Difference between revisions of "fcl-image"
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* fcl-image is written for maximal portability and maintainability and is quite slow. The main storage type is 16-bit RGBA, storing always 64-bit per pixel, and a function is called to get each pixel. | * fcl-image is written for maximal portability and maintainability and is quite slow. The main storage type is 16-bit RGBA, storing always 64-bit per pixel, and a function is called to get each pixel. | ||
* pngwriter doesn't implement automatic detection of filters, and thus is always "filter none" | * pngwriter doesn't implement automatic detection of filters, and thus is always "filter none" | ||
+ | |||
+ | == Images Formats == | ||
+ | |||
+ | This is a table of the supported image formats for loading and saving: | ||
+ | |||
+ | == Image formats == | ||
+ | |||
+ | Here is a table with the adequate class to use for each image format, as well as comparing to the LCL. | ||
+ | |||
+ | {| border=2 width="100%" align="center" | ||
+ | |- | ||
+ | ! Format | ||
+ | ! fcl-image reader unit | ||
+ | ! fcl-image writer unit | ||
+ | ! LCL class | ||
+ | |- | ||
+ | |Windows Bitmap. A very simple format, usually used without compression and without transparency, but it may also have them, although many applications don't support those extra features. (*.bmp)||fpreadbmp||fpwritebmp||TBitmap | ||
+ | |- | ||
+ | |A popular format for websites. It supports up to 8 bits per pixels, which are 256 distinct colors chosen from the 24-bit RGB color space. This limitation makes it unsuitable for complex images, but useful for simple graphics. The image is compressed without loss in quality and the format also supports animations. (*.gif)||fpreadgif||-||- | ||
+ | |- | ||
+ | |The most popular format for websites, and an ISO standard since 1994. The format compressed the image but generates a small loss of quality. (*.jpeg, *.jpg)||fpreadjpeg||fpwritejpeg||TJpegImage | ||
+ | |- | ||
+ | |A format widely used in DOS applications, but now less popular. (*.pcx)||fpreadpcx||fpwritepcx||- | ||
+ | |- | ||
+ | |Portable Network Graphics. A popular format for it's efficient compression without quality loss. (*.png)||fpreadpng||fpwritepng||TPortableNetworkGraphic | ||
+ | |- | ||
+ | ||Supports the formats Portable BitMaps (*.pbm), Portable GrayMaps (*.pgm) and Portable PixMaps (*.ppm)||fpreadpnm||fpwritepnm||TPortableAnyMapGraphic | ||
+ | |- | ||
+ | |The default file format for Adobe Photoshop® (*.pds)||fpreadpsd||-||- | ||
+ | |- | ||
+ | |Called either Truevision TGA File Format or TARGA File Format, this is a compressed format commonly used in games. (*.tga, *.tpic)||fpreadtga||fpwritetga||- | ||
+ | |- | ||
+ | |Tagged Image File Format (TIFF), originally created to have a common image format for scanners. (*.tiff, *.tif). Controlled by Adobe®||fpreadtiff||fpwritetiff||- | ||
+ | |- | ||
+ | |X PixMap, an image format used by the X Window System which stores the data in ASCII text. Is also used as an icon format in UNIX applications. (*.xpm)||fpreadxpm||fpwritexpm||TPixmap | ||
+ | |- | ||
+ | |X Window Dump file format. Used by the program xwd which generates screenshots in the X Window System. (*.xwd)||fpreadxwd||-||- | ||
+ | |- | ||
+ | |Windows Icon. Is a list of small bitmaps in various color depths and sizes, with transparency support and no compression. (*.ico)||-||-||TIcon | ||
+ | |- | ||
+ | |Windows Cursor. Exactly the same format as the Windows Icon, but with an extra field in the header for the cursor hotspot. (*.cur)||-||-||TCursorImage | ||
+ | |- | ||
+ | |Mac OS X icon. List of small images in various sizes. (*.icns)||-||-||TIcnsIcon | ||
+ | |} | ||
== Walk-through == | == Walk-through == |
Revision as of 07:41, 30 July 2010
Introduction
FCL-Image started life as "fpimage", pretty much as an attempt to implement a generally portable TImage like class, without the deep win32 and VCL ties.
Current file list
The central units are fpimage and fpcanvas and these are further enhanced by OOP derivation.
- bmpcomn A few structures and constants for the BMP fileformat
- clipping Some utility routines that help with clipping and intersecting of rects.
- ellipses Drawing of ellipses and arcs, and filling ellipses and pies.
- TEllipseInfo
- extinterpolation interpolation filters for TFPCanvas.StretchDraw (
- TBlackmanInterpolation
- TBlackmanSincInterpolation
- TBlackmanBesselInterpolation
- TGaussianInterpolation
- TBoxInterpolation
- THermiteInterpolation
- TLanczosInterpolation
- TQuadraticInterpolation
- TCubicInterpolation
- TCatromInterpolation
- TBilineairInterpolation
- THanningInterpolation
- THammingInterpolation
- fpcanvas Generic Canvas classes.
