User contributions
From Lazarus wiki
Jump to navigationJump to search- 15:21, 26 April 2024 diff hist +35 FindAllFiles Sections about memory leaks, LCLBase -- to make the topics clear current
- 15:19, 26 April 2024 diff hist +222 FindAllFiles →Example: Improve memory leak sample -- clarify how to fix it
- 07:47, 28 January 2023 diff hist +97 Components and Code examples →Packages/Programs for FPC/Lazarus (not hosted here): Improve Castle Game Engine description, based on our latest tagline on https://castle-engine.io/
- 03:10, 20 September 2022 diff hist -16 Castle Game Engine →External links: Update CGE links current
- 03:36, 30 June 2022 diff hist -1 Games →Games: Fix "Unholy Society" data - it is not open source current
- 03:35, 30 June 2022 diff hist +293 Games →Games: Remove old "Darkest before the dawn", add "Unholy Society", update "Escape from the Universe" links
- 05:24, 30 January 2022 diff hist -38 Developing with Graphics Updated CGE link
- 04:28, 30 January 2022 diff hist +217 User:Michalis Update my info current
- 04:25, 30 January 2022 diff hist +539 Choosing a Game Engine →Acknowledgement: Clarify I edited CGE section current
- 04:17, 30 January 2022 diff hist -546 Choosing a Game Engine →Castle Game Engine: Updated the Castle Game Engine description -- we're really not a "game framework", we're a game engine, with a visual editor too :)
- 04:09, 30 January 2022 diff hist -64 Castle Game Engine Update links, CGE wiki has moved to new pages in AsciiDoctor
- 04:28, 27 November 2021 diff hist +7 Game Engine →Game Engines: Castle Game Engine is now for Delphi too
- 13:00, 9 March 2021 diff hist +777 Choosing a Game Engine Mention CGE improvements in version 7, we have visual editor and you can create new games easily
- 22:57, 22 February 2021 diff hist +896 Castle Game Engine Reflect features of Castle Game Engine 7.0, more screenshots, updated youtube link
- 22:42, 22 February 2021 diff hist +52 N File:castle game engine third person camera.png Castle Game Engine - 3rd-person camera current
- 22:42, 22 February 2021 diff hist +76 N File:castle game engine strategy game.png Castle Game Engine - strategy game, using Tiled to design maps current
- 22:41, 22 February 2021 diff hist +62 N File:castle game engine scene outlines.png Castle Game Engine - glTF 3D scene with outlines current
- 22:41, 22 February 2021 diff hist +88 N File:castle game engine japanese game.jpg Castle Game Engine - "Escape from the Universe" game localized to Japanese current
- 22:40, 22 February 2021 diff hist +57 N File:castle game engine gizmo2d.png Castle Game Engine - using gizmo in 2D game current
- 22:24, 22 February 2021 diff hist -24 Game Engine Update CGE link to https://castle-engine.io/
- 04:38, 19 October 2018 diff hist -45 Executing External Programs Replace PasDoc links to GitHub project
- 10:04, 3 March 2018 diff hist -95 Castle Game Engine/fr Domain name changed to castle-engine.io current
- 10:03, 3 March 2018 diff hist -83 Castle Game Engine/fi Domain name changed to castle-engine.io current
- 10:01, 3 March 2018 diff hist -84 Castle Game Engine Domain name changed to castle-engine.io
- 21:25, 23 September 2017 diff hist +111 iPhone/iPod development Running applications on your own iPhone is free with new XCode versions
- 19:44, 7 May 2017 diff hist +173 Castle Game Engine Patreon link
- 19:40, 7 May 2017 diff hist +155 Castle Game Engine New CGE website
- 19:30, 7 May 2017 diff hist +13 Game Engine New CGE website - fix
- 19:29, 7 May 2017 diff hist 0 Game Engine New CGE website
- 18:55, 8 January 2017 diff hist -7 PasDoc →Download: New GitHub repo location
- 06:05, 19 October 2016 diff hist +339 Game Engine →Games: Added my "Escape from Universe" and "Mountains of Fire"
- 03:38, 5 October 2016 diff hist +112 fcl-passrc check "if M.ImplementationSection <> nil"
- 18:04, 25 September 2016 diff hist +496 PasDoc Better list of features in the "About" section
- 17:52, 25 September 2016 diff hist +110 PasDoc →Download: GitHub link first
- 22:50, 3 September 2015 diff hist +15 Projects using Free Pascal →PasDoc: Add PasDoc wiki link
- 16:06, 5 July 2015 diff hist +30 Components and Code examples Move CGE to 3D section.
