386
- OS/2 / eComStation
- Win32 for i386
- FreeBSD/ELF for i386
- SunOS/ELF for i386 (under development)
- BeOS port for i386 (under development)
- NetBSD for i386 (under development, currently maintainerless)
- Netware for i386 (clib and libc)
- WDOSX DOS extender
- OpenBSD for i386 (under development, currently maintainerless)
- OS/2 via EMX (equal to OS/2 target in 1.0.x and earlier; RTL based on EMX runtime library allows building applications running under DOS with EMX extender; currently not completely up to date)
- Watcom compatible DOS extenders
- Target Darwin (Mac OS X) for i386 (2.1.x and later)
- BeOS/Zeta/Haiku for i386
Supported targets for SPARC
- SunOS/ELF for SPARC (under development)
- Linux for SPARC
Supported targets for PowerPC
- Linux for PowerPC
- Target Darwin (Mac OS X)
- NetBSD (core done, but not kept up to speed)
- Target MacOS (classic)
- MorphOS (basic units implemented, make cycle working)
Supported targets for PowerPC64
- Linux (2.1.x and later)
- Target Darwin (Mac OS X) (2.3.x and later)
Supported targets for AMD64 (x86-64)
- Linux for AMD64
- Win64 for AMD64
- Target Darwin (Mac OS X) (2.3.x and later)
Supported targets for ARM
- Linux for ARM
- Windows CE/Windows Mobile/Pocket PC
- GameBoy Advance (under development via FPC 4 GBA Initiative)
- Nintendo DS (under development via FPC 4 GBA Initiative)
- PalmOS port (under development)
- SymbianOS (under development)
- Target Darwin (Mac OS X/iPhoneOS) (2.3.x and later)
- Embedded
Unofficial 3rd party ports
- GP2X (under development)
Resources for porting to new platforms...
... and keeping existing ones up to date.
- FPC HowToDo - new additions requiring attention of platform maintainers
- System unit structure - (work in progress - only skeleton finished) description of System unit internals
Cross compilation
Information about compilation for a different platform as the one running the compiler may be found in Cross compiling.