- TFPCanvasException
- TFPPenException
- TFPBrushException
- TFPFontException
- TFPCustomCanvas
- TFPCanvasHelper
- TFPCustomFont
- TFPCustomFontClass
- TFPCustomPen
- TFPCustomPenClass
- TFPCustomBrush
- TFPCustomBrushClass
- TFPCustomInterpolation
- TFPBaseInterpolation
- TMitchelInterpolation
- TFPCustomCanvas
- TFPCustomDrawFont
- TFPEmptyFont
- TFPCustomDrawPen
- TFPEmptyPen
- TFPCustomDrawBrush
- TFPEmptyBrush
- fpcolhash an implementation of a color hash table.
- TFPColorHashException
- TFPColorHashTable
- fpditherer contains classes used to dither images.
- FPDithererException
- TFPBaseDitherer
- TFPFloydSteinbergDitherer
- fpimage fpImage base definitions and classes
- TFPCustomImageReader
- TFPCustomImageWriter
- TFPCustomImage
- FPImageException
- TFPPalette
- TFPCustomImage
- TFPMemoryImage
- TFPCustomImageHandler
- TFPCustomImageReader
- TFPCustomImageWriter
- TIHData
- TImageHandlersManager
- fpimgcanv Image Canvas - canvas which draws on an image.
- TFPImageCanvas
- fpimgcmn Image Common: small procedural Helpers (swap,crc)
- fppixlcanv
- TPixelCanvas
- fpquantizer classes used to quantize images.
- freetype Encapsulating classes over freetype
- freetypeh Freetype header translation
- ftfont More freetype related font classes
- pcxcomn PCX fileformat records and types
- pixtools Pixel drawing routines.
- pngcomn PNG fileformat records and types
- pscanvas TPostScriptCanvas implementation.
- targacmn Targa fileformat records and types
Readers and writers for various image formats
- fpreadbmp
- fpreadjpeg
- fpreadpcx
- fpreadpng
- fpreadpnm
- fpreadtga
- fpreadxpm
- fpwritebmp
- fpwritejpeg
- fpwritepcx
- fpwritepng
- fpwritepnm
- fpwritetga
- fpwritexpm
INC files uses in fpcanvas
- fpbrush
- fpcanvas
- fpcdrawh
- fpfont
- fphelper
- fpinterpolation
- fppen
INC files uses in fpmake
- fpcolors
- fpimage
- fphandler
- fpcolcnv
- fppalette
Demoes
- drawing
- imgconv
Known Issues and limitations
- fcl-image is written for maximal portability and maintainability and is quite slow. The main storage type is 16-bit RGBA, storing always 64-bit per pixel, and a function is called to get each pixel.
- pngwriter doesn't implement automatic detection of filters, and thus is always "filter none"
Images Formats
This is a table of the supported image formats for loading and saving:
Image formats
Here is a table with the adequate class to use for each image format, as well as comparing to the LCL.
Format | fcl-image reader unit | fcl-image writer unit | LCL class |
---|---|---|---|
Windows Bitmap. A very simple format, usually used without compression and without transparency, but it may also have them, although many applications don't support those extra features. (*.bmp) | fpreadbmp | fpwritebmp | TBitmap |
A popular format for websites. It supports up to 8 bits per pixels, which are 256 distinct colors chosen from the 24-bit RGB color space. This limitation makes it unsuitable for complex images, but useful for simple graphics. The image is compressed without loss in quality and the format also supports animations. (*.gif) | fpreadgif | - | - |
The most popular format for websites, and an ISO standard since 1994. The format compressed the image but generates a small loss of quality. (*.jpeg, *.jpg) | fpreadjpeg | fpwritejpeg | TJpegImage |
A format widely used in DOS applications, but now less popular. (*.pcx) | fpreadpcx | fpwritepcx | - |
Portable Network Graphics. A popular format for it's efficient compression without quality loss. (*.png) | fpreadpng | fpwritepng | TPortableNetworkGraphic |
Supports the formats Portable BitMaps (*.pbm), Portable GrayMaps (*.pgm) and Portable PixMaps (*.ppm) | fpreadpnm | fpwritepnm | TPortableAnyMapGraphic |
The default file format for Adobe Photoshop® (*.pds) | fpreadpsd | - | - |
Called either Truevision TGA File Format or TARGA File Format, this is a compressed format commonly used in games. (*.tga, *.tpic) | fpreadtga | fpwritetga | - |
Tagged Image File Format (TIFF), originally created to have a common image format for scanners. (*.tiff, *.tif). Controlled by Adobe® | fpreadtiff | fpwritetiff | - |
X PixMap, an image format used by the X Window System which stores the data in ASCII text. Is also used as an icon format in UNIX applications. (*.xpm) | fpreadxpm | fpwritexpm | TPixmap |
X Window Dump file format. Used by the program xwd which generates screenshots in the X Window System. (*.xwd) | fpreadxwd | - | - |
Windows Icon. Is a list of small bitmaps in various color depths and sizes, with transparency support and no compression. (*.ico) | - | - | TIcon |
Windows Cursor. Exactly the same format as the Windows Icon, but with an extra field in the header for the cursor hotspot. (*.cur) | - | - | TCursorImage |
Mac OS X icon. List of small images in various sizes. (*.icns) | - | - | TIcnsIcon |
Walk-through
Basic Canvas Setup
You'll need a few things to start up. A canvas, image, and writer. The writer is to write images like PNG. The sample below will give you a 100x100 black png.