- 04:19, 4 January 2015 diff hist +472 Graphics libraries Add Castle Game Engine
- 04:09, 4 January 2015 diff hist +165 Developing with Graphics →3D drawing: Add Castle Game Engine link
- 04:05, 4 January 2015 diff hist -485 Castle Game Engine →Videos: Link to youtube channel, add dragon spine movie link. list only some most important movies
- 04:00, 4 January 2015 diff hist +105 Castle Game Engine Mention 2D and Spine.
- 21:34, 28 May 2014 diff hist +305 Game Engine →Games: Add Castle and Darkest Before the Dawn links
- 21:28, 28 May 2014 diff hist +186 Projects using Free Pascal →Castle Game Engine: Add Darkest Before the Dawn link
- 21:24, 3 May 2014 diff hist +123 Castle Game Engine Mention Android, iOS.
- 22:37, 13 May 2013 diff hist +69 N File:view3dscene.png view3dscene screenshot, for FPC_Applications/Projects_Gallery screen. current
- 08:02, 28 January 2013 diff hist -1,158 Castle Game Engine Many text changes to incorporate engine 4.0.0 features. Removed some text that duplicates tutorial. Add fps_game screenshot.
- 07:58, 28 January 2013 diff hist +52 N File:castle game engine fps game.jpg Screenshot from Castle Game Engine example FPS game. current
- 14:32, 13 November 2012 diff hist -1 m User Changes Trunk Remove accidental space before ====, fix the header
- 20:05, 7 June 2012 diff hist +1 Extending TOpenGLControl Fix WGL_AUX_BUFFERS_ARB name.
- 19:04, 3 June 2012 diff hist +2,080 N Extending TOpenGLControl Information how to extend TOpenGLControl, to add properties like ColorBits and AuxBuffers
- 18:55, 3 June 2012 diff hist -1 User:Michalis change link to castle-engine
- 18:49, 3 June 2012 diff hist +153 OpenGL →OpenGL units in Lazarus: Link to "Extending TOpenGLControl"
- 01:50, 11 May 2012 diff hist +406 fcl-passrc In FPC > 2.6.0, Declarations are TFPList, not TList. Also, make the example work for non-units too, by checking is InterfaceSection <> nil, and printing ImplementationSection too.
- 23:32, 16 March 2012 diff hist -3 m File:kambi vrml browser.jpg Class name is TCastleControl now current
- 21:19, 16 March 2012 diff hist +7 Projects using Free Pascal →Castle Game Engine: The engine name no longer suggests VRML/X3D.
- 05:49, 15 March 2012 diff hist +612 File Divide into sections for three file types. Add simplest example code for binary (typed and untyped) files reading.
- 05:31, 15 March 2012 diff hist -2 m File Fix list numbers.
- 05:29, 15 March 2012 diff hist -93 File Remove useless notes that file is usually a file on disk (duh), use modern XxxFile identifiers, mention FileMode, FileRec, TextRec...
- 18:25, 13 March 2012 diff hist +730 File List three types of files - file, file of xxx, and link to Text
- 18:15, 13 March 2012 diff hist -1,175 File This page was largely a copy of (invalid and messy) old Text page. "file of char" is NOT the same as Text/TextFile. Also, no need for unnecessary upper case. "file" is a type, not variable.
- 18:07, 13 March 2012 diff hist +26 m Text Small wording improvements
- 03:38, 13 March 2012 diff hist +214 Text Fixed/removed misinformation and errors: Text is absolutely different than "file of char", use clear "MyFile" instead of "filname", suggest modern TextFile instead of Text, larger example, removed "sp
- 04:32, 1 January 2012 diff hist +66 Castle Game Engine Update for new engine 3.0.0 api: TCastleControl, TCastleScene.
- 17:03, 13 December 2011 diff hist 0 m Debugger Console App →Mac: typo fix
- 03:34, 4 November 2011 diff hist -2 FPC and SDL →SDL_mixer library: load->loud mistake corrected
- 03:33, 4 November 2011 diff hist -1 m FPC and SDL →SDL headers from JEDI-SDL: compiled->compile typo
- 22:22, 19 September 2011 diff hist -4 OpenGL/zh CN →第三方 OpenGL 单元: "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:21, 19 September 2011 diff hist -4 OpenGL/fr →Third party OpenGL units: "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:20, 19 September 2011 diff hist -4 Components and Code examples/es →Paquetes para FPC/Lazarus (no almacenados aquí): "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:19, 19 September 2011 diff hist -4 Components and Code examples/ja →FPC/Lazarus のパッケージ (not hosted here): "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:18, 19 September 2011 diff hist -4 Components and Code examples/de →Packages für FPC/Lazarus (externe Links): "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:17, 19 September 2011 diff hist -4 Components and Code examples/ko →그 외 FPC/Lazarus 용 패키지들 (외부 링크): "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:14, 19 September 2011 diff hist 0 Projects using Free Pascal Move "Castle Game Engine" up, to be alphabetic.