{$mode objfpc}{$h+} program demo; uses classes, sysutils, FPImage, FPCanvas, FPImgCanv, FPWritePNG; var canvas : TFPCustomCanvas; image : TFPCustomImage; writer : TFPCustomImageWriter; begin { Create an image 100x100 pixels} image := TFPMemoryImage.Create (100,100); { Attach the image to the canvas } Canvas := TFPImageCanvas.Create (image); { Create the writer } Writer := TFPWriterPNG.Create; { Save to file } image.SaveToFile ('DrawTest.png', writer); { Clean up! } Canvas.Free; image.Free; writer.Free; end.
Drawing a Circle
Drawing a circle requires a bit more then just giving a width. You'll need to setup the pen style, mode, width, and color to do this. FCL-Image comes with a few pen modes and styles, it will really be up to you to decide which you'll need. Its best for now to try with a few modes and styles to get a better understanding of what FCL-Image can do.
{$mode objfpc}{$h+} program demo; uses classes, sysutils, FPImage, FPCanvas, FPImgCanv, FPWritePNG; var canvas : TFPcustomCanvas; image : TFPCustomImage; writer : TFPCustomImageWriter; { Colors range from 0 to 65535 in each primary color. They can also show as hexideciaml: $FFFF = 65535, $0000 = 0 } passionRed: TFPColor = (Red: 65535; Green: 0; Blue: 0; Alpha: 65535); begin image := TFPMemoryImage.Create (100,100); Canvas := TFPImageCanvas.Create (image); Writer := TFPWriterPNG.Create; { Set the pen styles } with canvas do begin pen.mode := pmCopy; pen.style := psSolid; pen.width := 1; pen.FPColor := passionRed; end; { Draw a circle } canvas.Ellipse (10,10, 90,90); { Save to file } image.SaveToFile ('DrawTest.png', writer); { Clean up! } Canvas.Free; image.Free; writer.Free; end.
Pen Modes
The pen mode is how the pixel drawn will react to the pixels beneath it. So if its a white pixel and you draw a red pixel over it with the mode of pmXor then you'll get a vibrate blue pixel.
- pmBlack
- pmWhite
- pmNop
- pmNot
- pmCopy
- pmNotCopy
- pmMergePenNot
- pmMaskPenNot
- pmMergeNotPen
- pmMaskNotPen
- pmMerge
- pmNotMerge
- pmMask
- pmNotMask
- pmXor
- pmNotXor
Pen Styles
- psSolid
- psDash
- psDot
- psDashDot
- psDashDotDot
- psinsideFrame
- psPattern
- psClear
Drawing text
Here is an example, how to create a 200x100 image, painting a white background and some text and saving it as .png: <Delphi> program fontdraw;
{$mode objfpc}{$H+}
uses
Classes, SysUtils, FPimage, FPImgCanv, ftfont, FPWritePNG, FPCanvas;
procedure TestFPImgFont; var
Img: TFPMemoryImage; Writer: TFPWriterPNG; ms: TMemoryStream; ImgCanvas: TFPImageCanvas; fs: TFileStream; AFont: TFreeTypeFont;
begin
Img:=nil; ImgCanvas:=nil; Writer:=nil; ms:=nil; fs:=nil; AFont:=nil; try // initialize free type font manager ftfont.InitEngine; FontMgr.SearchPath:='/usr/share/fonts/truetype/ttf-dejavu/'; AFont:=TFreeTypeFont.Create;
// create an image of width 200, height 100 Img:=TFPMemoryImage.Create(200,100); Img.UsePalette:=false; // create the canvas with the drawing operations ImgCanvas:=TFPImageCanvas.create(Img);
// paint white background ImgCanvas.Brush.FPColor:=colWhite; ImgCanvas.Brush.Style:=bsSolid; ImgCanvas.Rectangle(0,0,Img.Width,Img.Height);
// paint text ImgCanvas.Font:=AFont; ImgCanvas.Font.Name:='DejaVuSans'; ImgCanvas.Font.Size:=20; ImgCanvas.TextOut(10,30,'Test');
// write image as png to memory stream Writer:=TFPWriterPNG.create; ms:=TMemoryStream.Create; writer.ImageWrite(ms,Img); // write memory stream to file ms.Position:=0; fs:=TFileStream.Create('testfont.png',fmCreate); fs.CopyFrom(ms,ms.Size); finally AFont.Free; ms.Free; Writer.Free; ImgCanvas.Free; Img.Free; fs.Free; end;
end;
begin
TestFPImgFont;
end. </Delphi>
Links
- Go to back Packages List
- See also Developing with Graphics