- 22:13, 19 September 2011 diff hist 0 Components and Code examples →Packages for FPC/Lazarus (not hosted here): Move "Castle Game Engine" up, to be alphabetic.
- 22:11, 19 September 2011 diff hist -4 OpenGL →Third party OpenGL units: "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:09, 19 September 2011 diff hist +4 Projects using Free Pascal →Kambi VRML game engine: "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:08, 19 September 2011 diff hist -4 Components and Code examples →Packages for FPC/Lazarus (not hosted here): "Kambi VRML game engine" renamed to "Castle Game Engine".
- 22:06, 19 September 2011 diff hist +36 Castle Game Engine "Kambi VRML game engine" renamed to "Castle Game Engine", URLs changed etc.
- 22:01, 19 September 2011 diff hist 0 m Castle Game Engine Kambi VRML game engine moved to Castle Game Engine: "Kambi VRML game engine" renamed to "Castle Game Engine".
- 01:16, 13 August 2011 diff hist +1 m User Changes Trunk →IniFilesDeleteKey() no longer deletes empty sections: Missing ''
- 10:57, 27 July 2011 diff hist +19 Projects using Free Pascal →Kambi VRML game engine: Link to wiki page first.
- 10:23, 27 July 2011 diff hist +4 Castle Game Engine "VRML/X3D", not just "VRML"
- 10:09, 27 July 2011 diff hist +41 Castle Game Engine Say "VRML/X3D" instead of only VRML. X3D is like a latest version of VRML, so emphasize it.
- 10:08, 27 July 2011 diff hist +24 Castle Game Engine For vrml_x3d overview, link to our page. Fix examples/lazarus/vrml_browser/ location.
- 01:39, 4 January 2011 diff hist -1 m Generics →fgl unit: typo fix
- 15:30, 11 December 2010 diff hist +493 User Changes Trunk →Unit changes: FreeGlut -> UnloadGlut document
- 06:40, 1 November 2010 diff hist +602 Projects using Free Pascal Add Kambi VRML game engine
- 06:26, 1 November 2010 diff hist +382 Projects using Free Pascal Add PasDoc section
- 18:22, 13 June 2010 diff hist +1 m UserSuppliedSchemeSettings typo fix (Announcement)
- 02:17, 26 April 2010 diff hist +1,676 fcl-passrc + example source code using fcl-passrc
- 12:43, 2 April 2010 diff hist +238 OpenGL Use {$IFDEF Windows} stdcall; {$else} cdecl; {$endif} in the example snippets
- 12:30, 2 April 2010 diff hist -53 fppkg Update fppkg -h output (to what 2.4.0 produces), replaced showavail/all with list, fppkg path with .../ (no windowsisms)
- 22:11, 31 March 2010 diff hist +182 Castle Game Engine TKamVRMLBrowser better docs, Browser.SceneManager.Items mention
- 17:27, 28 March 2010 diff hist +292 FPMake since fpc 2.4.0, Options is TStrings. Note that it's better, and that $ifdefs may be needed if you need to be compatible.
- 23:22, 17 December 2009 diff hist -43 Castle Game Engine fixed paths to new kambi_vrml_game_engine layout in SVN
- 08:06, 30 October 2009 diff hist +72 Castle Game Engine LGPL is now allowed
- 17:49, 1 February 2009 diff hist +273 Mod Fixed example for negative left side, citing the language reference
- 21:15, 28 January 2009 diff hist -52 FPMake Write call to fpmake as "./fpmake", consequently like on the rest of the page (also, removes ugly Windowism :) )
- 10:39, 28 January 2009 diff hist +172 FPMake Notes that listsources doesn't work with FPC 2.2.2 and 2.2.4rc1
- 10:36, 28 January 2009 diff hist +110 FPMake Updated manifest example output and input for FPC 2.2.2 and 2.2.4rc1
- 10:28, 28 January 2009 diff hist +9 FPMake Fixed example for FPC 2.2.2 and 2.2.4rc1 (BaseInstallDir is inside Defaults)